Conductor
What type of movement controls?
when you arent in the train is it teleport or stick locomotion?
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กำลังแสดง 1-11 จาก 11 ความเห็น
Tarzan  [ผู้พัฒนา] 3 พ.ค. 2017 @ 1: 17am 
Teleport, we have had thoughts of adding locomotion but nothing confirmed.
โพสต์ดั้งเดิมโดย Tarzan:
Teleport, we have had thoughts of adding locomotion but nothing confirmed.
Add locomotion. Teleport turns any game into a Myst adventure. Nothing wrong with Myst but I don't want every game to have that immersion destroying movement.
Tarzan  [ผู้พัฒนา] 4 พ.ค. 2017 @ 1: 53pm 
โพสต์ดั้งเดิมโดย Pie Face Poo Face:
โพสต์ดั้งเดิมโดย Tarzan:
Teleport, we have had thoughts of adding locomotion but nothing confirmed.
Add locomotion. Teleport turns any game into a Myst adventure. Nothing wrong with Myst but I don't want every game to have that immersion destroying movement.

Definitely agree, We wanted to have Lokomotion to begin with but it proved take up a lot of special scene rigging, and we didn't really have that time, although if this game does well chances are really high we'll add it.
Eewww teleport. Sorry but that's a deal breaker.
Tarzan  [ผู้พัฒนา] 10 พ.ค. 2017 @ 12: 14am 
โพสต์ดั้งเดิมโดย Pentazer:
Eewww teleport. Sorry but that's a deal breaker.

I'll let you know if we ad locomotion then ;)
YYUSS I'd be down for this if it had proper movement.
1 year later and still no locomotion ...

You think everybody has room scale setups ?
The problem is for us more expirenced we are fine with sliding locomotion, but devs would get complaints if people got sick from it so most devs start with teleport. Sad yet true.
Please give us smooth turning also. Snap turning is really painful to use.
Does this even have snap turning? On my Index if I want to turn I have to actually turn, which is not good.
On WMR (HP Reverb G2) I had no turning unfortunately (a lot of cable tangling).
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กำลังแสดง 1-11 จาก 11 ความเห็น
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