Late Shift

Late Shift

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Venceremos Apr 19, 2017 @ 5:49am
Fast forward?
I think the experience may be improved largely if we are allowed to fast forward the sequences that we've seen. Since the game features 7 endings.

Btw: Good high quality FMV. Love it.
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Showing 16-30 of 39 comments
데킬라 샷 Apr 25, 2017 @ 6:53pm 
+1

I would like to have the OPTION to skip to where I want to make some important decisions without having to watch the same thing over and over until I can watch what I want.

sheldonbunny Apr 27, 2017 @ 5:47am 
Originally posted by kill-chan:
oh and for the record

Originally posted by Venceremos:
As much as I'd like to back your point, I can't help but notice you're only 1.8hr through with one ending unlocked so I think it's safe to assume you have not experienced the frustration yet.

the reason I stopped playin was that at some point I realized some choices had the Telltale syndrome. one more reason to play it cold and in small doses instead of rushing it like some one is doing here.
but again, none of this have anything to do with the point I made in my previous comments.

I completely support and agree with kill-chan's viewpoint. That feature you all are requesting is more akin to visual novels which is not what this game is. It's a cinematic experience.

My suggestion mirror's kill-chan's. Space your playthroughs out. Additionally, if you're simply achievement hunting with no care of exploration, read a walkthrough and map your goals so you can do as few playthrough as possible.
OrstonAz May 9, 2017 @ 12:25pm 
Totally agreed ! fast foward please!
doğukan May 10, 2017 @ 7:28am 
+1 Agreed
Fast forward please!
Last edited by doğukan; May 10, 2017 @ 7:28am
sicod Jun 10, 2017 @ 9:13pm 
+1

I don't know if anybody here has played the Infectious Madness of Doctor Dekker but is has a similiar issue. It's not as fast paced as Late Shift, but there are no take backs and only one save.

One thing the developers have mentioned they MIGHT do is open up the game AFTER you have beaten it to allow things like chapter hopping and the like.

So I would suggest something similar: first run it plays like a movie (more enjoyable anyway when you have no idea when the choices are going to pop up on you so you have to be incredibly focused the entire time) and then after that FF or chapter oprtions or SOMETHING.

Any comments on this thread developers? The game is fun, this would make it better.
CoolGlitterySockz Jun 16, 2017 @ 4:54am 
I think if you choose a path that you have seen before you should be able to have the option of skipping or not. If you choose a path that you have not seen you should be forced to watch it even if you have beaten the game before.
Totally think so, it's the only downside of this game that can be critised by any major gamers.

I was forced to quit around the last few seconds on each scene before the credits show up in order to witness all the endings without replaying the entire games another 5 times or less.

They definitely need to add a skip with pre-set choices or each chapter slection or allow player saving manually etc. Solution can be diverse
DaylightHK Jun 28, 2017 @ 11:33pm 
Fast forward is a MUST.
manual save is not really necessary. since this is just an 1hr short movie.
and with fast forward you can finish it within 5 minutes.

For the location of the save file.
Most of the decisions that affecting the ending are all after the car crash incident.
When you first get pass that point, quit the game.
Navigate to Program Files (x86)\Steam\userdata\(your_steamid)\584980\remote
Backup GameData.
APeacefulWarrior Jul 8, 2017 @ 9:59am 
Just chiming in to concur, the addition of a FF option is going to be what determines whether I try to find even most of the endings. I'll probably have the patience to play it once more otherwise.
我爱护腕 Aug 5, 2017 @ 9:54pm 
Agreed. Kill-chan's concerning is NOT contradictive with the fast-forward demand. The first time you see a scene, the fast-forward demand should not be available to maintain the pace of the movie. BUT after a scene is watched, it is REALLY boring to watch it over again and again. A selective movie is to allow people making different diciisions to see different stories, but no fast-foward makes it not such a pleasant for a second-time watcher
Last edited by 我爱护腕; Aug 5, 2017 @ 9:55pm
telomeracer Sep 4, 2017 @ 11:31am 
The option to select chapters or fast forward after having done a complete playthrough will determine whether or not I ever decide to replay the game.

I do not agree with Kill-chan's POV about ruining the creator's intention. Why does the creator's intention even matter? This is about creating the best player/customer experience, not about fulfilling and satisfying the creator. It also goes against the spirit of interactive stories and engagement in general by not giving a ♥♥♥♥ about what would make the experience more enjoyable for the player. Just like choices in the game, choices about HOW to play the game should go hand in hand. What's so bad about giving options?
sling_shot Sep 4, 2017 @ 1:29pm 
Originally posted by telomeracer:
What's so bad about giving options?

the point of the game is: by making different choices you create a different movie.
the whole package is a game. each run makes a movie.
and movie =/= game.

if the movie is different, that's the first time you're watching it.
if that's the first time you're watching it, you don't get the full experience if skip.
and if you only do a complete "playthrough" of the first run and skip during the next runs, you don't get the full experience of the whole game.

this is how I see it. I might be completely wrong, but in my experience , restrictions are the result of 1) intention of tailoring the experience due to the particular nature of the game, 2) technical limits, 3) grandeur mania, 4) pure lazyness.
I vote for 1)
you might want to ask the team directly on social media and see what they think about it.
sheldonbunny Sep 4, 2017 @ 2:17pm 
Originally posted by kill-chan:
Originally posted by telomeracer:
What's so bad about giving options?

the point of the game is: by making different choices you create a different movie.
the whole package is a game. each run makes a movie.
and movie =/= game.

if the movie is different, that's the first time you're watching it.
if that's the first time you're watching it, you don't get the full experience if skip.
and if you only do a complete "playthrough" of the first run and skip during the next runs, you don't get the full experience of the whole game.

this is how I see it. I might be completely wrong, but in my experience , restrictions are the result of 1) intention of tailoring the experience due to the particular nature of the game, 2) technical limits, 3) grandeur mania, 4) pure lazyness.
I vote for 1)
you might want to ask the team directly on social media and see what they think about it.

Pretty much agree on all points. Hate to say it, but it's a current gaming/society trend. If people were playing games back during Atari 2600/NES/Sega Master system eras, they'd throw a fit at not having all the easy jump features they're used to. That and in the era of "we buy new phones every year or two", people's attention spans, patience, and tolerance is at an all time low...


Originally posted by telomeracer:
Why does the creator's intention even matter?

Could you sound any more self entitled with this statement? It's their body of work. You have no idea how much they care about it on a personal level. Gaming can and is yet another art form, so yes it's about personal expression. Stop trying to dumb down the act of creation to a point of churning out products on a factory line aproved by test margeting. Jeepers, but have a heart.
Last edited by sheldonbunny; Sep 4, 2017 @ 2:24pm
sling_shot Sep 4, 2017 @ 3:11pm 
there's one thing I'd like to add.

in this kind of products, if the director is reeeeeally good, scenes you've already seen will surely look the same, but might give a different... vibe (can't find a better word) in that different context.
maybe the director wants you to notice that.
telomeracer Sep 4, 2017 @ 3:25pm 
Yes, I do feel entitled to an opinion on what would make for a better experience for the player regardless of what the creator initially was going for.

What you may see as an integral part of experiencing the game fully (ie: not allowing for skips or chapter jumps even after completing a full playthrough), I see as an arbitrary and needlessly frustrating limitation. I will continue to see it this way regardless of what the creator was going for (which is what I meant by asking why their intention even matters). Intention is one thing, execution is another. If they deliberately built this limitation as part of the experience, I will continue to disagree with that choice and what they believe it adds.



Last edited by telomeracer; Sep 4, 2017 @ 3:26pm
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