Sonic Mania

Sonic Mania

View Stats:
Grog-Sothoth Mar 17, 2019 @ 12:47pm
Hydro city sucks
so slow and tedious, ♥♥♥♥♥♥♥♥ dude
< >
Showing 31-40 of 40 comments
Alfon Mar 8, 2020 @ 6:00pm 
Originally posted by Monty:
how is this discussion STILL getting comments?
Thanks to people like you and me that come, see that it's receiving comments and add some new. You are welcome.

Oh, about the topic. I hated hydrocity in sonic 3 and knuckles, when I was a kid I never was able to beat it for myself. But now I like this version quite a lot. I think that makes more sense than the original, the layout I mean. It feels harder to get lost and the gimmicks are in the right places. I prefer the bosses too.
matohin Mar 8, 2020 @ 7:04pm 
Originally posted by mdesaleah:
Originally posted by Sprite Recreator:
don't you dare ♥♥♥♥ on marble zone you
Marble Zone, or Marble Garden Zone? I guess it doesn’t matter since both are pretty bad
YOU
Grog-Sothoth Mar 9, 2020 @ 3:34am 
Originally posted by Monty:
how is this discussion STILL getting comments?
I dont know
Crashed Mar 9, 2020 @ 7:50am 
Originally posted by Gank Me Friendo:
Originally posted by Monty:
how is this discussion STILL getting comments?
I dont know
Lousy moderation of the game hub most likely.
Amazinator Mar 9, 2020 @ 8:56am 
to all 3 replies I got:



fair enough.
Miraglyth Mar 17, 2020 @ 5:27am 
Originally posted by The Sparkstar Scope:
I think the problem with Hydrocity in Mania (at least for me) is that the level is virtually the same as its original counterpart. Same graphics, same music, and nearly the same level layout.

Including this one as an amusing contrast to the rest of the post:

Originally posted by mdesaleah:
Most of the levels ARE taken from the old games xD.
Originally posted by YayPuff:
Hydrocity is awesome. To navigate the underwater bubble shell with air spinners is fairly kaizo for a sonic game. It gives a nice change of pace.

Astonishingly this topic has never covered this.

The bubble visual and controls and the obstacle navigation is also taken from an old game. Specifically the 8-bit version of Sonic 2, as it was a prominent feature in Aqua Lake Zone.

Combining one legacy zone with the mechanics and themes of another was something Mania had a pattern of doing. Other obvious examples include Oil Ocean which used both the falling-sand-jumping and the countdown hazard (including the levers and their sound effects) from Sandopolis, and Stardust Speedway which used both the hill pulley things and the run-around-the-column descents from Marble Garden.
NBOX21 Mar 17, 2020 @ 3:51pm 
Originally posted by Gamephreak5:
Can't believe these "fans" who think Sonic has "GOTTA GO FAST!™" all the time, every single second, and any obstacles that they have to take their time to jump over or maneuver around automatically makes either the Sonic game bad, or that particular level bad, because they had to do some real platforming from time to time.

You do realize Classic Sonic has always been a platforming game, right? Not a "SPEED SPEED SPEED" game?

While it's true that this series is about platforming, it's also a combination of speed and platforming - knowing the mechanics and level design the best you can so you can easily breeze through them on repeat playthroughs. It's a balance of these two elements that make Sonic what it is. Plus it's more satisfying earning speed through skillful play over just having that speed handed to you.
blaccdixk Mar 18, 2020 @ 1:31pm 
Hydrocity was alright but Lava Reef can ♥♥♥♥ off
Spark☆ Mar 19, 2020 @ 1:23am 
Originally posted by Miraglyth:
The bubble visual and controls and the obstacle navigation is also taken from an old game. Specifically the 8-bit version of Sonic 2, as it was a prominent feature in Aqua Lake Zone.

Combining one legacy zone with the mechanics and themes of another was something Mania had a pattern of doing. Other obvious examples include Oil Ocean which used both the falling-sand-jumping and the countdown hazard (including the levers and their sound effects) from Sandopolis, and Stardust Speedway which used both the hill pulley things and the run-around-the-column descents from Marble Garden.

Oh yeah, the 8-bit Sonic 2 references and mechanics were really cool. Seeing the "trapped in a bubble" thingy in the Genesis style was sweet. What I was referring to by "virtually the same" was in graphics and soundtrack. The stage feels VERY different than the original, I'll give you that. But it looks and sounds nearly exactly the same, which is a bit of a shame imo.
Alfon Mar 19, 2020 @ 2:31am 
Originally posted by The Sparkstar Scope:
Originally posted by Miraglyth:
The bubble visual and controls and the obstacle navigation is also taken from an old game. Specifically the 8-bit version of Sonic 2, as it was a prominent feature in Aqua Lake Zone.

Combining one legacy zone with the mechanics and themes of another was something Mania had a pattern of doing. Other obvious examples include Oil Ocean which used both the falling-sand-jumping and the countdown hazard (including the levers and their sound effects) from Sandopolis, and Stardust Speedway which used both the hill pulley things and the run-around-the-column descents from Marble Garden.

Oh yeah, the 8-bit Sonic 2 references and mechanics were really cool. Seeing the "trapped in a bubble" thingy in the Genesis style was sweet. What I was referring to by "virtually the same" was in graphics and soundtrack. The stage feels VERY different than the original, I'll give you that. But it looks and sounds nearly exactly the same, which is a bit of a shame imo.

The only classic sonic game that I played was sonic 3 and knuckles when I was a kid (one of my first games). And I only got to hydro city XD, I was hours in that level, dying every time. When I got this game and I got to this hydro city, it felt almost the same to me, just easier to navigate.

And that's good. I mean, I had to get to my 30s to pass the ♥♥♥♥♥♥♥ hydro city...

But yeah, when you guys says that it's very different from the original, I have to disagree. I even remember some shortcuts that apply here too...
< >
Showing 31-40 of 40 comments
Per page: 1530 50

Date Posted: Mar 17, 2019 @ 12:47pm
Posts: 40