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His buttons are good.
5B? On of the best normals in game, amazing neutral potential, great hit and hurtboxes, short recovery.
6B? Great pressuring and frametrapping tool.
And so on. After they've fixed his prorations, bringing him some good and proper UNGA damage, he is not half-bad. I'd even say, he is in a fairly decent spot, mid-high in the roster. And online Susanoo is just UNGA galore with delay favouring him quite a lot.
Notice how incredibly FAST he can snowball out of proportions if he can start swinging. He can unlock multiple seals in one combo, he can dish out 4k+ damage consistently (and that's not something to dismiss, considering healthpools in this game).
He just struggles in some MUs, mostly against high tiers of this game. But who doesn't struggle against a good Izayoi or Nine? But because he has a tendency to snowball and fail/win IMPRESSIVELY, that's why it feels that when match goes badly for him, it goes super bad. On the other hand, when match goes as planned, it looks just as one-sided.
So yeah.. it's a matter of land a hit, unlocked the seals, and destroy your opponent EZ PZ Hakaishin style. or your opponent get the upperhand and you lose horribly while playing "the strongest character in BB" (by role, at least)
I've been using Susano'o a bit more today and I feel a little bit better about him. However, I am still of the opinion that he should have more special moves available for use at the start of a battle. It seems quite easy to kite and bait Susano'o at the start of a match because his only quick and reasonably safe means of approaching at that point are via air dashing and 236A. His ground dash has a very obvious tell and start up lag; I almost don't even use it unless my opponent is airborne and retreating.
I find myself usually aiming to unlock 214B (4th unlock), 236B (5th unlock) and 236D (8th unlock) in no particular order before anything else. I like unlocking 214B early because it gives me access to another much needed gap closer, one that can dodge many crouch-level attacks. 236B is a nice combo extender in accordance with being a good gap closer. 236D has ridiculous range and appears to reliably wallbounce opponents when it is a counter hit.
I am able to deal out very good damage when I can reach my opponents, but I'm still struggling against characters with numerous projectiles and long range attacks (edit: in the early game, IF they can keep me from unlocking and upgrading). However, I plan on getting decent with Susano'o in order to switch things up for a change, as I have almost exclusively played Azrael in BBCP.
Also, importance of his unlocks depend on MU. For instance, if you aren't fighting a zoner, you might want to get his DP unlocked ASAP. It might be a game changer in some scenarios, where you either allow your opponent to reign free on his turn with no fear of reversal or hinder his pressure just by throwing it out there.
And learn wich MUs favour 5B roundstart. For instance, 5B roundstart against Nine is suicide, she knows about that (most likely) and that puts you in a position where it is hard to gain early momentum. But when 5B is a danger for opponent, it is them who has to guess, not you. And you can play from there.
For instance, Kagura is likely to up back and roundstart, because he has no way of beating 5B except for YOLO flashkick and his hurtbox is too big to back away and make 5B wiff - it will be blocked.
Give Sus more time, basically, yeah.
It's not CF1.0 Sus, who was absolute trashcan.
Two susano'o players in top 8. Character is fine.
This thread isn't about enjoying Susano'o as he is or picking someone else if you don't. This thread is concerned with discussing whether or not he needs a bit of a change.
Honestly, he is a very hard character to play because you have to be aware of the situation and be very knowledgable on what leads into what to unlock specific specials (and what to unlock is very match up dependant). However, once you have some general ideas and practice, he is VERY rewarding to play and these tourney matches show that. You don't need to unlock every special, just some that are required to help you win.
You have to be very commited to this character to be better, prepare to lose a lot and learn as you go. If you don't like it, just play a different character because not every character requires that amount of work.
OP: Susanoo is fine, he has pretty good normals.
He's not the worst character in the game, but people generally accept that he's not getting any better, so they make the most of what they got.