GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

NFSNOOB Feb 5, 2019 @ 9:36am
How to Work in a Team
What is the best practice for building a project in a team ?
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maras Feb 5, 2019 @ 12:11pm 
Make a discord server (or use something else) only for the dev team
Don't let everyone doing whatever they want
Share your work so other people can adapt to the other's code
Use deadlines
NFSNOOB Feb 5, 2019 @ 1:54pm 
Sorry for the misunderstanding.
I mean how to setup and use a Game Maker project in a team, so everybody can work parallel at the same project.

There is the posibility to use Git but i read that at GMS 1.4 there can be differences with the GM Project file when multiple persons use the same project
maras Feb 5, 2019 @ 2:27pm 
Uhh well if you mean to work with the project like with google docs I don't think that's possible
NFSNOOB Feb 7, 2019 @ 9:53am 
No. More like Unity Teams.
Everyone has a duplicate of the project for example
PXL Feb 7, 2019 @ 10:46am 
Like github?
NFSNOOB Feb 7, 2019 @ 2:21pm 
Yeah said already..

Originally posted by NFSNOOB:
There is the posibility to use Git but i read that at GMS 1.4 there can be differences with the GM Project file when multiple persons use the same project


But dont tried it so when somebody have some experience with git and gamemaker studio 2 and the workflow, your welcome to give some advice
Last edited by NFSNOOB; Feb 7, 2019 @ 2:21pm
kris40k Feb 9, 2019 @ 10:08am 
Your question is more how to use git with teams. You may want to look into git tutorials, how to use local and remote repos, create branches, merges, pull requests, and such. All of those concepts will be the same when using git as your VCS with GameMaker Studio, or any other engine.
NFSNOOB Feb 10, 2019 @ 4:44am 
I already know how to use git :)
I only want some advice and experience of people who already worked in teams with this tool.

thanks for the discussion anyway.
MrDave Feb 12, 2019 @ 1:49pm 
GameMaker does have built in source control tools for collaborative working:

https://docs2.yoyogames.com/source/_build/2_interface/2_extras/source_control.html
Falli Feb 12, 2019 @ 2:31pm 
Have not worked so far with GMS2 and git in a team, but it should be the same like in a python project I did in a team.

Originally posted by NFSNOOB:
... but i read that at GMS 1.4 there can be differences with the GM Project file when multiple persons use the same project
At some point you will always have merge conflicts which you have to solve. You won't get around.
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Date Posted: Feb 5, 2019 @ 9:36am
Posts: 10