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It seems like it ONLY occurs when i set my room to exactly my screen resolution (1280x800 pixels) no other resolution the problems ocurred on (i tested 640x400 2560x1600 1000x700)
i read a lot about sleep_margin but changing that from 10 to 15 or 1 did absolutely nothing
Did you try creating a new project, adding some sprites and replicate that problem?
Also you could try cleaning the compiler cache (CTRL + F7 / The button is right next to the square/stop in the top part of the IDE)
I'll try to look in to this and see what i can find, i remember having a problem like this once but it literally just 'went away'
edit: Could you also add a .gif of whats happening? (if you don't know how to make a gift Gyazo has an app that basically lets you capture an area of the screen for a couple of seconds and then uploads it)
no i did not make a new project since it happened, but all my old projects don't seem to have it (maybe because of the resolution too idk)
Cleaning the compiler cache seemingly did nothing either.
Thanks for looking into it, for now i just made everything in my project 4x the size it was before and made the room 4x bigger too (so each side 2x) since this looks exactly how it should and this works for some reason.
I would love to show you a gif of it, and i also have gyazo the problem is that as i described the bug only occurs when exactly at 1280x800 resolution (fullscreen, since my game is fullscreen) and i don't know how to make a gyazo while GMS2 is fullscreen.
And if i turn off fullscreen for some reason the bug does not occur :/
I'd recommend deleting everything from your room and start adding objects 1 by 1 (Also removing any views you have in it)
If the problem doesn't happen till you add certain object then you have a lead of what could be causing it, if it happens while there's no object then your project might be cursed, i'm sorry.
Good luck though!
hi there and thanks for your help,
you don't need to look into it further i just wanted to say that at this point my room has no views at all and only one object (obj_control) which then creates all other objects from this point on dynamically, so i think it is cursed :D