Sonic Mania

Sonic Mania

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Aya Aug 20, 2017 @ 3:53pm
Can a SNES run this game?
Although i'm not exactly the most tech literate person out there, I think this is a question worth asking, since the Sega Genesis has a smaller color palette, lacks real-time image rotation, and parallax scrolling just doesn't look as good as a Super NES.

Meanwhile, Sonic Mania gives us a Sonic Game that shows off a more vibrant palette, along with several effects that you'd often associate with the Mode 7 technology, which really has me wondering if it's very much possible to demake this game as a SNES homebrew ROM. I think the only issues that we'd see would be the number of frames in a given spritesheet, and (obviously) the music.
Last edited by Aya; Aug 20, 2017 @ 3:54pm
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Showing 16-30 of 62 comments
Red Aug 20, 2017 @ 5:45pm 
Originally posted by Megabyte:
Originally posted by Rednavi:

It wouldn't be this game, it would be a very different port of this game.

Well, but this is more a philosophical question than a practical question.

My point was that if we're going to pull off the "Yeah this game will work fine on X console if you completely remake it under another engine" answer then practically every game ever is eligible for a port on the SNES... Or any other hardware.

If that's an acceptable answer for the OP then his question is pointless really.
Last edited by Red; Aug 20, 2017 @ 5:47pm
Megabyte Aug 20, 2017 @ 5:47pm 
Originally posted by Rednavi:
Originally posted by Megabyte:

Well, but this is more a philosophical question than a practical question.

My point was that if we're going to pull off the "Yeah this game will work fine on X console if you completely remake it under another engine" then practically every game ever is eligible for a port on the SNES... Or any other hardware.

If that's an acceptable answer for the OP then his question is pointless really.

It could be remade with another engine and still be very similar to the original. That's exactly what happened with the Taxman ports of Sonic 1 and 2 for Android and iOS. They look just like the original Sonic 1 & 2, but in fact they run under a totally new engine. Taxman just ported the graphics and music, and coded the physics to be as similar as possible to the original games.
Red Aug 20, 2017 @ 5:52pm 
Originally posted by Megabyte:
They look just like the original Sonic 1 & 2, but in fact they run under a totally new engine. Taxman just ported the graphics and music, and coded the physics to be as similar as possible to the original games.

You can probably see the difference between remaking a very old game under current tech and hence current hardware and having virtually no limits when compared to the 90s, and remaking a game to retrofit it to a very old console full of compromises hence affecting the game quite a bit more.

Yes, Sonic Mania can be "ported" to the SNES, but so can pretty much anything else. One could say even GTAV could be ported to the SNES if you wanted to do it so badly and had that much time and skills to do so.

...Now I want GTAV for the SNES.
mimizukari Aug 20, 2017 @ 6:03pm 
this game is made for sega saturn not snes
Megabyte Aug 20, 2017 @ 6:03pm 
Originally posted by Rednavi:
You can probably see the difference between remaking a very old game under current tech and hence current hardware and having virtually no limits when compared to the 90s, and remaking a game to retrofit it to a very old console full of compromises hence affecting the game quite a bit more.

But let's face it, it's probably not so difficult to port Sonic Mania to the SNES if you have the money. The biggest problem would maybe be some of the effects in Studiopolis (shattering glass, popcorn, etc). The most significant part that would probably be altered are the Special Stages.

And, like I said, if you really want to "go for broke", you could design a brand new accelerator chip to the SNES. There are analog adaptors that will turn your SNES into a Genesis or GBA emulator by forwarding all the processing processing to the chip, so I don't see how designing a very powerful chip to run Sonic Mania on the SNES would be so hard. VERY costly? Yes, but certainly not hard.
Some Kitty Cat Aug 20, 2017 @ 6:04pm 
Considering that even Super Mario World starts lagging in the seccond level (With all the koopas).

No.
Megabyte Aug 20, 2017 @ 6:08pm 
Originally posted by Nightmare Dashie:
Considering that even Super Mario World starts lagging in the seccond level (With all the koopas).

No.

Check this out:

https://www.youtube.com/watch?v=NdkD2uh3AIw

Sonic 1 on the NES.
Considering how limited the NES is, it's an extremely detailed port.
The author could have improved on the music even more by using an FM chip, but all the basic gameplay events are there.
Megabyte Aug 20, 2017 @ 6:09pm 
Zippy the Porcupine (ATARI 2600 port!)
https://www.youtube.com/watch?v=5zeV-yi-iY4
100% lob juice Aug 20, 2017 @ 6:10pm 
There wouldn't be nearly enough storage space on an SNES cartridge for this game, and even if you did have enough storage space, the framerate would probably be unplayably slow due to the wider aspect ratio and greater abundance of sprites.

The special stages are akin to sonic R on the Sega Saturn and have a similar level of visual fidelity and object density.

Neither the SNES or the Genesis would have nearly enough sound channels to play any of the songs on the soundtrack, and there definitely wouldn't be enough memory to support the sample size.

Sonic Mania feels like a Sega Saturn game, but even then in terms of technical fidelity I doubt a Saturn could run Mania well seeing how it's on a modern game engine. It probably could run Mania but not at a consistently smooth frame rate.
Adre Aug 20, 2017 @ 6:18pm 
youd have to do something about the special stages, but i could see a snes demake being possible
Coleco_84 Aug 20, 2017 @ 6:18pm 
Originally posted by lob☆lob:
There wouldn't be nearly enough storage space on an SNES cartridge for this game, and even if you did have enough storage space, the framerate would probably be unplayably slow due to the wider aspect ratio and greater abundance of sprites.

The special stages are akin to sonic R on the Sega Saturn and have a similar level of visual fidelity and object density.

Neither the SNES or the Genesis would have nearly enough sound channels to play any of the songs on the soundtrack, and there definitely wouldn't be enough memory to support the sample size.

Sonic Mania feels like a Sega Saturn game, but even then in terms of technical fidelity I doubt a Saturn could run Mania well seeing how it's on a modern game engine. It probably could run Mania but not at a consistently smooth frame rate.

Pretty sure a Saturn could run this game.
Red Aug 20, 2017 @ 6:19pm 
You'd need to tweak the transparency effects for the Saturn version though. Not a big deal anyway.
moss Aug 20, 2017 @ 8:02pm 
no but christian whitehead himself said it would run on a sega dreamcast
https://twitter.com/CFWhitehead/status/899264700122136577
If a Switch can't play this game properly, what makes you think a SNES can?
Sin Aug 20, 2017 @ 9:14pm 
Originally posted by Megabyte:
Originally posted by vendetta608:
I bet a SNES could run this. I wish it was on something the PSVita, though. Sonic Mania on the go? Hell yes.

Well, there's the Nintendo Switch, and even if you like it, there are dozens of portable computers today that you could run Steam on to play Sonic Mania on the go. But it would probably cause you some headache to set one of them up.

Yeah isn't there a device called a GPD win or something? Has analog sticks and everything, much better than a switch imo unless you care about all the Mario's and Zelda's.
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Date Posted: Aug 20, 2017 @ 3:53pm
Posts: 62