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As soon as you try our travel rewind combat to swap the characters and redo your actions you'll see why this is so important. And maybe but just maybe, after community feedback we will assess all the future coop options.
I dont like to play with myself :)
Good luck & success & happy coding ;D
HTPC with a tv, would be great fun with xbox controllers :)
Why would Co-op destroy the Games new experience?
Just build it like this:
2-4 (or more did'nt play the game by now) Players each 1 Character and the Host/someone else is the leader of the group ...
Before the game starts you can choose if you want to reset Time after 2, 3, 4, 5, 6, 7, ... Seconds or if the Leader can choose when to set back (like the original Game but to prevent trolls the Auto reset Timer ...)
... After that it works like the single-player game BUT with up to 4 People Coop ... the leader begins ... the second player has to react to what the first did and miss ... the third player has to react to what the second player did and miss ... the fourth player ... and so on ...
Also the Camera should always be on the Player playing so the people see where they are needed.
We're taking notes of all the feedback, so don't worry at all.
Now we're focused on Time-Rewind mechanic, but we don't discard anything!
I know it's late and it doesn't matter, but I liked what the game was going for. Even beat it.