Shardbound

Shardbound

Assenssion May 5, 2017 @ 1:29am
9 games for 2-3 cards seems like a little much
imo takes too long
< >
Showing 1-12 of 12 comments
Ai May 5, 2017 @ 6:11am 
Only if you lose 9 times in a row. Most games don't even give you anything after losing.

Better that hearthstone that you need to *win 30* games to get a card pack if you don't rely on quests.
Assenssion May 5, 2017 @ 10:54am 
yeah i agree this game is better than other but ive been playing for 20 hours and only won 30 matches
Ai May 5, 2017 @ 2:17pm 
It may be the way you build your decks, if you build it the same way you did on other card games, it's not gonna work very well.

Anyway,note that hard removal are rarer that most other card games and usally expansive, so minions can actually survive a few turns unlike it being removed before your next turn so minions with special effects are much more viable in this game.

You can aslo protect minions with your hero, your hero is good tank/blocker and can be good at clearing early minions. talking 5-8 damage is better that losing a vital minion that have a good effect, unless of course your life is aleardy too low. This should help you gain the high ground with decent early drop to back you up once your life starts to get lower...using the combat medic is aslo helpfull(if not a must) for that push.

Be sure to go in the options to enable some options like showing the enemy range, it's very helpfull to help stay out of range of stronger minions and not take damage for nothing.
Clicking on an enemy aslo shows the attack range.

Watch out for blue homever...they usally have alot of annoying ways to kill your minions, even if your out of range.

Some tip about deck bulding.

If you often lack minions in your starting hand, add more early drops.
If you have the advantage, but often lose it by turn 4-6, you need more medium cost minions to help keep your advantage mid game.

If you lack power later in the game (Ether you run our of cards or you can't seems to draw that big minion.) Adding draw minions/spells will help while adding bigger minions will help have power in the end game.

Aslo...you need to pick a plan and build your deck around it(Agressive? Defensive? what is my game enders?) then build your deck with cards that will help your plan goal.

You aslo need to figure out your enemy goal, and try to prevent it.

No matter how you build your deck, it will always have a weak point somewhere, or lose to bad draws.

Im not a pro myself homever. (I did play lot's of tatics rpgs so that probably helps.)
Im sure someone esle can give better tips that i can.
Last edited by Ai; May 5, 2017 @ 2:21pm
Deathraven13 May 5, 2017 @ 2:23pm 
Originally posted by Trojan:
yeah i agree this game is better than other but ive been playing for 20 hours and only won 30 matches

Play against the IA :D
Assenssion May 5, 2017 @ 2:42pm 
meh im jsut bad at tcg's. Between hearthstone and spellweaver I have 25-30% win rate. I use decks with low to medium mana cost average and allways get high cost turns first and low cost towards to end. I had a really agressive deck using cards that boost my heroes damage and got me like 10 wins in a row then it stopped working when i started fighting decks that summond like 4 cards a turn using artifacts. I have a primal one that seems to work now but it reallies on one card to work so i can loose if i dont draw it but i have 2 cards that can make me draw it so it doesnt seem to be too bad so far...
Murica May 5, 2017 @ 3:16pm 
Originally posted by Deathraven13:
Originally posted by Trojan:
yeah i agree this game is better than other but ive been playing for 20 hours and only won 30 matches

Play against the IA :D
Assenssion May 5, 2017 @ 4:40pm 
how do you beat the thrall army? they have 2-3 artifacts and 10 2/1 thrawls out by the 3rd turn and ive lost to this about 10 times in my last 15 games can't figure out how to beat it. i play yellow
Cog May 5, 2017 @ 9:05pm 
Yellow is one of the weaker armies right now and is going through an overhaul currently. The best way to beat thrall decks is probably to not play yellow, to be honest.
Assenssion May 5, 2017 @ 9:45pm 
no i think 1 or 2 cards need a nerf like valiant spell jammer, fought a 10/11 one twice now and not being able to use skills makes it impossible to kill
Deathraven13 May 6, 2017 @ 12:32am 
Originally posted by Trojan:
how do you beat the thrall army? they have 2-3 artifacts and 10 2/1 thrawls out by the 3rd turn and ive lost to this about 10 times in my last 15 games can't figure out how to beat it. i play yellow

With Yellow you are most likely to build a rush deck and just go all in, but Purple army is supposed to counter Yellow so it's a hard matcheup for you, an archer with splash can do the trick but good luck putting one on the field.
Flux  [developer] May 7, 2017 @ 10:07am 
Just wanted to pop in here and say thanks for the good feedback, and thanks to the rest of you for helping Trojan with some advice <3

In case you don't follow our dev updates, Yellow is undergoing an overhaul as we try and make its gameplay more unique, fun, and strategically interesting. If you main yellow, then expect to see some amount of change each week while we try out new things. Please bear with us as that will cause yellow's strength to fluxuate until we settle on some content that we are happy with.
Assenssion May 7, 2017 @ 12:04pm 
thank you for the response! i actually found an amazing build that has my winning by turn 6 7/10 battles. I really love this game im at almost 50 hours in 3 days lmao.
Last edited by Assenssion; May 7, 2017 @ 12:06pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50