GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

Sixteen Jun 16, 2019 @ 3:03pm
FNaF Fangame
Hey, I need help with a FNaF fangame I'm making, I can't find any tutorials for GameMaker Studio 2, any help?
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Showing 1-7 of 7 comments
Mr Black Jun 20, 2019 @ 12:40pm 
why are you making this?
Sixteen Jun 20, 2019 @ 1:43pm 
Originally posted by 000:
why are you making this?
What do you mean? Why am I making the fangame?
Mr Black Jun 20, 2019 @ 1:53pm 
Originally posted by Agent 16:
Originally posted by 000:
why are you making this?
What do you mean? Why am I making the fangame?
yes, there are sooo many. What makes your different?
RandomDude Jun 20, 2019 @ 2:54pm 
I don't see anything wrong in making a project based on something you love, regardless of how many similar games there are. If he wants it to be popular then that's another matter!

If you're new to coding then you should probably get a few smaller projects under your belt before you start on this (or at least find out what different systems you'll need to make and how to make them) but I guess this is why you started this thread in the first place, right?

You'll need to be comfortable using multiple views, have a state system so you can control what goes on in the game, make use of arrays or data structures so the game can track where the different monsters are as well as keep track of time etc.

I haven't played FNAF so my knowledge of what's needed is pretty limited.
Mr Black Jun 20, 2019 @ 2:57pm 
Originally posted by RandomDude:
I don't see anything wrong in making a project based on something you love, regardless of how many similar games there are. If he wants it to be popular then that's another matter!

If you're new to coding then you should probably get a few smaller projects under your belt before you start on this (or at least find out what different systems you'll need to make and how to make them) but I guess this is why you started this thread in the first place, right?

You'll need to be comfortable using multiple views, have a state system so you can control what goes on in the game, make use of arrays or data structures so the game can track where the different monsters are as well as keep track of time etc.

I haven't played FNAF so my knowledge of what's needed is pretty limited.
He said what i meant to say. You need to learn more about gml before doing this. I do also what to know what new feature you will bring as every real FNAF game has new spin
Fiskco Jun 23, 2019 @ 8:16pm 
Doing a quick search online brought up a couple of FNAF tutorials for older versions of Gamemaker studio, but not for GMS2 specifically.

What I would recommend is following one of these tutorials as close as you can, and searching the GMS2 forums for help if the tutorial needs something that isn't in GMS2. GMS2 is pretty close to GMS in terms of how it works, so it shouldn't be too hard to follow along.

that being said, it may be worth while to work on some smaller projects first before diving into fnaf all at once, if you are new to Gamemaker (which I as assuming you are). here are some suggestions:

1. make an object that represents the power draining from FNAF. include 4 button objects that effect how fast the power drains (ie, having two door buttons on drains faster than one door button on.)

2. make an AI that randomly switches between a few spots on a map, stays in the room for a random amount of time, then goes to another room. (ie, a map view of where the animatronic is in the pizzaria)

3. play around with with GMS following other tutorials. Heartbeast in particular was useful when I was getting started, as it's a code along tutorial that walks you through core programming concepts while working on an overarching game.



Mr Black Jun 23, 2019 @ 9:23pm 
Originally posted by Fisk.co:
Doing a quick search online brought up a couple of FNAF tutorials for older versions of Gamemaker studio, but not for GMS2 specifically.

What I would recommend is following one of these tutorials as close as you can, and searching the GMS2 forums for help if the tutorial needs something that isn't in GMS2. GMS2 is pretty close to GMS in terms of how it works, so it shouldn't be too hard to follow along.

that being said, it may be worth while to work on some smaller projects first before diving into fnaf all at once, if you are new to Gamemaker (which I as assuming you are). here are some suggestions:

1. make an object that represents the power draining from FNAF. include 4 button objects that effect how fast the power drains (ie, having two door buttons on drains faster than one door button on.)

2. make an AI that randomly switches between a few spots on a map, stays in the room for a random amount of time, then goes to another room. (ie, a map view of where the animatronic is in the pizzaria)

3. play around with with GMS following other tutorials. Heartbeast in particular was useful when I was getting started, as it's a code along tutorial that walks you through core programming concepts while working on an overarching game.
Yes again, better than what i said
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Date Posted: Jun 16, 2019 @ 3:03pm
Posts: 7