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TLDR version: Though introduced as a very minor inclusion in CD, Amy arguably represents the modern era more. Ray and Mighty, who have only appeared on Generations posters since the launch of the Dreamcast, speak much more directly to the series' legacy.
True; for the unaware reader, SegaSonic was an isometric platformer in the style of Sonic 3D / 3D Blast.
Still, that's one reason among the list I gave.
I can only voice my own interpretation, but to me it seemed obvious that they were the choices for inclusion because they only appeared in the past. Amy for instance has a presence in almost every main-series game since (perhaps not Colours or Lost World, I don't know much about those) but including Unleashed (with only Sonic, Tails and Eggman) and the newest game in Forces. She's very much one of the core group of characters.
Thinking about it a little more, it might be due to play style as well. In Adventure and the Advance games, Amy's playstyle has been very different to the others - no spinning (excepting Advance 3 depending on partner). Heroes (where she was largely a Sonic reskin) was an exception. Perhaps the development team were able to create more appealing, entertaining and character-fitting abilities for Mighty and Ray than they were for Amy and the choice was also based on that.
Also, you go on to talk about Amy's different playstyles. You mentioned Sonic Advance and Sonic Advance 2 having no spinning unlike SA1 and Sonic Advance 3 having it. There is a spinning more in Sonic Adv. 1. Jump in the air and hold down and b and Amy will do a spinning hammer trick that will tear up bosses with proper timing. Sonic Adv. 2 also had Spinning hammer trick as action drop attack when pressing B mid air...or doing a action trick after hitting a spring by using the r trigger to perform a "trick" command. Hammer Spins have been in her movesets for a long time now. sonic battle it was on of her specials and her heavy attack. Also, in sonic heroes...she was a reskin of sonic as she couldn light speed dash and she had a hammer spin move you could trigger by holding the jump button down when jumping off the ground...or able to do the same trick after using the hammer tornado trick. So yeah...she's a pretty versatile character...but she made her starting shine in the dream cast era. Ine CD...she's just a damsel to rescue more or less.
The problem is you have to play her in a completely different mindset.