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Also, Susano'o's battle theme is 10/10.
CF2.0 brough some buffs, though, so saying that Susanoo is trash in this version is kinda... Dumb. He now has his proper damage. While he's still suffering from being a "snowball"-character, he now can perform MUCH better. Though some of his MUs are still horrible.
Pros
-good overal damage. even with small combo, his damage is decent
-can do crazy damaging combo with some unlocks
-chain pressure is kind a strong
-godlike ost (yo~yo~ happy birthday)
Cons
-big hurtbox even when crouching
-require unlock to do some good combos
-very momentum. when you have no unlock and the opponent has the upper hand, most of the time you'll be dead
-bad mixup game even with unlock
-dash has a startup window (cant microdash). so throw setup is not as flexible as other character
I just wish arcsys give him a little bit more mixup option in the future
His buttons are really great for poking and starting combos, 5C j.B are super good.
Overall I love playing as Sus, since hazama got hit pretty hard and terumi changes are very questionable to me, especially that his 236D hitbox can't pick up people from the air easily anymore.
Im kinda worried that they'll nerf his damage into the dumpster again.
Hakumen is not limiting his powers. He had his powers at 20% of its full capacity after Kokonoe salvaged him from the Boundary.
About Susano'o, he isn't limiting his powers neither. In the main story he is as powerful as he should be, but he is forced to leave the Susano'o Unit because Ragna used his Soul Eater on him.
That is if I recall correctly. We all know how crazy BlazBlue story is.