GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

mixvio Mar 8, 2017 @ 10:10pm
GameMaker Studio 2 & Twine-style interactive fiction?
Does anyone have any experience with GameMaker Studio 1/2 and using it to make Twine-style interactive fiction? I don't quite mean visual novels as those tend to largely be tons of artwork with a smaller snippet of story at the bottom, but more text-heavy IF that's closer to "choose your own adventure" style gameplay.
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DrGibbon Mar 9, 2017 @ 1:52am 
I have a little bit, but not much. I've done my own prototype which is fit for my purposes at the moment. No images, just text and options to go to the next parts of the story that you choose.
What do you need help with?
Edit: Just looked a look at Twine. What I've done isn't an engine for creating branching dialogues. I've got my story already written out with the indexes mapped out. I manually put them in the prototype, which is good enough to do what I need it to do for play-testing.
I've been toying in my mind doing a branching option tree system in GM but I'm more inclined to putting that effort in to going back over the story instead.
Still, happy to answer any questions if you have any.
Last edited by DrGibbon; Mar 9, 2017 @ 2:31am
mixvio Mar 9, 2017 @ 2:43pm 
I don't have any questions per se, but I was trying to see if it was a good choice for doing the same sort of branching narratives I'm already doing in Twine. Twine basically works with javascript and CSS and its output is HTML based but extending its functionality is intense. Unity didn't handle 2D "webpage" type text very well so I was wondering if there's a better choice.
DrGibbon Mar 10, 2017 @ 5:46pm 
Well you can for sure develop a little engine that does branching dialogue, then present it onscreen to the reader as story with options. There is an exporter to HTML5 (gotta pay $ for that) however I've never used it so can't comment how good/bad/average it is.
The way I'd do it is a separate little application that you set up all the story elements, branches, choices which then exports to a story structure in a file. The second application would be the presentation of that file in a consumable format. It is that second application that I would export to HTML5.
Last edited by DrGibbon; Mar 10, 2017 @ 5:48pm
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Date Posted: Mar 8, 2017 @ 10:10pm
Posts: 3