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Bir çeviri sorunu bildirin
An indirect consequence to this approach might be emerging of more complete guides on the community pages that would on the one hand remove the need to mess with moddev gamemodes by yourself and on the other encourage completionist players to find rare content. Such guides are already there but more thorough researchers would only add to someone's motivation to buy the game or spend more time playing it.
Just some thoughts.
A fast Battlestation I mentioned in the original post, just as I was afraid back then, does indeed have a minor disadvantage in turning too slow. Often exploration of a sector may consist of fast flights in straight lines separated by lengthy turnings in place. Does the turning speed in some way take in account Thruster's power? Either way it saves a lot of time and is overall an enjoyable improvement to my endgame that I tried to balance by setting the price of that high-end gear with the estimation to be comparable to a big Space Station and respecting the numerical sequences of the vanilla item variants' specification values. (>10 million is the total price of the ship and its equipment. Don't have exact numbers readily available at hand at the moment.)
The existing Arcade Combat mode might be helpful too for balancing combat related equipment.