Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But overall, is fun. It's not a case of classic "Snk Boss Syndrome", which is ridiculous, and I don't see people complaining as much.
But I do think that 1CC this game is super hard. You can't make mistakes.
try kof13 end boss. or the orochi saga lol
In the other side there are people which like hard difficulty as long as they can see that some people can beat it.
I'm one of them, as long as it's beatable, i'm fine with it, it doesn't matter the difficulty but maybe i'm selfish.
If i beat something too easily, i'm quickly bored, for example the ai in SFV bored me really fast even at lvl 8.
Also i'm not that good, i just insist and try over and over.
What i like with sf2x is like you said, the thing your learn vs ai can be usefull even for match vs human.
This.
The AI blatantly "cheats" they can do charge moves without needing to charge. They can read your inputs in microseconds and react to them in microseconds. No player on earth can do that. So you just come up with strats to cheese/beat them which would never work against real players, so it teaches you nothing.
The fact it is heavily scripted, and yes, the A.I will react according what you're doing but people make it up like if it were Karate Champ after your beat like 10 tournaments.
THAT's example of cheap, read on input A.I (in fact you can actually break it by cancelling any move youre doing and just front flip to the back of the A.I and back kick them on that game)
or take Mortal Kombat 3 for example. That's also hella cheap A.I right there.
ST's AI is cheap, but it's not impossible. You have to know the move properties of your character as well opponents. If fact, it makes a lot of mistakes, but still teaches you a lot when it gets you. You don't learn by beating the A.I. You learn by losing to it.
The problem is, yes, the difficulty settings doesn't do much, that's a well documented issue on this version. But at LVL 1 the cpu does less damage afaik. And yes, about their damaging being so High, it's cheap to drain your quarters, but any Street Fighter game on Hard will do that and that makes you more cautious.
Charge moves are indeed non-buffered when performed by the A.I, but that happens on every Street Fighter game.
The japanese version (which is easier) is also hard. Probably most people would complain about it anyway.
No one said it does it everytime. But it does do it. And you can see it a mile away. Are you saying you've never seen it do that?
Dude, come one, we've been playing games for years, we know when AI is being cheap af and this AI is doing exactly that. There's a difference between something being really hard, but fair in a fun way and being really hard and cheap in an annoying way.
It's not impossible, many people have beaten it, myself included, but when I finished it I just felt relieved it was over rather than the satifsfaction of beating something hard (ooh err! ^_^)
So were all the other games that came before AND after and we're fine with it.
ST AI is a pain in the ass, that's all we're saying. It shouldn't be that bad. And it's pretty much accepted in the SF community that it sucks. Why do you guys have a problem with people acknowledging that?