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2. This is a video game about a BLUE hedgehog that destroys robots and fights against an egg-shaped scientist, of course it's not realistic!
3. Good sprites = bad? What?
4. Ok that one is just nitpicking.
5. If I'm correct the reason there isn't a mobile S3&K or even just a remaster is because of something about the music, not technically SEGA saying no but trying to avoid getting rid of the themes we love in said remaster.
The peel-out was better than the spindash on account of it being faster than even a fully charged spindash, and that you can hold down after it to just have a faster roll. If anything, the spindash was worse by comparision, and has been in every mod of the classic games that has both.
Insta-shield is a heavy preference; it was okay in speedrunning if you could have the split-second precision for it's invincibility frame to jump through enemy attacks, but it was otherwise useless to anyone playing the game casually, especially with shields overwriting it. With the drop dash adding to your speed and saving time from coming to a stop for a spindash, it's better for both casual and speedrun play in terms of mobility and keeping pace, even with shields still having priority over it.
You don't have to use Mania's sprites for whatever sprite animation you or anyone else want to do, and you can cut out the new frames that are added alongside the remastered frames of the original sprites if you're that petty about it.
It's better than not releasing it at all.
the game isn't even out yet. and you're complaining about ripping sprites to make poorly edited sprite animations.
:^)
I mean, I can understand his first point... but the rest is absolute nonsense. xD
But yeah, wish they would bring back the Insta-shield but it's not anything to be mad about it.
Wait, what?
Is this a joke?
What the hell are you even on about?
What the hell does that have to do with the game itself?
Is this supposed to be bait? Or are you supposed to satirise people who complain and make the dumb posts?