Sonic Mania

Sonic Mania

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SPYcorp Sep 16, 2017 @ 1:13am 
Originally posted by Qwerp:
Some of the guys came back to work on it when someone made a new engine for it that wasn't filled with DRM

What a game engine has todo with DRM? Right nothing. DRM is injected in the entire game (in most cases in the executable) not the other way.
Cheese Sep 16, 2017 @ 1:33am 
Originally posted by SPYcorp:
What a game engine has todo with DRM? Right nothing. DRM is injected in the entire game (in most cases in the executable) not the other way.
It has plenty to do with it.

Sonic Retro Sonic 2 HD article[info.sonicretro.org]
The team revealed why the game had taken so long to reach the Alpha stage. LOst, the programmer for the game's engine, had apparently kept the engine heavily under wraps, and had apparently been "adding unnecessary things" to the Alpha, instead of doing what the team asked.

Right after the release, some forum users tried to reverse engineer the demo, only to be met with a screen saying that it wasn't allowed by the terms given. Many noted that such terms didn't actually exist, but it was apparent that LOst had implemented a sort of fangame DRM in the Alpha release. The community found this absolutely unacceptable, as the whole site's purpose was to reverse engineer Sonic games. However, this wasn't the end for the team's problems.

In early April 2012, shortly after the Alpha Release, it was mentioned to ScarredSun from an antivirus employee that there seemed to be a possible "keylogger" packaged with the S2HD Alpha. She immediately posted about the threat, not going into it much more, saying she would update further when more information was available. It spread across the Internet quickly, with many websites saying to remove the demo altogether to prevent possible information being stolen. Polygon Jim, a tech member on the forum, noticed that it had to do with a poorly-coded DirectInput handler. The input code grabbed input even when the window wasn't focused, which is similar to how some keyloggers act. After this was brought to everyone's attention, it was immediate that the issue was simply the poorly coded engine, which was done by LOst. Scarred Sun revoked her previous statements and apologized for her actions.

The presence of DRM and what some had (presumably wrongly) assumed and subsequently reported to be a key-logger led to many members of Sonic Retro questioning both the character and competence of LOst. Shortly after, all members of the S2HD team made individual replies in which they agreed that LOst had become intolerable and also revealed more information about how he had slowed development to a crawl – in fact, left it in stasis for approximately two years – by refusing to compromise with other staff members or make his engine more flexible, by rejecting additions that did not meet his personal tastes, etc.. With this, and the other issues that had been brought to light, it was obvious what needed to be done: LOst was removed from the S2HD team.

However, that was not the end of the project's problems. Now with no programmer and therefore no engine, having been set back by years, and with various staff members having insufficient time due to events in their larger lives – not to mention insufficient patience to retread the same ground upon which they had already wasted so much time –, the project was announced as cancelled by its leader Vincent.
Xenial Jesse Sep 16, 2017 @ 5:21am 
Looks good but you can definitely see the change in artistic detail coming from the old Sonic 2 HD. CPZ looks great, that background especially. But EHZ indeed does look like a lot of plain colour in comparsion. The sprites as well. The animations shown off in the trailer look sweet, but the sprites we see running look really plain.

As others have mentioned, if it ever gets finished it'll be in 10 years. Most likely it will just be that project that is always getting worked on, never completes, and people remember once every year or two.
RAWRmonger Sep 16, 2017 @ 6:24am 
It has a crappy "cereal box" art-style.
I don't like it, enemies look hard to see, the screen is way too zoomed out to convey the same sense of speed.
The only thinkg I liked was Sonic and Tails' S&K-like logo TBH.

Props for the effort though, but I'd rather they simply improved upon the 16-bit style.
Qwerp Sep 16, 2017 @ 6:35am 
Originally posted by RAWRmonger:
It has a crappy "cereal box" art-style.
I don't like it, enemies look hard to see, the screen is way too zoomed out to convey the same sense of speed.
The only thinkg I liked was Sonic and Tails' S&K-like logo TBH.

Props for the effort though, but I'd rather they simply improved upon the 16-bit style.

16-bit huh. Hmmm, then it wouldn't be much of a HD remaster/recreation though. I would say leave the 16-bit to the old games and days, let the guys use their own artistic taste rather than stick with the original one simply because that was all the original games could handle, 16-bit.

Though, i will admit that it does feel a bit "flat" in some areas.
Cheese Sep 16, 2017 @ 10:49pm 
Originally posted by RAWRmonger:
the screen is way too zoomed out to convey the same sense of speed.
Absolute nonsense.
It's exactly the same amount of "zoom" as the Taxman remake of Sonic 2. Same screen height as the original game, but the screen was widened for a modern aspect ratio. That's all they did.
It's also the same "zoom" as Sonic Mania, for that matter.
You have no idea what you are talking about.
RAWRmonger Sep 17, 2017 @ 10:42am 
Originally posted by Cheese:
Originally posted by RAWRmonger:
the screen is way too zoomed out to convey the same sense of speed.
Absolute nonsense.
It's exactly the same amount of "zoom" as the Taxman remake of Sonic 2. Same screen height as the original game, but the screen was widened for a modern aspect ratio. That's all they did.
It's also the same "zoom" as Sonic Mania, for that matter.
You have no idea what you are talking about.
IDK about any Taxman's version, I am strictly comparing it to the original. Watch the video, watch the original footage in the same video, then skip to 40s and see how it feels slower.

That's still a minor issue for me, the bigger issue is the cereal box art-style. It's like it was done by people who make graphics methodically (i.e. who do not know how to draw).
The ugly gradients and lighting are what make it flat.
Because they're hellbent on making these vector graphics with useless detail, the animations come off awkward because they can't be bothered to redraw more poses.
The only thing missing in those graphics in order to be a complete deviantArt tier style is the pillow shading.

I can't think of a single good looking game with this sort art-style.
Doktor Mandrake (Banned) Sep 17, 2017 @ 10:46am 
Originally posted by SenMithrarin85:
Until it gets pulled by a C&D order ala streets of rage remake. Its why they always call them demos or betas even when they're not. If a publisher gets a whiff that its ready to release, its sets the lawyers onto them.

Man, how could they pull Streets of Rage remake? It's not like Sega even do anything with that franchise anymore -_-

MineFurryLPs Sep 17, 2017 @ 10:52am 
Originally posted by Doktor Mandrake:
Originally posted by SenMithrarin85:
Until it gets pulled by a C&D order ala streets of rage remake. Its why they always call them demos or betas even when they're not. If a publisher gets a whiff that its ready to release, its sets the lawyers onto them.

Man, how could they pull Streets of Rage remake? It's not like Sega even do anything with that franchise anymore -_-
They dont like it when people just straight steal thier work there is fan games and then there is straight theft of there games I dont believe this one is the theft one considering some of the old S2HD team formed Pagoda West and worked on mania
Doktor Mandrake (Banned) Sep 17, 2017 @ 10:56am 
Originally posted by CoS MineFurryLPs:
Originally posted by Doktor Mandrake:

Man, how could they pull Streets of Rage remake? It's not like Sega even do anything with that franchise anymore -_-
They dont like it when people just straight steal thier work there is fan games and then there is straight theft of there games I dont believe this one is the theft one considering some of the old S2HD team formed Pagoda West and worked on mania

They weren't planning on making a profit of it, this was just something being made because they want to show Streets of Rage some love, something Sega have never done, that franchise died with the megadrive/genesis
Soniti254 Sep 17, 2017 @ 11:19am 
Originally posted by Doktor Mandrake:
Originally posted by CoS MineFurryLPs:
They dont like it when people just straight steal thier work there is fan games and then there is straight theft of there games I dont believe this one is the theft one considering some of the old S2HD team formed Pagoda West and worked on mania

They weren't planning on making a profit of it, this was just something being made because they want to show Streets of Rage some love, something Sega have never done, that franchise died with the megadrive/genesis

Doesn't matter whether they were planning to make money off it or not, companies like SEGA have every right to protect their IPs or else risk having said IPs fall into the public domain OR if SEGA did nothing about the fan remake, decided to make one of their own and used similiar ideas and concepts, SEGA could actually be taken to court for it by the remake creators. That may sound absurd to some of you, but cases much like this has happened before in the literary industry (one of the most well-known examples of this is the Marion Zimmer Bradley fanfiction controversy) and is one of the primary reasons why so many authors do not like fanfiction at all.

You guys can hate companies like SEGA for a lot of things, but exercising their right to protect their IPs should not be one of those things.
Doktor Mandrake (Banned) Sep 17, 2017 @ 11:33am 
Originally posted by Soniti254:
Originally posted by Doktor Mandrake:

They weren't planning on making a profit of it, this was just something being made because they want to show Streets of Rage some love, something Sega have never done, that franchise died with the megadrive/genesis

Doesn't matter whether they were planning to make money off it or not, companies like SEGA have every right to protect their IPs or else risk having said IPs fall into the public domain OR if SEGA did nothing about the fan remake, decided to make one of their own and used similiar ideas and concepts, SEGA could actually be taken to court for it by the remake creators. That may sound absurd to some of you, but cases much like this has happened before in the literary industry (one of the most well-known examples of this is the Marion Zimmer Bradley fanfiction controversy) and is one of the primary reasons why so many authors do not like fanfiction at all.

You guys can hate companies like SEGA for a lot of things, but exercising their right to protect their IPs should not be one of those things.

I feel like you miss the point though, everything in your post has to do with copyright, but all I'm simply saying is there's alot of people like me who are massive Streets of Rage fans who simply want to see this IP given some love.. I'm not really interested in talking about copyright, my only interest is pointing out that Streets of Rage is a great franchise and deserves a new game
Qwerp Sep 17, 2017 @ 11:37am 
Originally posted by Soniti254:
Originally posted by Doktor Mandrake:

They weren't planning on making a profit of it, this was just something being made because they want to show Streets of Rage some love, something Sega have never done, that franchise died with the megadrive/genesis

Doesn't matter whether they were planning to make money off it or not, companies like SEGA have every right to protect their IPs or else risk having said IPs fall into the public domain OR if SEGA did nothing about the fan remake, decided to make one of their own and used similiar ideas and concepts, SEGA could actually be taken to court for it by the remake creators. That may sound absurd to some of you, but cases much like this has happened before in the literary industry (one of the most well-known examples of this is the Marion Zimmer Bradley fanfiction controversy) and is one of the primary reasons why so many authors do not like fanfiction at all.

You guys can hate companies like SEGA for a lot of things, but exercising their right to protect their IPs should not be one of those things.

That is very true. It isn't good to own something, have someone make a fan recreation of it and then have that same person sue you because you decided to use similar concepts to theirs in an official product created sometime after the creation of the fan product. Its actually messed up.

Legal lawsuits and the lot are confusing. Do i require a better understanding in economics or something to further my understanding on how the law works. I ask because i am actually, very curious. It seems like a lot can get you in trouble, heck, a lot of people seem to be willing to sue you these days just because you added something to a product you made that they didn't like and you refused to remove it from said product.
Qwerp Sep 17, 2017 @ 11:39am 
Originally posted by Doktor Mandrake:
Originally posted by Soniti254:

Doesn't matter whether they were planning to make money off it or not, companies like SEGA have every right to protect their IPs or else risk having said IPs fall into the public domain OR if SEGA did nothing about the fan remake, decided to make one of their own and used similiar ideas and concepts, SEGA could actually be taken to court for it by the remake creators. That may sound absurd to some of you, but cases much like this has happened before in the literary industry (one of the most well-known examples of this is the Marion Zimmer Bradley fanfiction controversy) and is one of the primary reasons why so many authors do not like fanfiction at all.

You guys can hate companies like SEGA for a lot of things, but exercising their right to protect their IPs should not be one of those things.

I feel like you miss the point though, everything in your post has to do with copyright, but all I'm simply saying is there's alot of people like me who are massive Streets of Rage fans who simply want to see this IP given some love.. I'm not really interested in talking about copyright, my only interest is pointing out that Streets of Rage is a great franchise and deserves a new game

The game will get a game, only when the time that it is announced tho. I guess creating a fan game for it and sharing it on a private server of some sort would be a good way to show it love, and probably prevents copyrighting as well, maybe
cato Sep 17, 2017 @ 11:45am 
The game looks pretty good, and that tails animation expand is fantastic, but knowing that this game was now uncacelled and already launched a demo before cancelling, does someone know where to install the demo?
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Date Posted: Sep 15, 2017 @ 2:32pm
Posts: 40