GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

GameMaker Studio 2 vs RPG MAKER MV
How do the two compare?
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Showing 1-10 of 10 comments
◢ k r i s ◤ Apr 7, 2020 @ 7:52pm 
They don't. I'm not trying to be facetious - but they really don't compare.

One is designed for a specific genre and requires way more work to reverse engineer than using almost anything else out there to make any other kind of genre than was designed for.

GameMaker is a collection of unparticular mechanics and features for you to paint on to a blank canvas of a new project while RMMV spits out a working prototype of what your game will be the moment you start a new project.

A better question will get you more applicable answers, because I'm sure you figured this much out on your own already if you've seen the previews for both products on Steam Store alone. Neither is a bad tool, but one is better than the other in context of what you're trying to do.

On the off-chance you're trying to make a game that looks and sounds and plays like an RPG Maker Game, but want to know if you should make it instead with Game Maker, then RPG Maker was your answer.
Originally posted by ◢ k r i s ◤:
They don't. I'm not trying to be facetious - but they really don't compare.

One is designed for a specific genre and requires way more work to reverse engineer than using almost anything else out there to make any other kind of genre than was designed for.

GameMaker is a collection of unparticular mechanics and features for you to paint on to a blank canvas of a new project while RMMV spits out a working prototype of what your game will be the moment you start a new project.

A better question will get you more applicable answers, because I'm sure you figured this much out on your own already if you've seen the previews for both products on Steam Store alone. Neither is a bad tool, but one is better than the other in context of what you're trying to do.

On the off-chance you're trying to make a game that looks and sounds and plays like an RPG Maker Game, but want to know if you should make it instead with Game Maker, then RPG Maker was your answer.

Thank you
RandomDude Apr 10, 2020 @ 11:50am 
I've made games with GameMaker for several people who first started with RPG Maker and their main complaint is that they were limited. I've never used RPG Maker so I don't have any first hand experience, I'm sure it's a great tool for beginners though - people do make games with it, after all.
Last edited by RandomDude; Apr 10, 2020 @ 11:51am
savage Apr 11, 2020 @ 6:40pm 
this is a little like asking "chainsaw vs a garage full of tools, how do they compare?"

A chainsaw is designed for one very specific task and it does that task relatively adequately. If you try to use it for everything you could possibly need a tool for you'll quickly find it inadequate and possibly utterly useless. You might be able to hammer a nail with a chainsaw but probably not very well. On the other hand if all you need to do at all is cut up logs, then the chainsaw is what you want. The tools on the other hand will still probably get you there, and if you're clever in using them you might be able to even cut up the logs even better than the chainsaw, but it might take a while to set it all up.

Gamemaker is the garage full of tools, RPG Maker is the chainsaw, and cutting logs is turn based JRPGs. Do you want to make nothing but turn based JRPGs? You might like RPG Maker. Gamemaker is far more useful for far more other things.
Saviliana Apr 15, 2020 @ 12:45am 
You should compare Pixel Game Maker MV, which is an action game maker like GMS2, but it allows NSFW games and able to use RPG Maker MV's tilesets natively. The down side is that it needs 3rd party image tools to edit resource form outside of PGMMV, but the upside is that PGMMV had a superior animation system built in.
SNSHunter Apr 16, 2020 @ 7:45am 
Originally posted by Saviliana:
You should compare Pixel Game Maker MV, which is an action game maker like GMS2, but it allows NSFW games and able to use RPG Maker MV's tilesets natively. The down side is that it needs 3rd party image tools to edit resource form outside of PGMMV, but the upside is that PGMMV had a superior animation system built in.

Can you elaborate on that statement on 3rd party tools? PGMMV is on my wishlist and I'm curious what you mean with that.
Saviliana Apr 16, 2020 @ 8:28am 
You know GMS2 had a built in image creater/editor, right? PGMMV didn't have that, so you need to make your image resource form outside the program. I recommond you to use Aseprite with PGMMV, they work best together
Error: Not Found May 30, 2020 @ 9:19am 
what do you mean pixel maker allows nsfw
does gms2 not
?
Fernya Galley Jun 8, 2020 @ 10:44pm 
Originally posted by Mr. Friend-San:
what do you mean pixel maker allows nsfw
does gms2 not
?

I know of no part of the licensing agreement between a creator and yoyogames that prohibits such things, except the clause which requires you to make 'legal' content. In some countries, nsfw content could be considered illegal. The fact of the matter, though, is that yoyogames does not have any say if you utilize the program to create anything you desire. Someone's even made a malicious program using the tools in GMS, although it wasn't used for a malicious purpose (just a prank). The fact of the matter is that your code is your code.
SNSHunter Jun 12, 2020 @ 8:37pm 
Originally posted by Saviliana:
You know GMS2 had a built in image creater/editor, right? PGMMV didn't have that, so you need to make your image resource form outside the program. I recommond you to use Aseprite with PGMMV, they work best together
Ah, that's what you mean. I have aseprite so that's not an issue i guess. Thanks for filling me in, and sorry for the late reply
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Date Posted: Apr 7, 2020 @ 6:41pm
Posts: 10