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Shop door can appear from x til last level of the area. The door will appear randomly in that range. There is a possibility that the shop door will appear twice in the same area. Shop is not intended to be in exact place or level because then your risk is too predictable as you exactly know where you will get the shop door. In current game version risk is preliminary predictable.
Let's take two scenarios when you take one difficult artefact:
1. You found the shop earlier than you expected - you feel more rewarded.
2. You found the shop later than you expected - it makes the player to step out of his comfort zone and after surviving the player realizes that he can achieve more.
In the new update all the bosses will be rebalanced. We are working on that.
We agree that artefact drops should be adjusted. As the drops depend on various different factors, with every few updates we balance them more.
We will also review all the weapons system in the new update.
Once you are in the line of sight of Jut and in specific range, Jut starts charging and if you are still in the line of sight and in the range it strikes the lightning near you (sometimes it can even hit you). The lightning starts following you for some time. You need to avoid only the tip of the lightning.
From all the videos we see that the main reason of player's death in Red Forest are Juts. Soon we will take a look at this enemy, but not in the nearest update.
We will take that into consideration.
We glad that you like the game. Thank you for the feedback, it helps a lot :)
We noted that and will fix it in the future updates.
It's not a bug. Sometimes it happens that the boss door does not appear in the earliest levels. If you go to the earliest boss door there is still a chance to get difficulty 2 boss.
That's great to hear, can't wait to test it out along with the new weapons you teased in the last update log :D
Can't wait to test these too, and don't worry about artefacts, while I think it's important to fix their drop rate before release, I think we early accessers can live with it if you have other priorities ;)
Yes I think there might be a minor issue. Maybe prevent the lightning from hitting the player (as it makes it pretty much a hitscan 2 damage attack if it hits you directly) ? Don't know, that's a wild suggestion but maybe not the best. Or maybe give it some kind of weakness (not being able to hit you at all if you're too close or, make it track you like Zelda's laser eye statues). Some of the issue may be coming from the fact htat the charge up animation is not very readable, and often once you realize it's charged it may already be too late. So maybe make some flash effect when it starts charging ? ^^
Thanks to you for creating it, and I will try to give as much feedback as I can on this game !
Thank you :)
Ok just wanted some clarification. It seems fair honestly considering how easy the diff. 1 bosses are.
Thanks for pointing out that current charge up animation of Jut is not very readable, we will try to improve that. As mentioned before, we will definitely take a look at Jut and make adjustments, but not in the nearest update.