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My point was that if we're going to pull off the "Yeah this game will work fine on X console if you completely remake it under another engine" answer then practically every game ever is eligible for a port on the SNES... Or any other hardware.
If that's an acceptable answer for the OP then his question is pointless really.
It could be remade with another engine and still be very similar to the original. That's exactly what happened with the Taxman ports of Sonic 1 and 2 for Android and iOS. They look just like the original Sonic 1 & 2, but in fact they run under a totally new engine. Taxman just ported the graphics and music, and coded the physics to be as similar as possible to the original games.
You can probably see the difference between remaking a very old game under current tech and hence current hardware and having virtually no limits when compared to the 90s, and remaking a game to retrofit it to a very old console full of compromises hence affecting the game quite a bit more.
Yes, Sonic Mania can be "ported" to the SNES, but so can pretty much anything else. One could say even GTAV could be ported to the SNES if you wanted to do it so badly and had that much time and skills to do so.
...Now I want GTAV for the SNES.
But let's face it, it's probably not so difficult to port Sonic Mania to the SNES if you have the money. The biggest problem would maybe be some of the effects in Studiopolis (shattering glass, popcorn, etc). The most significant part that would probably be altered are the Special Stages.
And, like I said, if you really want to "go for broke", you could design a brand new accelerator chip to the SNES. There are analog adaptors that will turn your SNES into a Genesis or GBA emulator by forwarding all the processing processing to the chip, so I don't see how designing a very powerful chip to run Sonic Mania on the SNES would be so hard. VERY costly? Yes, but certainly not hard.
No.
Check this out:
https://www.youtube.com/watch?v=NdkD2uh3AIw
Sonic 1 on the NES.
Considering how limited the NES is, it's an extremely detailed port.
The author could have improved on the music even more by using an FM chip, but all the basic gameplay events are there.
https://www.youtube.com/watch?v=5zeV-yi-iY4
The special stages are akin to sonic R on the Sega Saturn and have a similar level of visual fidelity and object density.
Neither the SNES or the Genesis would have nearly enough sound channels to play any of the songs on the soundtrack, and there definitely wouldn't be enough memory to support the sample size.
Sonic Mania feels like a Sega Saturn game, but even then in terms of technical fidelity I doubt a Saturn could run Mania well seeing how it's on a modern game engine. It probably could run Mania but not at a consistently smooth frame rate.
Pretty sure a Saturn could run this game.
https://twitter.com/CFWhitehead/status/899264700122136577
Yeah isn't there a device called a GPD win or something? Has analog sticks and everything, much better than a switch imo unless you care about all the Mario's and Zelda's.