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I know the game will be free to play after EA.
But some promotion like "early access key giveaway" will be perfect (imho)
Nareice
What are your plans exactly, it looks like you're self publishing which is a good thing and a bad thing, the problem is the MOBA market dried up quite a long time ago
I also don't think the driving model is going to catch on assuming the driving in the game is still the same as https://www.youtube.com/watch?v=9WVbBVNqIDU this video, a rocket league style control scheme is probably going to feel a lot more "natural" to players in my personal opinion
Considering you're self publishing i imagine this means you don't have the budget for much in terms of big name advertising so you're going to want to go down the more viral route, streamers will probably be your best bet, i didn't participate in the beta so i have no idea how well the game streams or not but thats probably where you can get a bunch of "free" advertising simply by handing out some standard access keys, the ones that would mimic the "live" service with free rotations etc
I think the game might have some potential but its not going to be a simple task, as it stands i would be personally reluctant to spend money on the game myself, when do you guys plan to actually go "live" with the full free to play service?
As far as the driving....... they are tanks...... tanks dont move like cars. It does feel a litte awkward . but im sure its fine once u get into it. It's a skill based game. So adding that unfamiliarty of play makes it all the more about skill. U cant rely on your skills from other games.
Nareice/KairiElectra told me they plan to move to F2p in 3-4 months. Kinda dependant on getting out a few more features and fixing bugs. The more players the faster bugs are found. the sooner they can fix them, the sooner the F2P release.
If you join the discord server its much easier to talk to the devs. and you can see what the community is actually trying to do. Also the server has 2000 people following the project to decide when to join.
The issue was the vehicles moving in relation to the camera not in relation to themselves, even tanks need to actually turn, just go play something like WoT and you'll know what i mean, having W always move the vehicle "forward" in relation to the model instead of in relation to the camera like its done in actual tank games and in rocket league, its going to make more "sense" to players imho because they can look at the model and know exactly where each direction will take them
The current controls make it look more like a 3rd person shooter that just happens to spin around a car instead of just having a person strafe, if vehicles are the games unique feature they need to feel like they are actually there and not just to feel like an odd graphical representation of a character
The game isn't really succeeding on PC, but thats understandable, the MOBA bubble on PC burst many years ago, the game is doing better on the console front and that is probably where lucid should shift their focus, i mean i own a founders pack but i can atleast read between the lines, i don't regret my purchase :)