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Regarding "Small Wallet", "Toy scanner" or "Empty box" - pick up is optional and depending on the strategy that you choose they can be not dangerous at all. On the other hand, the affect can be the other way around - if you need money, it's really not work picking up "Small wallet" or "Toy scanner".
Regarding "Horns" and "Green Crystal" - risk value difference is very small. "Horns" can be do a favour in Daily Runs - the more HP enemies have, the more points player gets by killing them.
In our opinion "Dirty Bubble Gum" is relatively safe. You do not lose anything, just weapon has a chance to jam for a shot.
Regarding Not-worth-taking section, as we mentioned before every artifact pick up is optional. You need to manage your taken risk depending on the situation you are currently in.
- Trap - if you have a lot of coins and you still need more it's not worth picking it up. If you don't need any or you don't have them at all it basically becomes a "free" artifact.
- Newt's Tongue - if you just left the shop and/or it's your first artifact that you found it's probably not the best choice to pick it up. If you already have a lot of artifacts and you certainly know that you won't pick up anymore then it's like a "free" artifact again.
Spawn of shop door is not random, it has a pattern so you can predict in some way. If you know that shop door are not far away then picking up "Trap", "Small Wallet", "Sand" or any other artifact is way less risky.Another point is that a lot depends if you play single or co-op mode. So new various strategies become available for co-op play. For example, one co-op player can pick up "Newt's Tongue" artifact and another will still be able to pick up the rest.
And so on with your other mentioned artifacts. Different players with different strategies, different style of play, different situations and etc. have different view what kind of artifacts and abilities are useful or not. In some situations you can find artifacts that have unbalanced value, but this is one point of view.
From my perspective as a player, "Guts" is one of the most fun artifacts in the game. "Goblet of Mire" is very risky.
Active abilities:
In our opinion active abilities are the weaker part of the game. We know that and will try to improve it.
Overall suggestions:
Some of your points are fair. In general, there is a minimal guaranteed drop, especially with artifacts, loot from locked/secret levels, loot from bosses. There will never be any artifact drops in the same level where shop door are, because it's always a "free" artifact. Regarding the same artifacts in a row, in our opinion it's not a problem but rather an advantage. For example, maybe you will pick up one "Green Crystal" artifact, but you will consider picking up the second one and the following ones. In such situations your risk is not spread on various negative affects but concentrated on one. So it's your choice.
Another thing, one of the defining aspects of rogue-lite, rogue-like genre is randomness. Every play is different. In one play you might be weak throughout entire run, in another you might be more lucky and more powerful. By playing you try to overcome your challenges. We noticed that some players are not happy about some Blazing Beaks RNG, but it's not entirely true that RNG is totally unpredictable.
It can be made to spawn particular amount of items, artifacts, coins and even specific things mentioned before can be spawned in specific moments. But if you know what you get in every moment of the game wouldn't it become too predictable and boring? It would diminish replay value.
Now i, honestly, after playing a bit more think differently about some of them. And i totally forgot about other playmodes, im not sure i can give "healthy" feedback while not even playing them once.