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Don't fully quote me on this since I'm not an expert at fighting games, but BlazBlue should be a bit easier than GGXrd due to slightly less complicated game mechanics. For instance, there are no Roman Cancels, but there is Overdrive and Action Flow. It might be slightly more complicated than UNIEL[st] though, with a lack of autocombo on A (Stylish mode aside), but I haven't played the latter enough to say for sure.
So if you feel that Guilty Gear is too complicated for you, then you might feel that BlazBlue is too.
Edit: I would strongly advise to forgo stylish mode in either game if you ever plan to play it seriously. It creates quite bad habits which are VERY difficult to lose.
No Guilty Gear and blazblue are just as hard at high level play. Both games require insane knowledge of a wide variaty of characters, option selects, strong situational awareness, neutral and how to use the game mechanics to your advantage. Difference is Guilty Gear is more reliant on faster punishes, holding momentum and proper use of meter where as Blazblue is leaning more towards high execution and getting the most out of your confirms.
However in Beginner Levels both games are totally different. Blazblue is much easier at low level because both players can be ignorant of the mechanics and the characters will feel reletively balanced and easy opposed to Guilty Gear where at low level combos are very hard and characters like Leo, Ram and Raven feel broken.