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In the future we would like items, artefacts that have affect for some time would have visual representation when it's active or when the affect ends and etc., but for now it's postponed.
Notes taken, we will think about that.
We plan to add some of your mentioned things, but there have been some other planned things to do with higher priority. In the future, we will definitely add that, but cannot tell exactly when yet.
Not always better stats mean that weapon is better, because weapons have different mechanics and some other subjective criteria that make comparison very difficult.
It's handy to know if the new weapon is going to have a lower firing rate or faster shots without having to look it up on a wiki or memorize your current weapon's stats. As-is, it feels like I ought to be writing down a weapon's stats whenever I pick one up, since the game won't let me check later.
If you're trying to de-emphasize precise stats, then perhaps they shouldn't be given as precise numbers? Descriptors like "Fast", "Average", and "Very Slow" let you compare weapons without any numbers or math. They also let you understand a weapon without having to figure out the scale. Seeing a gun with 100 Distance doesn't really tell me anything on its own, but if it instead has a "Short" distance then it's clear.
Otherwise, I'm really enjoying your game! Thanks for all your hard work. :)