BlazBlue Centralfiction

BlazBlue Centralfiction

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FilmNutCase Jun 12, 2017 @ 11:22pm
Custom Characters mod anyone?
I can guess this can be an iffy subject since a system like this could be exploited, but what if there was a custom characters mod. No I don't mean the custom colors mod I mean where characters could be made based off of assets from The BlazBlue games or other 2D fighting games. It's really to know other people's thoughts on the matter and what ideas there could be for that. So, what do you think?
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Showing 1-15 of 33 comments
Hayatemaru (Banned) Jun 12, 2017 @ 11:45pm 
It's not an iffy subject because it could be exploited. The game's Peer to Peer, so if one person playing has the mod and the other doesn't, it'll desync.

Now it is an iffy subject because it'd ruin the community. For whatever reason, some people think it's okay to go online with mods and never turn them off.

I think it was Melty Blood or UNIEL where the devs literally had to ask people to disable mods when playing online because of it.

Now for offline play or playing with friends, mods would be a blast. For one, you can have custom character mods to have different balancing.

For instance, Ragna could have damages, stun, and hitboxes adjusted to suit a rushdown playstyle, but then color 2 would turn on a zoning playstyle, and so on. That'd be interesting to see.

Or maybe even a mod that lets you choose what version of the characters to play as (Such as CT, CS, CS2, CSEX, CP, CPEX, and CF versions) from the color pallete selection (And the costume would stay the same, it'd just load a different character).

It's a really interesting idea, if only we had more people willing to extract the files and hex edit them.
FilmNutCase Jun 13, 2017 @ 1:06am 
Originally posted by Shizuku Mizuki:
It's not an iffy subject because it could be exploited. The game's Peer to Peer, so if one person playing has the mod and the other doesn't, it'll desync.

Now it is an iffy subject because it'd ruin the community. For whatever reason, some people think it's okay to go online with mods and never turn them off.

I think it was Melty Blood or UNIEL where the devs literally had to ask people to disable mods when playing online because of it.

Now for offline play or playing with friends, mods would be a blast. For one, you can have custom character mods to have different balancing.

For instance, Ragna could have damages, stun, and hitboxes adjusted to suit a rushdown playstyle, but then color 2 would turn on a zoning playstyle, and so on. That'd be interesting to see.

Or maybe even a mod that lets you choose what version of the characters to play as (Such as CT, CS, CS2, CSEX, CP, CPEX, and CF versions) from the color pallete selection (And the costume would stay the same, it'd just load a different character).

It's a really interesting idea, if only we had more people willing to extract the files and hex edit them.

Ok, so it wasn't a absoultuly terrible idea, I was thinking of characters being created from somewhat scratch (either from previous data from Blazblue games or from other 2D fighting games or even just characters from say, maybe mugen) but different versions of previous characters ain't too bad either. But yeah, I definatly would want any custom made characters to be balanced (though I'm sure that can be wishful thinking since well, it's the internet).And yeah more people willing to do it would be nice. Sadly, I don't have the skills to do such a thing as modding.
Last edited by FilmNutCase; Jun 13, 2017 @ 1:07am
Hayatemaru (Banned) Jun 13, 2017 @ 1:09am 
Originally posted by HaloNut07:
Ok, so it wasn't a absoultuly terrible idea, I was thinking of characters being created from somewhat scratch (either from previous data from Blazblue games or from other 2D fighting games or even just characters from say, maybe mugen) but different versions of previous characters ain't too bad either. But yeah, I definatly would want any custom made characters to be balanced (though I'm sure that can be wishful thinking since well, it's the internet).And yeah more people willing to do it would be nice. Sadly, I don't have the skills to do such a thing as modding.
Given the options, I bet people would want Guilty Gear characters in. Or maybe even some Arcana Heart, UMvC3, etc. I could certainly see people wanting crossover character mods.

Though at the same time, I want to see if the modding community really will grow. Even if it's small steps at first, it could certainly help the game's lifespan.
FilmNutCase Jun 13, 2017 @ 1:17am 
Originally posted by Shizuku Mizuki:
Originally posted by HaloNut07:
Ok, so it wasn't a absoultuly terrible idea, I was thinking of characters being created from somewhat scratch (either from previous data from Blazblue games or from other 2D fighting games or even just characters from say, maybe mugen) but different versions of previous characters ain't too bad either. But yeah, I definatly would want any custom made characters to be balanced (though I'm sure that can be wishful thinking since well, it's the internet).And yeah more people willing to do it would be nice. Sadly, I don't have the skills to do such a thing as modding.
Given the options, I bet people would want Guilty Gear characters in. Or maybe even some Arcana Heart, UMvC3, etc. I could certainly see people wanting crossover character mods.

Though at the same time, I want to see if the modding community really will grow. Even if it's small steps at first, it could certainly help the game's lifespan.

Yeah, I'm impressed that someone made a boost performance mod for this game. Was great for me since it would slow down in the past. Personally for me though, (and forgive me if this sounds selfish) I'd like a character made for me based off an orginal character I've made that I think would work great in Blazblue (I will stress though it's what I personally think, and I could be wrong but, hard to say right now). I actually got a black and white picture of a kinda prototype design for him. I'd just make some requests on how I want him to play (a key thing is making him balanced) and just go at it (even if it's just offline). I just can't find a male character I can get myself attached to (not that they're all bad, though some of them could really use some work personallity wise *cough* Ragna). Sorry if it sounds selfish or stuff, but I'd think it be really cool.
Hayatemaru (Banned) Jun 13, 2017 @ 1:49am 
Originally posted by HaloNut07:
Yeah, I'm impressed that someone made a boost performance mod for this game. Was great for me since it would slow down in the past. Personally for me though, (and forgive me if this sounds selfish) I'd like a character made for me based off an orginal character I've made that I think would work great in Blazblue (I will stress though it's what I personally think, and I could be wrong but, hard to say right now). I actually got a black and white picture of a kinda prototype design for him. I'd just make some requests on how I want him to play (a key thing is making him balanced) and just go at it (even if it's just offline). I just can't find a male character I can get myself attached to (not that they're all bad, though some of them could really use some work personallity wise *cough* Ragna). Sorry if it sounds selfish or stuff, but I'd think it be really cool.
Personally, I don't mod hex in games. I'd be willing to learn how to do it in BlazBlue if it weren't for work, university, and getting a future career in my life. I'm sure there are tutorials on modding on the internet though.
FilmNutCase Jun 13, 2017 @ 3:06am 
Originally posted by Shizuku Mizuki:
Originally posted by HaloNut07:
Yeah, I'm impressed that someone made a boost performance mod for this game. Was great for me since it would slow down in the past. Personally for me though, (and forgive me if this sounds selfish) I'd like a character made for me based off an orginal character I've made that I think would work great in Blazblue (I will stress though it's what I personally think, and I could be wrong but, hard to say right now). I actually got a black and white picture of a kinda prototype design for him. I'd just make some requests on how I want him to play (a key thing is making him balanced) and just go at it (even if it's just offline). I just can't find a male character I can get myself attached to (not that they're all bad, though some of them could really use some work personallity wise *cough* Ragna). Sorry if it sounds selfish or stuff, but I'd think it be really cool.
Personally, I don't mod hex in games. I'd be willing to learn how to do it in BlazBlue if it weren't for work, university, and getting a future career in my life. I'm sure there are tutorials on modding on the internet though.

Maybe, but it's only recently did a Blazblue game even get mods like custom colors and boost performances. There may not be any that exist at the moment.
Hayatemaru (Banned) Jun 13, 2017 @ 3:07am 
Originally posted by HaloNut07:
Originally posted by Shizuku Mizuki:
Personally, I don't mod hex in games. I'd be willing to learn how to do it in BlazBlue if it weren't for work, university, and getting a future career in my life. I'm sure there are tutorials on modding on the internet though.

Maybe, but it's only recently did a Blazblue game even get mods like custom colors and boost performances. There may not be any that exist at the moment.
I know for a fact that some of the BlazBlue Discords have tutorials. I think they used Evernote. Also check out the reddit. They have a toxic community, but there's threads about it.

There's definitely been modding before BBCF. CPEX had that one guy modding Takemikazuchi in online, and CT/CSEX even have full-on story and super move mods.
FilmNutCase Jun 13, 2017 @ 3:28am 
Originally posted by Shizuku Mizuki:
Originally posted by HaloNut07:

Maybe, but it's only recently did a Blazblue game even get mods like custom colors and boost performances. There may not be any that exist at the moment.
I know for a fact that some of the BlazBlue Discords have tutorials. I think they used Evernote. Also check out the reddit. They have a toxic community, but there's threads about it.

There's definitely been modding before BBCF. CPEX had that one guy modding Takemikazuchi in online, and CT/CSEX even have full-on story and super move mods.

Ahh, toxicity, always fun, still, might as well try I guess, thanks.
Hayatemaru (Banned) Jun 13, 2017 @ 3:29am 
Originally posted by HaloNut07:
Originally posted by Shizuku Mizuki:
I know for a fact that some of the BlazBlue Discords have tutorials. I think they used Evernote. Also check out the reddit. They have a toxic community, but there's threads about it.

There's definitely been modding before BBCF. CPEX had that one guy modding Takemikazuchi in online, and CT/CSEX even have full-on story and super move mods.

Ahh, toxicity, always fun, still, might as well try I guess, thanks.
Yep, I know exactly how you feel. I've been in the NS: UN Storm 4 forums before, so I definitely know what toxicity is.

Good luck on learning to mod the game!
FilmNutCase Jun 13, 2017 @ 1:42pm 
Originally posted by Shizuku Mizuki:
Originally posted by HaloNut07:

Ahh, toxicity, always fun, still, might as well try I guess, thanks.
Yep, I know exactly how you feel. I've been in the NS: UN Storm 4 forums before, so I definitely know what toxicity is.

Good luck on learning to mod the game!

Thanks : )
ShimazakiD Jun 14, 2017 @ 8:17am 
But moding a character would bring odd results to the actual gameplay, and that will unbanalce the game and, not only that, if someone wants to make a right mod for it, is a must, to do it with the same art style, otherwise, it will be a monster madness, like crossin a KOF 2002 magic plus with mugen, and that makes no sense at all......for that, better use mugen itself.
Hayatemaru (Banned) Jun 14, 2017 @ 9:17am 
Originally posted by Neputyūnu:
Originally posted by Shizuku Mizuki:
There's definitely been modding before BBCF. CPEX had that one guy modding Takemikazuchi in online, and CT/CSEX even have full-on story and super move mods.

It really wasn't that much modding to begin with. It's really easy to do, just forcing a different character that you're not supposed to select and it worked, surprisingly. Doesn't work in CF though, and yet it still exists. Now modding that in would be a step in an interesting direction, in my opinion.
Not sure what you mean by it not working in CF yet still existing. Someone's replaced Ragna, Izanami, and Nine with their Unlimited forms from the secret bosses.

And making custom super moves and story mode mods? Those probably involved a lot of modding.

Originally posted by ShimazakiD:
But moding a character would bring odd results to the actual gameplay, and that will unbanalce the game and, not only that, if someone wants to make a right mod for it, is a must, to do it with the same art style, otherwise, it will be a monster madness, like crossin a KOF 2002 magic plus with mugen, and that makes no sense at all......for that, better use mugen itself.
It would mess up the balance only slightly, but you could easily change the modded character to fit in. And no, MUGEN isn't better for this kinda stuff. MUGEN is a horrible engine that provides one of the worst coding languages to create fighting games with. There's also almost no characters whatsoever because creators always keep their cool characters to themselves. Oh yeah, and the BlazBlue MUGEN characters are cringe. They're all buggy and inaccurate to the game (Like a glitchy Jin with lightning. Didn't know Jin became Ky after CF ended).
Hayatemaru (Banned) Jun 14, 2017 @ 10:27am 
Originally posted by Neputyūnu:
Originally posted by Shizuku Mizuki:
Not sure what you mean by it not working in CF yet still existing. Someone's replaced Ragna, Izanami, and Nine with their Unlimited forms from the secret bosses.

Talking about the Takemikazuchi boss not actually loading up since it crashes, I guess I should have been more clear.
Well of course. The devs probably put a softlock on the data being loaded, it's a pretty common practice. "Hey, we may need this data in the future, but we don't need it now. Soft lock it so that we aren't just outright deleting it."

Despite what people think, this isn't confirmed to be the last BlazBlue game. It's the last canonical BlazBlue game, sure, but not the last BlazBlue game.

Also, if you're exclusively talking about an easier part of my message to contradict based on situational evidence, that's called cherry-picking. I'll wait for you to address the rest of my message before I even put any more time into discussing this with you.
Hayatemaru (Banned) Jun 14, 2017 @ 11:03am 
Originally posted by Neputyūnu:
Originally posted by Shizuku Mizuki:
Well of course. The devs probably put a softlock on the data being loaded, it's a pretty common practice. "Hey, we may need this data in the future, but we don't need it now. Soft lock it so that we aren't just outright deleting it."

Despite what people think, this isn't confirmed to be the last BlazBlue game. It's the last canonical BlazBlue game, sure, but not the last BlazBlue game.

Also, if you're exclusively talking about an easier part of my message to contradict based on situational evidence, that's called cherry-picking. I'll wait for you to address the rest of my message before I even put any more time into discussing this with you.

Honestly, no, you're just a bit overreacting at that. I only wanted to share some facts based on my experience since I also managed to do all the other things like that other guy did, not trying to pick you on anything at all. No more, no less.
How am I overreacting? All I did was share common game development practices with you and say that what you were saying doesn't contribute much, if anything.
Hayatemaru (Banned) Jun 14, 2017 @ 11:15am 
Originally posted by Neputyūnu:
Originally posted by Shizuku Mizuki:
How am I overreacting? All I did was share common game development practices with you and say that what you were saying doesn't contribute much, if anything.

I was merely answering on your cherry-picking argument, because it seemed to be as an overreaction to my simple statement.
Isn't that cherry picking for only less than 1/3 of my post? :Emoticon_Terumi:
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Date Posted: Jun 12, 2017 @ 11:22pm
Posts: 33