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+1
I usually work at 1920x1080, but for grins, I dropped to 1280x768 which is the closest I can get to your laptop complaint, and while the workspace is minimal with the sidebars all open, I didn't see much issue with using F12 to quickly remove the bars to work.
Seriously, at this point, F12 as second nature as the spacebar.
In addition, I recommend you get used to using ctrl+mousewheel while navigating and maximing windows instead of attempting to work in the reduced windows.
I'm not sure where you were going with your stream-of-consciousness about playing Half-Life on your Toaster, but if you wanting a serious development environment, you phone is not it.
Anyways, more customization options are always better than less options, but I'm not seeing a huge problem with GMS2, and find its much better than GMS 1.4.
I will agree with the OP that it does take a bit longer to load.
If you did not test it on 1024x768, you cannot get the issue. Yes, we understood when resolution improves the software runs better but this is my top resolution and I think it should run such a software properly.
Using ctrl+mousewheel is an imposition and this is against windows habits, that is what I always said. If it seems as a great idea it can be optional and we will see how much people go on this path... Think that every programme can impose a new combination to open a help file, to search or to be closed. That would be annoying... I just want to collapse my tables instead navigating with acrobatics. Acrobatics can be easy or even interesting for you but quite useless for me.
Lastly, I don't see anything wrong about using the GM sofware on a phone or on somewhere. We were not using the internet on our phones in this way ten years ago. A lite version of GM can always be ported on phones... Maybe it won't be a very comfortable design enviroment but may work for many supportive purposes such as code development, testing, co-work and even teaching. Also, I don't get what you mean by "serious" but I never considered GM a "serious environment" maybe that is why I really liked it.