Sonic Mania

Sonic Mania

View Stats:
Why Isn't Amy Going to be Playable?
Seriously! She was a thing since Sonic CD, yet everyone overlooks her for canned characters like Ray and Mighty!
< >
Showing 1-15 of 234 comments
Miraglyth Mar 18, 2018 @ 8:06am 
In terms of first release, SegaSonic predated CD by almost four months; both Mighty and Ray were playable in that unlike Amy who was not playable in any form until Sonic Drift the following year (or the year after that internationally since only Drift 2 was localised), and not in a main-series game for another four years beyond that with Adventure. And if you were being really pedantic it would be another three years still until the first Sonic Advance gave her non-3D platformer gameplay.

TLDR version: Though introduced as a very minor inclusion in CD, Amy arguably represents the modern era more. Ray and Mighty, who have only appeared on Generations posters since the launch of the Dreamcast, speak much more directly to the series' legacy.
Last edited by Miraglyth; Mar 18, 2018 @ 8:09am
Originally posted by Miraglyth:
In terms of first release, SegaSonic predated CD by almost four months; both Mighty and Ray were playable in that unlike Amy who was not playable in any form until Sonic Drift the following year (or the year after that internationally since only Drift 2 was localised), not in a main-series game for another four years beyond that with Adventure. And if you were being really pedantic it would be another three years still until the first Sonic Advance gave her non-3D platformer gameplay.

TLDR version: Though introduced as a very minor inclusion in CD, Amy arguably represents the modern era more. Ray and Mighty, who have only appeared on Generations posters since the launch of the Dreamcast, speak much more directly to the series' legacy.
Except that Ray was never playable in the classic playstyle, while at least Amy showed up. It's like having Has Bean playable over Amy, because Mean Bean Machine was made in the classic era. (Yes I know it's a Puyo Puyo clone, but it had unique characters.)
Last edited by Everybody do the flop; Mar 18, 2018 @ 8:14am
Miraglyth Mar 18, 2018 @ 8:14am 
Originally posted by Everybody do the flop:
Ray was never playable in the classic playstyle, while at least Amy showed up.

True; for the unaware reader, SegaSonic was an isometric platformer in the style of Sonic 3D / 3D Blast.

Still, that's one reason among the list I gave.
Originally posted by Miraglyth:
Originally posted by Everybody do the flop:
Ray was never playable in the classic playstyle, while at least Amy showed up.

True; for the unaware reader, SegaSonic was an isometric platformer in the style of Sonic 3D / 3D Blast.

Still, that's one reason among the list I gave.
OK, but is that really the reason why Ray and Mighty are playable over Amy or is it really because they happen to be long abandoned classic era characters? (Like Amy's eventually going to be.)
Last edited by Everybody do the flop; Mar 18, 2018 @ 8:19am
Miraglyth Mar 18, 2018 @ 8:25am 
Originally posted by Everybody do the flop:
is that really the reason why Ray and Mighty are playable over Amy or is it really because they happen to be long abandoned classic era characters? (Like Amy's eventually going to be.)

I can only voice my own interpretation, but to me it seemed obvious that they were the choices for inclusion because they only appeared in the past. Amy for instance has a presence in almost every main-series game since (perhaps not Colours or Lost World, I don't know much about those) but including Unleashed (with only Sonic, Tails and Eggman) and the newest game in Forces. She's very much one of the core group of characters.

Thinking about it a little more, it might be due to play style as well. In Adventure and the Advance games, Amy's playstyle has been very different to the others - no spinning (excepting Advance 3 depending on partner). Heroes (where she was largely a Sonic reskin) was an exception. Perhaps the development team were able to create more appealing, entertaining and character-fitting abilities for Mighty and Ray than they were for Amy and the choice was also based on that.
Originally posted by Miraglyth:
Originally posted by Everybody do the flop:
is that really the reason why Ray and Mighty are playable over Amy or is it really because they happen to be long abandoned classic era characters? (Like Amy's eventually going to be.)

I can only voice my own interpretation, but to me it seemed obvious that they were the choices for inclusion because they only appeared in the past. Amy for instance has a presence in almost every main-series game since (perhaps not Colours or Lost World, I don't know much about those) but including Unleashed (with only Sonic and Tails) and Forces.

Thinking about it a little more, it might be due to play style as well. In Adventure and the Advance games, Amy's playstyle has been very different to the others - no spinning (excepting Advance 3 depending on partner). Heroes (where she was largely a Sonic reskin) was an exception. Perhaps the development team were able to create more appealing, entertaining and character-fitting abilities for Mighty and Ray than they were for Amy and the choice was also based on that.
In Advance, Amy was hard mode and in 2 she was unlocked when you got all CEs with everyone.
Wolfberry Mar 18, 2018 @ 8:56am 
Cuz amy would be too predictable
Originally posted by Apocalypsehigh:
Cuz amy would be too predictable
What does that mean? Tails and Knuckles are too predictable, yet they made it!
carlins Mar 18, 2018 @ 10:15am 
The classic sonic from Sonic Mania is the Sonic 2 Sonic and Sonic 2 was before Sonic CD.
Wolfberry Mar 18, 2018 @ 10:37am 
Originally posted by Everybody do the flop:
Originally posted by Apocalypsehigh:
Cuz amy would be too predictable
What does that mean? Tails and Knuckles are too predictable, yet they made it!
prior to mania tails and knuckles were barely playable in main series games since heroes
Originally posted by CHBB Gameplays:
The classic sonic from Sonic Mania is the Sonic 2 Sonic and Sonic 2 was before Sonic CD.
Then why's Knuckles in the game? It has to take place after S3K, otherwise Kuckles wouldn't be in it or if he was, it would be before he knew Tails, Sonic and Eggman.
Redblaze27 Mar 18, 2018 @ 8:16pm 
Rosie the Rascal is better suited for a sequel draw.
GuyroMaster Mar 18, 2018 @ 8:18pm 
Originally posted by Miraglyth:
Originally posted by Everybody do the flop:
is that really the reason why Ray and Mighty are playable over Amy or is it really because they happen to be long abandoned classic era characters? (Like Amy's eventually going to be.)

I can only voice my own interpretation, but to me it seemed obvious that they were the choices for inclusion because they only appeared in the past. Amy for instance has a presence in almost every main-series game since (perhaps not Colours or Lost World, I don't know much about those) but including Unleashed (with only Sonic, Tails and Eggman) and the newest game in Forces. She's very much one of the core group of characters.

Thinking about it a little more, it might be due to play style as well. In Adventure and the Advance games, Amy's playstyle has been very different to the others - no spinning (excepting Advance 3 depending on partner). Heroes (where she was largely a Sonic reskin) was an exception. Perhaps the development team were able to create more appealing, entertaining and character-fitting abilities for Mighty and Ray than they were for Amy and the choice was also based on that.
If it helps the argumen, at the comic con panel last year, one of the Q&A questions from a fan was about potential sequel to include characters like Mighty and Ray. So I think these two might have been heavily requested too. Also, Mighty and Ray were both early concepts for Sonic before the hedgehog was chosen. The two became their own characters too which was neat.

Also, you go on to talk about Amy's different playstyles. You mentioned Sonic Advance and Sonic Advance 2 having no spinning unlike SA1 and Sonic Advance 3 having it. There is a spinning more in Sonic Adv. 1. Jump in the air and hold down and b and Amy will do a spinning hammer trick that will tear up bosses with proper timing. Sonic Adv. 2 also had Spinning hammer trick as action drop attack when pressing B mid air...or doing a action trick after hitting a spring by using the r trigger to perform a "trick" command. Hammer Spins have been in her movesets for a long time now. sonic battle it was on of her specials and her heavy attack. Also, in sonic heroes...she was a reskin of sonic as she couldn light speed dash and she had a hammer spin move you could trigger by holding the jump button down when jumping off the ground...or able to do the same trick after using the hammer tornado trick. So yeah...she's a pretty versatile character...but she made her starting shine in the dream cast era. Ine CD...she's just a damsel to rescue more or less.
Samson Fairfox Mar 19, 2018 @ 2:25am 
The last time Amy was playable in a 2D sonic game, she controlled like crap. I really don't want Amy Rose because the only games she has ever been fun to play in was SAR, SART and Riders everything else was really bad.
Redblaze27 Mar 19, 2018 @ 3:26am 
Originally posted by Samson Fairfox:
The last time Amy was playable in a 2D sonic game, she controlled like crap. I really don't want Amy Rose because the only games she has ever been fun to play in was SAR, SART and Riders everything else was really bad.
She actually didnt control like crap in Sonic Advance.

The problem is you have to play her in a completely different mindset.
< >
Showing 1-15 of 234 comments
Per page: 1530 50

Date Posted: Mar 18, 2018 @ 7:48am
Posts: 234