GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

ld.dante Aug 22, 2017 @ 5:38pm
yo yo, please adress the offline login.
sometimes my net goes down for a few days and i cant even use the program offline, this needs to be fixed it is a annoying problem.
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navigate to steamapps/common/gamemaker2 and find the exe. As long as you had logged in at some point you can boot offline. Works for me, have full access to everything, outside of things that call browsers (the videos and such) but the user manual is there, as well as many other useful things, but main point is GM2 is running
ld.dante Aug 22, 2017 @ 7:30pm 
Originally posted by Omunall:
navigate to steamapps/common/gamemaker2 and find the exe. As long as you had logged in at some point you can boot offline. Works for me, have full access to everything, outside of things that call browsers (the videos and such) but the user manual is there, as well as many other useful things, but main point is GM2 is running
what i mean is if i turn on my computer and there is no internet, i couldnt have logged in befere, there was no net to start with.
ld.dante Aug 25, 2017 @ 8:21am 
ok just tried it again, there is no way what so ever to use the program offline why did you have to go with this choice, gosh it so inconvenient i swear.
hiЯez Aug 30, 2017 @ 12:39am 
Wait.. so even if we ran it at least once online, we still can't use it later in Steam Offline Mode?

That's terrible if true.
ld.dante Aug 30, 2017 @ 1:32am 
Originally posted by OvenBaked:
Wait.. so even if we ran it at least once online, we still can't use it later in Steam Offline Mode?

That's terrible if true.
yea, pretty much cant use it offline, its basically a drm thing and we all know how annoying crap can be for people who baught the bloody program.
Saviliana Aug 30, 2017 @ 4:37am 
Atleast There is an option: use Yoyo's homepage version instead of steam version. But it still requird some sort of checking.
ld.dante Aug 30, 2017 @ 6:01am 
Originally posted by Saviliana:
Atleast There is an option: use Yoyo's homepage version instead of steam version. But it still requird some sort of checking.
i can use my same key right?
Saviliana Sep 1, 2017 @ 5:43am 
Originally posted by ld.dante:
Originally posted by Saviliana:
Atleast There is an option: use Yoyo's homepage version instead of steam version. But it still requird some sort of checking.
i can use my same key right?
Yes, as long as you have a yoyo account linked up with a steam account have a GMS2 in it.
asojidev Sep 7, 2017 @ 7:16pm 
Hm, I'm able to run in Steam Offline Mode just fine.
Rattlehead Sep 14, 2017 @ 5:25pm 
While I don't have any issues on Windows 10, I can't run it in offline mode on my MacBook.
GDS Sep 14, 2017 @ 5:39pm 
I'm going to recomend DENUVO to then , at this point even that is better
Of course you have to be online to use it. They snuck in a bunch of data collection garbage in there that regularly re-enables itself and can only be disabled by (you guessed it) using the software with it enabled to disable it. Gotta repeat that regularly to so they get fair regular updates of your information.
ld.dante Sep 15, 2017 @ 2:11pm 
Originally posted by BOYCOTT S-T-E-A-M!:
Of course you have to be online to use it. They snuck in a bunch of data collection garbage in there that regularly re-enables itself and can only be disabled by (you guessed it) using the software with it enabled to disable it. Gotta repeat that regularly to so they get fair regular updates of your information.
can you tell me what i have to disable to use this online.
Originally posted by ld.dante:
can you tell me what i have to disable to use this online.

Its not really something to be disabled to allow you to use this online (or offline) or whatever. Its data collection.

In the Resource window under Main > Open Properties > General there is an option called "Allow Anonymous Game Statistics" that is enabled by default and only able to be disabled by paying customers.

What that does is collects data from your system and sends it off to YoYoGames. No idea who all else they send it off to or who all they sell it to. No idea where the information gets stored or what middlemen it passes through on the way either.

Heres the big annoyances though...

1 - It never actually lets you know that its doing it in the first place. If you didn't dig around in that obscure location for the option or research whether there is any hidden data collection you'd never know about it.

2 - You can't disable it for GMS2 entirely. You disable it on a per project basis. Everytime you make a new program (or often when an update occurs) it gets re-enabled. To disable it you have to load a project and since its enabled by default it will already collect and send information off prior to you getting to disable it. So even if you do disable it for one project it'll collect and send data when you fire up the next project and go to disable it. So they'll always be getting something from at some point.

3 - Heres the real big one. It doesn't just collect information as you use GMS2 to code. It also collects data, unannounced, from anyone who uses a project you made with GMS2. So if you make a game and give it to a friend they will, unknown to them, be having data from them collected and sent off to who all knows where. It never actually states anywhere whether or not turning of that "allow anonymous game statistics" thing disables this end-user data collection or not.

The ultimate thing about this though... if a program you made collects data from someone, even if you didn't know it does, you're legally responisble. So if someone uses your program in a country that has laws against data collection, especially if its unannounced, you are in violation of their laws and they could take legal action against you.



So yeah... data collection is why you can't use GMS2 offline. YoYo wants that information. Because information is money and the only person legally accountable will end up being you, their paying customer. So no harm done.
Last edited by BOYCOTT S-T-E-A-M!; Sep 17, 2017 @ 7:03pm
hiЯez Sep 17, 2017 @ 7:33pm 
That's bad if games made with GMS send usage data back to YoYo without any way to stop it, and without informing users it's happening. That's unethical and rude.

This might be a deal breaker for me. I've been almost pulling the trigger on a purchase, it's on my wishlist but now I'm not sure.

When you spend hundreds of hours making a game, coding the details, you obviously want complete control over the functionality and every aspect of operation and performance of the game. You want complete ownership and responsibility of the product you have made. When "secret" internet connections are established and undeclared information sent off to who knows where, this is when tough questions should be asked, and when YoYo should be responding.
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Date Posted: Aug 22, 2017 @ 5:38pm
Posts: 17