Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We will have into consideration your feedback to improve game balance in future updates.
For now the only permanent progression system aspect is that you unlock tournament areas by reaching them in story mode.
If it can be considered as permanent progression system, another aspect will be collectables section where you can see your game progress, collected items, weapons and etc.
We will try to think of other things we can improve in this system.
Just to make sure - do you want an option to press the button once and stop shooting after pressing the button again?
I can see some advantages to loot in bushes, primarily as a way to catch your breath before the next level. There are games that have two kinds of breakable terrain elements, one that drops loot and one that's just there as a barrier. Just depends on what you're going for.
Yes. Most of the time I either want to be shooting or don't care if I am, and holding the trigger takes constant effort. It's a small effort, but it adds up over time and it limits how long my play sessions can be.
Ok, we will check the video and see what we can do.
Regarding toggle - we will make it in upcoming updates.