Sonic Mania

Sonic Mania

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Gettysburg Sep 1, 2017 @ 7:28pm
Least favorite zone?
I will admit, I started this thread to whine about Press Garden Zone. First act is awful with an unattractive color scheme and is way too long, second act is beautiful but is way too short and has an ♥♥♥♥♥♥♥ of a boss that spams projectiles I can barely see that can hit you even when they're clipping into the floor. Wouldn't be so bad if your rings didn't phase through the walls on either side. Ran out of lives against him and there's no way I'm going to replay Act 1 as salty as I am right now.

What is everyone else's least favorite zone?
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Showing 46-60 of 187 comments
Originally posted by Beacon:
I'm the opposite of OP. I find Press Garden 1 (minus the "boss") to be a refreshing unique theme. I was hoping Act 2 would follow suit and expand upon the wacky printing press scene like the other zones expand on their respective themes. But Act 2 just throws it out for some Freedom Planet look/sound with totally different gimmicks and it made this jarring inconsistency for me. I feel like Act 2 should have very well just been it's own ice based zone since in it's -own- right, it's extremely unique too. I thought it's ice mechanic was great at maintaining flow and still being an obstacle of sorts. But why put it in Press Garden?

The whole level is just, ew. Press Garden 2 is wierd, but it's still a rad level. I just think it's overhyped. Mirage Saloon 1 is straight up bad.

The forest in Act 2 was being cut down by Eggman to create the newsprint in the printing press facility in Act 1.
Last edited by (Edgy) Asriel Dreemurr; Sep 2, 2017 @ 2:03am
queue Sep 2, 2017 @ 3:23am 
All of them were alright. Although Titanic Monarch was the only zone that got me on time over and game over.
residentleever Sep 2, 2017 @ 4:06am 
Best to worst (mind you most of them are really close for me and I didn't hate any of them):
Stardust Speedway - Flows well and I love the turrets, growing plants and "spring mazes". Only negative is that metal sonic is a bit drawn out (clearly in range+on same plane but you can't hit him for like 10 seconds, mini metal sonics taking their sweet time to spindash)

Studiopolis Act 1 - Liked it more when I did more exploring as Knuckles.

Press Garden - Looks and sounds great, nice use of the frozen sonic gimmick from wacky workbench, fun boss and I liked the Shinobi reference.

Green Hill - I was expecting the highest paths to be more rewarding is all

Studiopolis Act 2 - Was a bit too automated and the boss too easy as Sonic

Flying Battery - Great new additions here

Chemical Plant - Only nitpick is I was expecting the puyo puyo fight to transition into a "real" boss.

Metallic Madness Act 1 - Not a big fan of the cluttered CD aesthetics and cheesy music here but the double plane thing was really cool and it flows better than the original

Mirage Saloon - Only problem I have with it is the "spindash off the plane" bug

Lava Reef - Slow and pointless elevators and they should've used the switch idea from Marble Garden where an enemy defended the switch and the opening of the gate was instant since it's more interesting (that or the timed gates from Sandopolis except with faster pushing of those black switches). I also found the mini-boss kinda confusing and died a few times at it. Still it was really fun overall and the walker thing was implemented well the second time around.

Oil Ocean - Surprisingly cool with the interactive boats, fire and pollution; was also a good idea to nerf the seahorses even if they went too far with it. Mini-boss is too easy as Sonic though and having you start losing rings from pollution by exploring for big rings too much wasn't their best idea.

Hydrocity - I was annoyed with the big ring locations and some of the underwater parts. Great bosses though.

Metallic Madness Act 2 - Too much cramped space overall and the mini-Sonic thing could've been done better (have tiny paths for him and let the player have more control over when to transform)

Titanic Monarch - Electrocution traps blend in with the background, too many ways to get crushed when going fast (especially as Super Sonic), and too much of a mishmash of old ideas. I did like the electroballs, the robotnik faces in the background and the maze thing though, and the final bosses are pretty great as well.

Hydrocity Zone
Scrapjack Sep 2, 2017 @ 5:08am 
Metallic Madness. It was already the worst level in CD, I can't even process the mental train of thought that made this sound like a good idea. It's pretty much the only BAD level in the game. I mean, I hate oil ocean act 1, because it's oil ocean, thus garbage, but at least it TRIES to be better than the ♥♥♥♥♥♥ Sonic 2 ocean, like, it puts in the fire shield. It reduces the amount of annoying enemies. There's SLIGHTLY less awkwardly placed spikes. Act 2 is pretty cool with the subs and i didn't mind the smoke gimmick and also has generally much more fluid level design, because you're meant to speedrun through it and hit the switches often. Metallic madness tho.... is a new level of garbage.

Also titanic monarch is absolutely fine, it just goes on a little too long. If you're halfway decent at controlling the grav spheres it's really fun to blast through.
Last edited by Scrapjack; Sep 2, 2017 @ 5:12am
weiss Sep 2, 2017 @ 5:13am 
Originally posted by A Sad, Strange Little Man:
I will admit, I started this thread to whine about Press Garden Zone. First act is awful with an unattractive color scheme and is way too long, second act is beautiful but is way too short and has an ♥♥♥♥♥♥♥ of a boss that spams projectiles I can barely see that can hit you even when they're clipping into the floor. Wouldn't be so bad if your rings didn't phase through the walls on either side. Ran out of lives against him and there's no way I'm going to replay Act 1 as salty as I am right now.

What is everyone else's least favorite zone?
i dont like green =w= so you know already which sone it is, it is not only because of the color.... i dont really like both zones overall x.x the boss is easy tho XD
Xenial Jesse Sep 2, 2017 @ 5:39am 
I'm seeing how divisive the gravity spheres are. I love them in S&K and loved when I found them in hacks. They really, really deserved to be a full level gimmick.

But I enjoy them a lot since I came into the level already really comfortable with using them. I can imagine that they could be annoying for people who aren't so cozy with them.


Roobar Sep 2, 2017 @ 5:57am 
Press Garden Act 1 is with the most "fan-made-game" feel about it right from the beginning. It was forgettable. It didn't got anything interested. It sucked. Act 2 is a bit better, but the snow never really felt like it's supposed to be there. It felt out of place. Credit for trying to be something different and the music is awesome. For me, these two zones were a bit rushed and not thoroughly fine-tuned.

Then, there's Oil Ocean Act 2. It's not that bad of a zone. But it's nothing great either. The boss battle, however, with it's cheap deaths, made me unhappy about replaying these zones several times.

Hydrocity didn't introduce enough new graphics and gameplay elements. The highlight for me is not even the boss battle, but the boats. These were cool. Everything else was just meh Hydrocity.

Flying Battery Zones will be remembered with introducing garbage and bad weather effects. I would happily skip these.

Lava Reef Zone felt bland. It felt like it was there just to increase the quantity of zones.
Xenial Jesse Sep 2, 2017 @ 6:09am 
I really agree with most of that. Press Garden was disappointing to discover, especially because it was the first non-spoilt zone I got to see. Finally something new, and it felt really uninspired gimmicks/design-wise. Yeah, "fangame" really did come to mind. It doesn't look that great either imo.

In terms of looks and design, MSZ and SOZ both blow it away, fueling the fire further.


The only opinion I really differ on is FBZ. I was quite impressed. Speaking of weather effects, I thought the pollution in OOZ was really lame and cheap. Unlike Sandopolis with its cool darkness, you can't run around OOZ without hitting switches; it just ends up looking bad all the time.
atro city Sep 2, 2017 @ 6:13am 
For me it's a close pick between Hydrocity and Stardust Speedway. Hydrocity sticks so closely to its original formula that it feels like there was no purpose to include it when you could just play the Sonic 3 version. Stardust Speedway is the most irritating level to play in my opinion. Maze-like design, springs everywhere that send you backwards, and the level itself is so visually busy that sometimes I'll get hit by something I don't even see. Also, while the Metal Sonic boss was a cool idea, the final part is impossible to lose because the spike wall keeps your lost rings in one spot for easy collection.
Last edited by atro city; Sep 2, 2017 @ 6:26am
supersonic2233 Sep 2, 2017 @ 6:17am 
prob TMZ, it doesnt feel much like a "Final zone" to me, it gives a more "Eggman is hitler" feel. and its bouncy, you can try running fast but you will prob end up crushed by the one and only moving platform part
Kude Sep 2, 2017 @ 10:22am 
Originally posted by Nighty:
Oil Ocean Act 2 gives me sandopolis flashbacks and the Boss is tidious and hard, takes some time to beat unless you have the fireshield with you.
The Oil Ocean boss is easy you can use the same tricks on this boss as you could on the orignal version of Oil Ocean
Scrapjack Sep 2, 2017 @ 10:23am 
The oil ocean boss is super easy because you can score like. Five or six hits on him when he appears for the first time. He's a total chump.
Senpai Sep 2, 2017 @ 10:40am 
I'd say Oil Ocean, but honestly I'm going with Lava Reef.

MindfulOcean Sep 3, 2017 @ 1:08am 
I'm changing my answer to Titanic Monarch. I'm convinced the stage has no redeeming qualities, and it is WAY too long.
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Date Posted: Sep 1, 2017 @ 7:28pm
Posts: 187