Street Fighter 30th Anniversary Collection

Street Fighter 30th Anniversary Collection

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strike478 May 29, 2018 @ 7:31am
Original SF3 required 64mb ram this game requires 4/8GB.
lol.
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Showing 1-15 of 17 comments
jasyn May 29, 2018 @ 7:39am 
To avoid a bunch of loading screens for each game. 64mb would be there all day booting each disc saparately to play each game. To be fair 4/8 gb does seem like a lot for some oldschool games.
Dacaskos May 29, 2018 @ 7:41am 
Probably will require a lot less in reality. We live nowadays a "reverse era" compared to the 90's when stated requirements were a lot lower than the actual needed to play the game properly.

On a side note, Third Strike takes half a hour to install on a real CPS3 board, to be honest.
Last edited by Dacaskos; May 29, 2018 @ 7:42am
Homer Pimpson May 29, 2018 @ 7:46am 
Originally posted by Dacaskos:
Probably will require a lot less in reality. We live nowadays a "reverse era" compared to the 90's when stated requirements were a lot lower than the actual needed to play the game properly.

On a side note, Third Strike takes half a hour to install on a real CPS3 board, to be honest.
that's install... not loading into ram. huge difference. go back to mame. lol
strike478 May 29, 2018 @ 7:49am 
Originally posted by Dacaskos:
Probably will require a lot less in reality. We live nowadays a "reverse era" compared to the 90's when stated requirements were a lot lower than the actual needed to play the game properly.

On a side note, Third Strike takes half a hour to install on a real CPS3 board, to be honest.
Not really mine PC meets/exceeds recommanded requirements and still I experience 40 fps in some of these titles. In TW: WH2 I have PC around recommanded (slighly better GPU minimally worse CPU) have FPS dropping to 30 in battles (although 85% of time around 60) and that has 10 fps on map mode.
Dacaskos May 29, 2018 @ 7:54am 
Originally posted by Homer Pimpson:
Originally posted by Dacaskos:
Probably will require a lot less in reality. We live nowadays a "reverse era" compared to the 90's when stated requirements were a lot lower than the actual needed to play the game properly.

On a side note, Third Strike takes half a hour to install on a real CPS3 board, to be honest.
that's install... not loading into ram. huge difference. go back to mame. lol

DIdn't understand what you tried to say by "go back to mame", but that's actually what's all about 3rd strike requires 6 SIMM memory cards to run on a real board. It actually stores up to 80mb (640mbit) of data.
It's stored from the CD provided with the original kit, so installing the first time is a pain. Takes 30 to 45 minutes.
Dacaskos May 29, 2018 @ 7:59am 
Originally posted by strike478:
Originally posted by Dacaskos:
Probably will require a lot less in reality. We live nowadays a "reverse era" compared to the 90's when stated requirements were a lot lower than the actual needed to play the game properly.

On a side note, Third Strike takes half a hour to install on a real CPS3 board, to be honest.
Not really mine PC meets/exceeds recommanded requirements and still I experience 40 fps in some of these titles. In TW: WH2 I have PC around recommanded (slighly better GPU minimally worse CPU) have FPS dropping to 30 in battles (although 85% of time around 60) and that has 10 fps on map mode.

I guess we'll never know what the developers have in mind with "recommended".

I will try 30th anniversary with the GPD WIN to see how it goes with a low-spec machine. If it works well probably the devs overstated/rated the requirements.
Saikyo May 29, 2018 @ 8:04am 
I think they load all 12 games in the memory, duplicate it if its online (so they can rollback it).
strike478 May 29, 2018 @ 8:07am 
Originally posted by Saikyo:
I think they load all 12 games in the memory, duplicate it if its online (so they can rollback it).
LMOA does peoples really need to switch between all these game in 10 seconds?
DJukor May 29, 2018 @ 8:56am 
Placeholder requirements.
Firehawke May 29, 2018 @ 8:58am 
I think this is going to be another case of MMLC1 where Digital Eclipse designed the rendering system to use higher end DX10+ functionality and it simply won't run on older machines despite them technically being fast enough just because of the way it thrashes the video card for shaders.
Qai May 29, 2018 @ 9:18am 
It all depends on how accurate Capcom implemented the emulation. If the emulator is made to hack performance, then requirements will be low. But Capcom advertised the games as being "arcade perfect", which I'm assuming is more than just a ROM dump of the arcade machine, i.e., the emulation itself is not taking shortcuts and is actually emulating the arcade machine 1:1. People understimate the high requirements generally needed to run accurate/perfect emulators.
Last edited by Qai; May 29, 2018 @ 9:19am
Firehawke May 29, 2018 @ 9:27am 
No, not really. I contribute to MAME from time to time. Accurate CPS1/2 isn't currently possible due to no implementation of RAM waitstates on any existing emulator (thus they run too fast, like MAME itself, FBA, and even this collection does) but what IS there should be easily possible on an Athlon 1.2 with the level of accuracy of this emulator (and NES should be easily possible to pull the same)
Last edited by Firehawke; May 29, 2018 @ 9:28am
Qai May 29, 2018 @ 12:24pm 
Originally posted by Firehawke:
No, not really. I contribute to MAME from time to time. Accurate CPS1/2 isn't currently possible due to no implementation of RAM waitstates on any existing emulator (thus they run too fast, like MAME itself, FBA, and even this collection does) but what IS there should be easily possible on an Athlon 1.2 with the level of accuracy of this emulator (and NES should be easily possible to pull the same)
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
Firehawke May 29, 2018 @ 12:54pm 
Yes, and this isn't SNES. Consoles have much tighter timing requirements than arcade hardware in most cases, and the games push the hardware a lot harder. CPS-2 in particular isn't much harder than CPS-1. It's a modest improvement, but everyone THOUGHT it was a lot harder on the requirements because of the added encryption. Don't believe me? CPS-2 hasn't changed much in MAME in about 10 years outside of proper handling of decryption instead of using external decryption tables. Almost any machine 10-15 years old can handle anything CPS-2 no problem.
Qai May 29, 2018 @ 5:31pm 
Originally posted by Firehawke:
Yes, and this isn't SNES. Consoles have much tighter timing requirements than arcade hardware in most cases, and the games push the hardware a lot harder. CPS-2 in particular isn't much harder than CPS-1. It's a modest improvement, but everyone THOUGHT it was a lot harder on the requirements because of the added encryption. Don't believe me? CPS-2 hasn't changed much in MAME in about 10 years outside of proper handling of decryption instead of using external decryption tables. Almost any machine 10-15 years old can handle anything CPS-2 no problem.
Perhaps it's the console releases of these titles that are being emulated.
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Date Posted: May 29, 2018 @ 7:31am
Posts: 17