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Quick note for some people that can't get it to work:
If you already have an Nvidia Control Panel profile set up for BBCF, remove that before making an Nvidia Inspector profile.
The Control Panel doesnt have the same options and seems to override the Inspector.
Also follow these steps if you haven't. GeForce Experience likes to block the Inspector.
I´ll not uninstal Geforce Experience for this!.....is the only way i can stream and record with good quality without taking to much processing power............guess i have to wait for the patch then!
Thank you very much for these settings, they make a massive difference. :-)
before: http://i.imgur.com/OS5e94i.jpg
after: http://i.imgur.com/2jeaq8w.jpg (8x SGS, Reshade)
My reshade settings for who is interested: https://pastebin.com/L638EbzE
Im using HQ4X, SMAA, AdaptiveSharpen, Clarity, Colourfulness, DPX
Kyrby you should consider adding a Reshade tutorial to the main post and maybe Slaskburks info about Geforce experiance and how to check if it stops nvidia inspector
Chronophantasma Extend broke this, and I couldn't successfully force supersampling.
I'm glad that we can finally play at high resolutions (can it be any resolution, like 1440p, 4K, 5K, etc? I haven't bought it yet, but I'll be glad work on the 3D Vision fix when I do). About the issue, right now they are nearest neighbor filtered sprites. The higher the internal resolution, the more similar sprites will look to the resolution they need. I guess that devs need to filter the sprites when the monitor resolution isn't 1280x768 or an exact multiple, or offer an ingame option for that.
It would also be great if 16:9 aspect ratio resolutions just cropped some top and bottom view (I don't know if they do in this game). At least in the older games, sprites were scaled and it was ugly at 1280x720 and 2560x1440 (and I can't use 2560x1536 cropped, sadly).