GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

MagicV Nov 2, 2017 @ 6:32am
IDE takes up WAY too much space
Really sad! On my Desktop PC my screen resolution is 1920x1080 and even that is almost to low. Working with GMS2 from my laptop (at 1366x768) is very annoying. What I liked about GMS1 was that it fired up very fast (GMS2 sometimes loads at Visual Studio level...) and fit every screen size.
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kris40k Nov 2, 2017 @ 8:04pm 
F12
redforest Nov 5, 2017 @ 11:56am 
F12 gives you an extra 15% area by hiding one of the bars. We all know this is not a real solution. It is basically impossible to use this software at 1366x768 which is a very common resolution for most laptops. Just give it a try and you see that you always have to navigate somewhere and resize something. it is like a laparoscopic operation. It is challenging and frustrating... Also, changing font size just makes everything worse since it is distorting the font resolution but not providing any additional space. Simply, the overall experience is like a crappy emulator game which persist not to fit your screen size. In summary, this is why GMS2 is strongly against to all our 25-years-old Windows/desktop habits. Technology makes everything platform-free, you can even run the 90's Doom by a scientific calculator today. I was hoping to use GMS2 on my phone (at least by basic features) But I cannot even use it on my laptop... This is against evolution, this is against history. I believe that whoever designed this feature has lived in a parallel universe for the last quarter of the century.
◢ k r i s ◤ Nov 5, 2017 @ 12:38pm 
Originally posted by redforest:
snip

+1
kris40k Nov 5, 2017 @ 7:41pm 
F12 hides all the bars, not just one of the bars, and opens up the screen real estate. Those that actually know how it works know this is a real solution :steammocking:

I usually work at 1920x1080, but for grins, I dropped to 1280x768 which is the closest I can get to your laptop complaint, and while the workspace is minimal with the sidebars all open, I didn't see much issue with using F12 to quickly remove the bars to work.

Seriously, at this point, F12 as second nature as the spacebar.

In addition, I recommend you get used to using ctrl+mousewheel while navigating and maximing windows instead of attempting to work in the reduced windows.

I'm not sure where you were going with your stream-of-consciousness about playing Half-Life on your Toaster, but if you wanting a serious development environment, you phone is not it.

Anyways, more customization options are always better than less options, but I'm not seeing a huge problem with GMS2, and find its much better than GMS 1.4.

I will agree with the OP that it does take a bit longer to load.
redforest Nov 7, 2017 @ 10:48am 
F12 is not hiding top bar. Also, I don't want to hide anything while there are redundant space on screen. I just want to use the area efficently.

If you did not test it on 1024x768, you cannot get the issue. Yes, we understood when resolution improves the software runs better but this is my top resolution and I think it should run such a software properly.

Using ctrl+mousewheel is an imposition and this is against windows habits, that is what I always said. If it seems as a great idea it can be optional and we will see how much people go on this path... Think that every programme can impose a new combination to open a help file, to search or to be closed. That would be annoying... I just want to collapse my tables instead navigating with acrobatics. Acrobatics can be easy or even interesting for you but quite useless for me.

Lastly, I don't see anything wrong about using the GM sofware on a phone or on somewhere. We were not using the internet on our phones in this way ten years ago. A lite version of GM can always be ported on phones... Maybe it won't be a very comfortable design enviroment but may work for many supportive purposes such as code development, testing, co-work and even teaching. Also, I don't get what you mean by "serious" but I never considered GM a "serious environment" maybe that is why I really liked it.
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Date Posted: Nov 2, 2017 @ 6:32am
Posts: 5