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But I'd agree that cruching and pits made me lose a life more than enemies.
Mario games are perfectly made so you have perfect momentum and control.
I suggest starting with Sonic 1, the game is the closest to the original inspiration of Sonic (that being, racing through mario 1-1 every time you game over, slowly getting faster and faster at it). Sonic 1 forces you to take things slow, unless you know the game. This is why Sonic 1 is one of the more fun classic games. Speed is earned through knowledge of the game and skill, instead of being handed to you on a silver platter like sonic 2+ do.
Trial and error my friend. That's how Sonic works. Just keep throwing yourself at it, eventually you'll learn how Sonic reacts. Take it slow, you don't have to be blasting through at full speed 24/7, that will get you killed. Going fast in Sonic is a result of knowing the game, not the default state.
It gets easier the more you do it. Sonic 1/2/3/CD used to be impossible as a kid, but nowadays I can consistently beat Sonic 1 with all 6 emeralds without much issue. It's just a matter of building up that muscle memory and learning how to fight the games bullsh*t moments.
In terms of pits, if this was an older game, the warp fog in the final level would not warp you back to the start of the area, but instead be bottomless.
Also if you want a harder game go back and play 3&K as Knuckles. He has a lower jump, and slower speed, yet the levels and bosses are setup to be harder. Stuff like extra hazards, or bosses not giving some of the same opening.
sonic 1 & 2 where hard
I use to finished 3 almost every friday night after school
Finished sonic and knuckles afew times
and sonic 3 and knuckes a few times
Sonic mania is not fun
Its hard
unpolished
and not fun
special stages are dumb and not fun
It seems like an unpolished fan game
A few weeks ago, I have completed the classic games again, enjoyed them a lot and decided to give Mania another go. It's still beautiful, still sounds great, but the gameplay still didn't click with me. Yes, the levels have less insta-deaths than e.g. Sonic 2 and they mostly have a good flow, but the bosses still are super frustrating. Like, there's literally no boss in the classic games that I wasn't able to figure out on my own, whereas in Mania I had to look up multiple of them on youtube because even after a dozen deaths I had zero idea what I was supposed to do. Am I dumb? Well, I'm sure a lot of people figured them out on their own, so by that standard, yes, I am. But by the standard of the classic games, they are definitely more quirky obscure than they'd need to be.
It's been a while since my first playthrough, so my memory is a bit hazy, but these ones stood out:
- The Hydrocity boss. Yes, in hindsight, I understand that it is a clever reference to the Sonic 3 Hydrocity boss, but when I first played Mania, I have only completed Sonic 3 before once, and I didn't remember this at all, and had zero idea what to do with it in Mania
- The Studiopolis act 1 boss. I just didn't understand why it's impossible to avoid the rockets, until a video made me realize that you can actually jump on the blue ones. Even then, it's overly long and unforgiving for a 3rd zone boss. It's akin to the Metal Sonic fight in Sonic CD, except that one is a lot easier, despite being at the end of the penultimate zone.
- The Flying Battery zone 2 boss. Again, just trying to be overly clever in the design. (Though it probably didn't help that I already loathed Flying Battery in S&K, and the Mania version is even worse of course, and you have to redo it all over again if you run out of lives at this boss.)
I understand that opinions may vary. I know for example how popular the Hydrocity boss is to those who got the reference. And yes, classic Sonic games have annoying bosses too, but most of them are fun to fight. Most Mania bosses are just annoying. The Chemical Plant zone 2 boss was amusing though.
I get your complaints though. The bosses in this game just suck and aren't fun to fight.
Sonic 2 has some tedious parts (since it was rushed) and the fact you couldn't continue the game after a game over was just a way to artificially makes it longer.
It only becomes a problem in games like Forces when it not only lacks challenge completely but also holds your hand the entire way through.