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And that's totally fine, since Sonic has to be accessible to everyone. It's as you said; the real challenge with Sonic has always been in speedrunning and learning the levels inside out to be as optimal as possible. It's why he's always had such little content versus most other games.
Maybe. I find when I pick those games up the muscle memory is still there and I can nearly do it with my eyes closed.
But then again, that begs the question of what "difficult" is.
I mean S3K Marble Garden Zone Act 2 boss with Tails is one of the hardest things to complete for me. And thank God Mania didn't try to copy or reference that with Tails.
But again, still on the easy side, especially with the Super forms being so easily accessible. Came out of my first playthrough with over 50 lives, thanks to farming them with all the rings and 1UPs hidden around (and getting Super Sonic before Studiopolis Act 2, making the following special stage rings a free 50 rings for about 70% of the game). Still nothing compared to Sonic 3 having the chance to max out your lives counter before a fresh playthrough finishes, especially thanks to easy bosses, bonus stages and special stages rewarding you rings and lives, and the abundance of special stage rings.
Yet "professional" reviewers still cry that it's too hard because losing lives makes you go back to the start of the stage lmao
In anticipation for Sonic Mania, I decided to replay Sonic 3 & Knuckles, and it took me two days to make it at 100%, Also, I played Sonic Classic Heroes (a great romhack, you must try it if you didn't already) and completed it little less of two days.
Sonic Mania have the perfect amount of difficulty and challenge. Im enjoying every little bit of it.
But i wish there was a Hardmode. That would be awesome. This game is amazing, but i want more challenge. Maybe i should wait for mods that gonna make this game harder.
I still don't know why people take this so personally.