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Αναφορά προβλήματος μετάφρασης
World War 1 on the other hand is such a hard thing to do, and that's why no one's really done anything too great with it. It wasn't filled with the maneuvers as World War 2 so I'm not sure it could be done but I am waiting for someone to finally frikin' do a good job at it. Toy Soldiers of consoles was about the best thing I've played. Not a bad little arcade game.
I think instead of a RUSE type multiplayer they should have gone with an MMO style or something like End War where you choose a side and play battles that are interconnected in a huge RPG style war where hundreds of players struggle to conquer the world in World War 3. End War did a pretty good job at this endless World War 3 game, it just needs a way to end somehow kind of like an online Dynasty mode that the sports games have, so it'd be a massive World War 3 fighting over countries and boundaries and strong points and would have a definitive winner. This could be achieved by setting up "leagues" of some sort to produce a winning side. I know that I could be completely idiotic and this may already be going on with Wargame but I haven't really dove much into the multiplayer as I'm still playing the campaign and learning.
Modders could make a mod where its all lowered to ww1 tech and it has lots of infantry + arty + mg = a big ww1 battle with the dead of 100 and 1000 of soldiers etc.
also ww 2 would be same but with better tanks and guns such as smg etc.
I will be disappointed if ALB does not get mod tools. Please, no more free DLCs to look good while avoiding the subject of mod tools.
I'd even be happy with a way for players to create scenarios. This wouldn't be too hard, it could use existing maps and units even.
I guess I would be happy with a map editor.
I was already figuring that you could lower the point levels to reduce engagement sizes to something a bit closer to what was actually expected to happen. (This could also help new players learn to micromanage, que orders and see how combats really work as a byproduct)
I have no idea how you could overlay different victory conditions w/o mutual agreement by players beforehand. I also think that, at present, the only way to trim down force selections would be by constructing a special kind of "small engagement" deck that would be specific to only one or 2 national forces per side. (Could also create a new kind of competition to see who's best with certain national force mixes?) Limiting or changing the total game time, combined with different victory conditions, would simulate those kind of circumstances and scenarios better as well IMO. I'm just wondering how many of the current players would want to try something like this.
I'm not sure we'll see mod tools. Eugen has been very protective of their product in some ways and may not want to reveal certain aspects of the actual code. Look at the security they originally started with lol, if the rumors are true. Someone more familiar with modding would be best suited to address that possibility. Although I agree with the OP about WWI never having been done "well", the nature of that conflict is one of the reasons. In many ways it was very static as someone else pointed out. There's not much of a draw for 'mainstream' gamers to get into something like that fromwhat I can see. I'd like to try something like that though.
Other than that I think WWII is a bit overdone, Eugen's already made a WWII game and I think a good place to expand would be not-Europe. What I mean by that is that some of the most heated Cold War moments weren't in Europe, everyone at the beginning of the Cold War thought that Europe was going to be the most important front since Europe was the most industrialized and modern while the rest was just rural area's and not white so nobody spent as much attention elsewhere. Needless to say they were wrong in the sense that now Russia isn't as powerful and China an India are becoming the center of attention not to mention all those countries in OPEC. Which is my point, the game itself opens up with the end of the Vietnam War, it would be awesome to have different maps such as in deserts or jungles with China in particular (c'mon, Czechoslovakia AND America are in the game but no China?).
As far as mods, I was thinking that I'd like to see a mod that moved a W:EE or ALB type game into the future. Imagining using this kind of game to fight it out with more advanced equipment that some of us have read about in Science Fiction novels gets me excited for the future of the franchise. Grav Tanks anyone?
I've got It