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But the pictures 2, 3 et 5 were taken in the windowed mode. So I think they shouldn't have any scaling and blur :-/
[Video]
; NB: Fullscreen Resolution can be explicitly set with values fsWidth and fsHeight
; If not listed, fullscreen will just use the desktop resolution
windowed=n
border=n
exclusiveFS=y
vsync=y
tripleBuffering=y
winWidth=1272
winHeight=720
shaderSupport=y
screenShader=1
Because yes, even with "None", there is a filter.
In the windowed mode, the picture is shifted from 1 pixel to the right and 1 pixel to the bottom and then is blended with the non shifted picture with a blend ratio of "0.25". It's true with a 1X, 2X and 3X window size.
For the "Clean" filter, the blend ratio is "1.0/3.0" (0.33) instead. There is no bilinear filter or something else.
But a bilinear filter is used in fullscreen mode to strech the picture and smooth the image.
With the "None" filter, in 1080p it's simply :
Simple 4X (so the resolution is 1696 x 960) + Bilinear filter (1920 x 1080)
With the "Clean" filter, it's :
Simple 2X (so the resolution is 848 x 480) + Bilinear filter (1920 x 1080)
I don't know how it is in 2160p. I would be curious to know !
I made a post about it. It's really frustrating. I've been playing it for years, and didn't have this problem. I wonder if it's part of an update patch?
I know its been some months, but I just noticed this reply. I have an Intel HD graphics card (built into a Surface Pro 2). And I'm still having the blur problem.
Here's a few things I noticed:
1. The blur effect does not seem to take place when the game is running a Video (take a screenshot during the animated scene that plays when you wait on the title screen).
2. I have old screenshots and video screen recordings of Sonic Mania that show proof that this blur effect was not there before. I may have been running Windows 8 at the time (I don't remember). One screen recording was in GIF format, and is thus pixel-perfect. This GIF recording is dated November 17, and no blurry glitch effect is present.
3. I tried rolling back to an older version of Sonic Mania (release version, before Mania Plust DLC). The blur still existed when I rolled back to the old version.
4. I tried messing with High DPI settings, no luck.
5. I tried upgrading my graphics driver. No luck.
This leads me to believe it is either graphics card related, something that was changed in STEAM that is causing it, or Windows 10 related.
I have not seen this blurry effect in any other game, Steam or non-steam, 2D or 3D. It seems to be only Sonic Mania, but I also have picture proof that this did not occur in 2017 on my same machine.
It's very puzzling.