Wild Guns Reloaded

Wild Guns Reloaded

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Macromedia Flash 2017 年 7 月 20 日 下午 3:00
Please add continues/lives/difficulty options for multiplayer.
I'm not upset with the game's difficulty overall. It's true that I haven't passed the second level yet in single player mode, but I accept the challenge of improving for the sake of beating the game. I want to beat this, and I'm having fun tring to beat it. After all, it's not uncommon for there to be a difficulty wall in these types of games, one that a player has to overcome through practicing skills and learning strategies.

But that doesn't translate to multiplayer. It's unreasonable to expect someone to find more (local) people who have that same level of dedication of their time and patience. It's one thing for me to practice this game for several hours, but I can't get 3 other people to practice with me at the same time.

On top of the difficulty that's transferred to multiplayer, not only are continues disabled for multiplayer mode, but there's a shared lives system with very few lives available, making deaths absolute and quick for new players, and leaving waiting until the most skilled player dies or willingly restarts. This is not fun. This is not even challenging. This is just unnecessarily restrictive to multiplayer.

This isn't a game I can bring to my friends for all of us to enjoy, like Jamestown, a similar in-depth shooting game with a high skill ceiling. Which is a shame, because I bought this specifically to enjoy with my friends.

Please update multiplayer mode in a way that doesn't place insurmountable walls for new players. Some suggestions include:

-Allowing for continues, which could reset to the beginning of each stage

-Allowing players to choose their number of shared lives (perhaps up to 9? Or the # of players times 3?)

-Allowing players to choose the difficulty setting (granted, I understand that difficulty should scale with the number of players)
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正在显示第 16 - 23 条,共 23 条留言
brianc1825 2017 年 11 月 16 日 下午 1:06 
引用自 CeeCee
No. Every suggestion is passed along to Natsume-Atari for their consideration. That being said, their current stance is the game is intended to be difficult and practice and team coordination is a requirement.

I understand this, but why can't multiplayer at least have the same options as 1 player with limited lives and seperate scores? Why can't there be a Vs. mode like the original? The competitive aspect of the original is completely lost.

edit: It looks it the game still keeps track of scores seperately. So at least that's still there.
最后由 brianc1825 编辑于; 2017 年 11 月 16 日 下午 1:20
Draythan 2017 年 11 月 22 日 下午 6:15 
I keep checking this (now very inactive) forum... I guess there won't be more changes to the COOP aspect of the game, is "get other 4 to git gud or miss the full experience, no other options allowed".
dscsmart 2021 年 6 月 2 日 上午 9:17 
引用自 CeeCee
No. Every suggestion is passed along to Natsume-Atari for their consideration. That being said, their current stance is the game is intended to be difficult and practice and team coordination is a requirement.

It's 2021 and I'd like to buy this game, but having checked the PS4 version, I just can't. It's an ok game for nostalgia relief, but an awful one to play casually with friends. I don't want them to keep playing thousands of times just to get good at it.

And you know, there are some valid requests here. Just add continues for multiplayer, allow the players to select the difficulty level they want and, after beating the game, a level selection mode. It shouldn't be too hard.

Now being forced to play a certain way just because the devs think it's the right one is not reasonable. So please take these suggestions to them because they'd make this game much more appealing, and I and a lot of other people would much more tempted to get it.
最后由 dscsmart 编辑于; 2021 年 6 月 2 日 上午 9:20
♫Gallavich 2021 年 11 月 29 日 上午 8:51 
just buy this game for my memories, but it's really hard in second stage with multiplayer....2021 i hope there are some updates for this issue. love this game
Chocos Ramabotti 2022 年 4 月 7 日 上午 7:21 
引用自 CeeCee
No. Every suggestion is passed along to Natsume-Atari for their consideration. That being said, their current stance is the game is intended to be difficult and practice and team coordination is a requirement.

Dear Natsume.

I appreciate your integrity, sticking to your design-decisions, that's a rare trait these days and you have my utmost respect for that.
I bought an extra copy for the switch for every user here wo complained, (bribing you that they won't buy the game) so that it shouldn't be your loss.

I'm looking forward to Pocky & Rocky Reshrined and will continue to support you in the future. Proving your guts these days, is something that I will gladly support.

引用自 Sure why not
But that doesn't translate to multiplayer. It's unreasonable to expect someone to find more (local) people who have that same level of dedication of their time and patience. It's one thing for me to practice this game for several hours, but I can't get 3 other people to practice with me at the same time.

I have an (life-)advice for you:

Find better friends.
Honestly even if you won't reach the end, so what? It's about the way not the destination, never beat a lot of arcade games in co-op, but we had fun trying seeing to make progress more and more. If none of your friends/relatives are not willing to play in that fashion, they are generally not the right persons to enjoy such a game with, there are million other games that would be glad pandering your butt.

You said it yourself, it's ok for the game demanding effort, skill and concentration. So why should it be different in multiplayer? Why do you expect any less for your beloved ones and fellow friends. It's just a game, try to have fun, not forcing you to complete it.
最后由 Chocos Ramabotti 编辑于; 2022 年 4 月 7 日 上午 7:41
JaffaCake 2022 年 4 月 7 日 上午 10:41 
Add a setting to enable unlimited continues or add some cheat codes in the game. I bought it to play multiplayer but my friends can't even pass the first stage!!
Hazhadal Knight 2024 年 3 月 20 日 上午 12:42 
Games as a service: The post
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