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Mania is not a hard game. Its the most fair and balanced the classic sonic style of gameplay has ever been.
Modern games have a different philosophy.
slower does mean slow, you can speed through all the stages in the classic sonic games, these levels are over designed, and not to mention the jump physics are not the same which makes platforming a chore
Aside from Studiopolis I can't really see how Mania has levels that are too cluttered. Sonic Mania is supposed to also be an hommage to Sonic CD which had more verticality.
What happened is that it was one of the most welcomed game in the franchise in decades.
And the "real developpers" made Forces.
Sonic 1 was not well designed. Don't tell me that Marble or Labyrinth were objectively the best levels.
The jump physic in Mania is closer to Classic than in Sonic 4 and Sonic Generations. The platforming sections are well designed since they're rare and not pixel perfect.
Who cares about challenge, reactions or timing? Just let Sonic speed through everything and let the game play itself with no skill required.
Maybe they're not 100% the same, but they're very close to how the original games were in that regard.
Eh, I do think Sonic 1 was a mostly well designed game outside of those two zones which are only about 1/3 of the game.
At least Sonic's Mobile remaster and Sonic 1 Forever mostly fixed the game.
But regardless, yeah the metal sonic boss in mania is kind of weirdly designed. It didn't stay consistent either, he has a whole different phase 2 that was changed with the Plus update. As far as I know, there isn't a way to play the original phase 2 without the use of mods.