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What do you need help with?
Edit: Just looked a look at Twine. What I've done isn't an engine for creating branching dialogues. I've got my story already written out with the indexes mapped out. I manually put them in the prototype, which is good enough to do what I need it to do for play-testing.
I've been toying in my mind doing a branching option tree system in GM but I'm more inclined to putting that effort in to going back over the story instead.
Still, happy to answer any questions if you have any.
The way I'd do it is a separate little application that you set up all the story elements, branches, choices which then exports to a story structure in a file. The second application would be the presentation of that file in a consumable format. It is that second application that I would export to HTML5.