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BlazBlue Centralfiction

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Unknown Mar 30, 2018 @ 11:49am
How to approach this game? Autocombos or not?
Hello, it's been a long time I'm trying to approach Arc Systems games but I'm always getting spanked online. I'm always playing with autocombos turned off.

Are autocombos mandatory in this game? Can I achieve the same results with autocombos turned off? Do autocombos make less damage than regular combos?

Thanks in advance!
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Showing 1-15 of 15 comments
Stylish mode (if that’s what you meant by auto combos) depends on how you want to play but I don’t think they are manditory. Also I don’t think it affect damage. Hope I helped ( :
Last edited by Mysterious Neckbeard; Mar 30, 2018 @ 1:12pm
Meseki Mar 30, 2018 @ 1:36pm 
Stylish mode (because 'auto combos' means something else) actually generally limits your options; for instance, Es can not do any normal attacks directly after a forward throw, which actually gets rid of one of her good follow ups after a throw.

I'm pretty sure the only cases of Stylish being able to do something Technical can't are with charge moves, since I believe Stylish can do at least some of those instantly.
Also, I'm pretty sure most people (especially the ones that are decent or better) don't use Stylish.
strike478 Mar 30, 2018 @ 1:37pm 
Stylish mode gives you few autocombos but limits your controll over character. This is fine for parties with peoples who have little idea about BB and litle experience. When you are more advanced Stylish mode is obstacle.
strike478 Mar 30, 2018 @ 1:41pm 
Originally posted by Meseki:
I'm pretty sure most people (especially the ones that are decent or better) don't use Stylish.
To advanced player Stylish mode is like heavy handicap instead of help.
Unknown Mar 30, 2018 @ 3:37pm 
Originally posted by What is a name?? 0_o:
Stylish mode (if that’s what you meant by auto combos) depends on how you want to play but I don’t think they are manditory. Also I don’t think it affect damage. Hope I helped ( :

Thank you for the input. Yes, I mean Stylish mode.

Originally posted by Meseki:
Stylish mode (because 'auto combos' means something else) actually generally limits your options; for instance, Es can not do any normal attacks directly after a forward throw, which actually gets rid of one of her good follow ups after a throw.

That's what I've noticed while playing with Stylish on, I was limited to some attacks and I couldn't mix stuff.

Originally posted by strike478:
Stylish mode gives you few autocombos but limits your controll over character. This is fine for parties with peoples who have little idea about BB and litle experience. When you are more advanced Stylish mode is obstacle.

I indeed felt limited.

Thanks for all replies. Now I know I'm in the right direction. I'm trying to train to get into BB Cross (I'm assuming people will migrate from this one to that).
Oh, man, I don't think general combo awareness of BB CF with help you any in BB CTB. BB CTB and BB CF have extremely different control layouts and control schemes.
strike478 Mar 30, 2018 @ 5:25pm 
Originally posted by FlyingTorpedoWhale:
Oh, man, I don't think general combo awareness of BB CF with help you any in BB CTB. BB CTB and BB CF have extremely different control layouts and control schemes.
IHe wont ''move'' combos from BB:CT to BB Tag however he will train his fingers and hmm ability to learn combos? I noticed in MvCI that learning basicl Dromammu/Jedah combo were hard for me but when I started to study Thanos combo I picked up commands quicker and when I started to learn Venom I grasped it even faster (although I wasnt so quick to learn Gamoras).
I know how stupid this might sounds but through learning combos you can actually erhm improve your ability to learn combos. Learning how to learn better sounds absurd but somehow works. Perhaps its improving muscles perhaps building self confidence or improving coordination.
If you with to learn CF combos do it. Perhaps it wont help you alot but it actually will help a little for sure. Take it step by step. You dont have to learn everything at once. You dont even need very long sessions but be persistant and systematic. Day after day.
Last edited by strike478; Mar 31, 2018 @ 8:55am
Unknown Mar 30, 2018 @ 5:45pm 
Originally posted by strike478:
Originally posted by FlyingTorpedoWhale:
Oh, man, I don't think general combo awareness of BB CF with help you any in BB CTB. BB CTB and BB CF have extremely different control layouts and control schemes.
IHe wont ''move'' combos from BB:CT to BB Tag however he will train his fingers and hmm ability to learn combos? I noticed in MvCI that learning basicl Dromammu/Jedah combo were hard for me but when I started to study Thanos combo I picked up commands quicker and when I started to learn Venom I grasped it even faster (although I wasnt so quick to learn Gamoras).
I know how stupid this might sounds but through learning combos you can actually erhm improve your ability to learn combos. Learning how to learn better sounds absurd but somehow works. Perhaps its improving muscles perhaps building self confidence or improving coordination.
If you with to learn CF combos do it. Perhaps it won help you alot but it actually will help a little for sure. Take it step by step. You dont have to learn everything at once. You dont even need very long sessions but be persistant and systematic. Day after day.

Exactly. Even the way characters move matter in this case. It's not like every street fighter game they move the same. Arc Systems games are very diferent from others. I remember how hard it was to learn to play GG. There was no punchs, kicks and etc. The movements are so unorthodox that they are harder to follow with the eyes. Every character has its own moveset.
strike478 Mar 31, 2018 @ 9:00am 
Arcsystem games usually display huge variety of play styles and unique moves.
Thats why they are so amazing. Whats funny is that 90% of times they make this strange things work and be fun for players (although sometimes they make Susano'o with masochistic unlocking strategy argh).
This is no DBFZ.
In DBFZ only Bereerus, Hit and Broly are really unique.
Unknown Mar 31, 2018 @ 9:21am 
Originally posted by strike478:
Arcsystem games usually display huge variety of play styles and unique moves.
Thats why they are so amazing. Whats funny is that 90% of times they make this strange things work and be fun for players (although sometimes they make Susano'o with masochistic unlocking strategy argh).
This is no DBFZ.
In DBFZ only Bereerus, Hit and Broly are really unique.

I agree. Most characters are very similar in DBFZ but I've heard team vs team fighting games tend to have very similar characters to help people learn it (because they're learning 3 fighters intead of 1). Is that true?
strike478 Mar 31, 2018 @ 9:30am 
Originally posted by Unknown:
Originally posted by strike478:
Arcsystem games usually display huge variety of play styles and unique moves.
Thats why they are so amazing. Whats funny is that 90% of times they make this strange things work and be fun for players (although sometimes they make Susano'o with masochistic unlocking strategy argh).
This is no DBFZ.
In DBFZ only Bereerus, Hit and Broly are really unique.

I agree. Most characters are very similar in DBFZ but I've heard team vs team fighting games tend to have very similar characters to help people learn it (because they're learning 3 fighters intead of 1). Is that true?

It is very likely that were idea behind characters simplicity in DBFZ. However UMvC3 had significantly higher level of characters complication and far greater magnitude of differences between particular characters. Tekken Tag Tournament 1 & 2 didnt simplified characters at all in fact they added few moves per character and few tag mechanics.
Last edited by strike478; Mar 31, 2018 @ 9:31am
Unknown Mar 31, 2018 @ 9:35am 
Originally posted by strike478:
Originally posted by Unknown:

I agree. Most characters are very similar in DBFZ but I've heard team vs team fighting games tend to have very similar characters to help people learn it (because they're learning 3 fighters intead of 1). Is that true?

It is very likely that were idea behind characters simplicity DBFZ. However UmvC3 had significantly higher level of characters complication and far greater magnitude of differences between particular characters. Tekken Tag Tournament 1 & 2 didnt simplified characters at all in fact they added few moves per character and few tag mechanics.

I see. I always played MvC games and I've never found the characters over simplified to help entry level players. It always felt like playing Marvel Super Heroes and Street Fighter but in the same game and 3v3. I've never played Tekken Tag.

Thanks for your answer.
strike478 Mar 31, 2018 @ 9:48am 
Thats what forum is for.
JoiseyDragun Apr 1, 2018 @ 12:29am 
Jin Stylish mode is pretty good if you mix manual inputs and the stylish autocombos to help you learn the guy. Some characters however do indeed look downright useless on stylish.
Unknown Apr 1, 2018 @ 6:25am 
Originally posted by Wyrmnus:
Jin Stylish mode is pretty good if you mix manual inputs and the stylish autocombos to help you learn the guy. Some characters however do indeed look downright useless on stylish.

Susano'o was one of them. It was really strange to play him on stylish.
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Date Posted: Mar 30, 2018 @ 11:49am
Posts: 15