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1.yes European escalation is way better.
Why?
It has saturated unit amounts, because the game gives you the whole tank line (e.g. t72 of all variants or a infantry squad with all possible transport options) if you select it into a deck, which is URGENTLY missing in Red dragon, because running out of ANY defense possibility especially against anti radar planes, once you lost a squad of buks or OSAS or marder rolands and so on, you are basicly disarmed which is a NO-GO in any game, such tiny things should not punish you already after the first loss, and countering enemy planes AFTER you lost a bunch of AA is 1. time consuming and 2. expensive, and you only get 1-2 vehicles in one reinforcement, limited by money income, so you have no chance (you have chance, but for a beginner its too hard) to counter radar planes and established superiority of ANY kind without own planes (enemy has more), anti air vehilces ( you have only few in reserve, or expensive, or too cheap and bad for the range of a anti radar plane, too low ammo, very tricky until 300-500 hours playtime), and so you have just too scarse units in the presetted economy, to buy a saturated mix of units, that can afford to loose a few units of a type without stopping your advancement just by cheesing a silly tung away.
2. It had veterancy you could choose the pilot for your units which gave LOTS of possibilities to COUNTERBALANCE the better or worse game balance for a price increase, which made even BAD units like strela 2 or cheap zhalo or 10 points troop transports a squishy danger if they shot down command vehicles in zero seconds with their good accuracy, etc etc...
it was trolled out of the game by bad community lobbyists, and hence eugen had to make a decition and hence Airland and Red Dragon is BAD.
(They still are good games, but it REALLY HURTS if you know the good from European escalation!)
It was friendly to the beginners and MANY people to give them the choice, and made up for many bad things that could happen to you, in Steel Division you get even shot out of the game by loosing a single AT gun at start... so pain for the player. what a good greeting to introduce them.
3. the Town quarter system introduced in Airland Battle was a BIT of a easier control, but a LOT of worse quality, because your people were hard to micro, or unfair to micro (inf jumps through the quarters to avoid bombing, it took many months for eugen to balance this into halfway good circumstances, BUT:
you still get your AT infantry into non-optimal spots by the automatic distribution of the squads at the front line, so half of your men cannot shoot or just impossible shots that waste their 6 missles which was MUCH LESS of a pain in Wargame European Escalation, you could even shoot with 4 Milan quads at the same time in ANY house you would have put them, and also the rifle infantry was MUCH BETTER HIDDEN in the houses, MUCH BETTER to target once spotted, its MUCH MORE difficult to play with the quarter system, while easifying the gameplay into exposed situations where you cannot micro your units correctly, or VERY fiddely in a few game deciding seconds of gameplay.
Even worse: It MAKES a DIFFERENCE (in the movement of your infantry units, between CLICKING ON A HOUSE in that quarter or CLICKING on low ground IN the quarter snap, and only the LATTER makes your infantry move correctly into the next squad, while they MOVE SILLY AROUND the hot candle instead of instantly swapping quarter, which makes your units get pinned and squad dead in the wrong situation.
In W:EE they softly paniced and retreated, and this was much easier and more friendly to play, and also to counter for the defender.
4. the addition of planes made things worse for a long time, because W:EE had a VERY GOOD balance of helicopters to anti air AFTER THE LAST PATCH WHICH WAS AN AMAZING GAME AFTER IT ; the cheesing away of command vehicles was SOLVED finally, ALL THE GAME LIFE CYCLE BEFORE SINCE RELEASE it was a pain so all people were annoyed, and when it was fixed ,the new game did not allow to give people the game they wanted, because everybody had to move to Airland battle! to find players. and you HAD to play it because of better features. - but lost the good balance again.
Once bought the Airland Battle: The same helo rush tactics and now with bombers nailed down the same problems for beginners and cheesing command vehicles was while a little bit fun, still a very major factor but you had only scarse money to protect your command vehicles properly, thanks to the new 1000 cash with 100-point-command vehicles, but because of the addition of PLANES, the 1000 cash were now split up into 8 Cartegories and 500+ units + with the introducing splittting up of the unit series, which made you choose less units into your deck in complete deck, the potency of a wargame AB or RD deck was much smaller, and also more vulnerable to deck choice freedom, because you were very dependend of stats, which was MUCH MUCH better to balance for a player with more choices in the tank series of t72 or t80 e.g. and the veterancy would have made worse deck choices a much more less fragile selection so you would have been able to have fun with ALL units, and old decks!
Dont understand me wrong now, I also love planes, but for a beginner, it was a very painful hello to get bombed your AA away in seconds of unawareness, killing your ONLY of 2 or 3 BUK-MI, returning with 2 more planes to the next BUK-MI and becoming gameplaywise disarmed against air dangers which would have not been the case if you had some units left to choose from.
instead, this did cost you 2 or more anti air slots in addition to saturate your deck with infantry and vehicle and plane anti air possibilities, so you had less choices for ground units, so in general they messed up the deck system in a worse direction.
now is the RD deck system still good in its different way? They salvaged the sinking ship somehow, and Red Dragon is still a good game if you take the scars the game greets you with.
but knowing Wargame European escalation, its a pain in your heart.
sorry for the long post. I still like you eugen.
5. last point I need to say it!
the GAME SPEED was VERY PLEASANT in wargame european escalation and the destruction mode was very great to avoid silly rushing strategys, even if the helo rush could still happen, it was a soft tactic and you could really ruin rushes with enough Anti air defense and the point factor did punish the rusher into your own win by point loss, which was a very important balancing, very healthy relationship, that just needed help in the anti air effectiveness, which was good in the later patches.
In Red dragon and airland battle, the game speed was painful: too fast because of planes and too slow reinforcing anti air vehicles, to be shot one-by-one then, for the first few games or first 100 hours until you learned that, or until the fierst 500 hours because its a very hard lesson to master the plance vs anti-radar-vs anti air vehicle metagame. very slippy and very painful.
I dont say you cannot play those latter games. but some points in the game base on a very VERY exact reaction to the neccessary attack strategys. to be 100% exact or fail is a very bad punishment for players. It doesnt belong into a game by hardcode, and just is allowed to escalate into micro-seconds by good players, under turnament or ranked game high tier game levels, when you need to act very fast for good.
nough?
still, and even with a bit unfair ship-missles vs. CIWS ship-clumpings the naval aspect I like it still enough. especially in the campaign.
the dynamic campaign of red dragon and Airland battle is something fresh thats worth to play, even with hard-liner CPU-AI that had weaknesses over weaknesses but was still fun to chase.
I wish they would back-implement the Steel divison -AI into red dragon, I think 100% of the community would pay another 50$ for it.
whats still different?
well together, the 3 games give some variety of gameplay, that a player can choose from.
the game without planes is a minus, or a blessing for getting into wargame, because planes disturb the ground play very annoyingly, so you cant concentrate on the basic play, on which you would add planes after you mastered the rest. but no...
and then the unit amounts and the deck system and the proportions of game size/ unit ranges, artillery effectiveness is much more devastating in red dragon, and there are at the beginning unimportant but later very important differences in the gameplay, that counts if you play multiplayer of red dragon longer. (multiplayer in an RTS IS A GREAT GREAT GREATEST EXPERIENCE I EVER SEEN!)
the most pleasant times I played those games were in th END of their life cycle, BEFORE the next wargame came, because it was in its best quality state, and enjoyful.
Red Dragon instead, is a hard boulder to eat if you return to the game after some months of pause, because you are bad as if you would be a newbie, despite you played 500 hours a year before. now you get trolled and dissed for noobishness because you have a huge game to relearn.
but still, I like red dragon. it has a huge quality and accumulated unit and game size that is still better than no wargame at all. (good that it still has players)
sorry, I had to add that. if you like wargame, there is no reason not to test through the 3 campaigns-series that each wargame gives, once you finished one of them, so you have some content to go through. this is a very positive aspect.
I did some corrections whiile you have read the 2 texts... We NEED to inform the people of the pain and the good/bad differences because I think many want a better and revived wargame european escalation, and while htere are many different opinions, I really WANT the game again that I played in 2012, because it was such a great experience. And 1200 hours in Red dragon, I still work on the rank mode to get better. Red dragon has its pluses, too. I like the bear vs dragon campaign. have fun!
@Kkk (Kampf) willst du nicht lernen dich etwas... Kürzer zu fassen? Deine Textblöcke sind abschreckend.