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Zgłoś problem z tłumaczeniem
now you can change which ability you want.
The way the skill styles work is like this:
S3&K, Sonic special skill was the Insta-Shield, done by pressing jump while in the air.
S-CD, Sonic could run even faster than a regular spindash by holding up, and rapidly tapping the jump button.
Mania, Sonic can achieve almost instantly peel out into a spin-dash. Done by holding down and a jump button while airborn until you hit the ground.
Long story short, I feel like the fact these skills are locked away from 'Save Game' mode, and not innately available to Sonic is kind of dumb.
Oh man I can't wait to get that option. I miss that ability so much. It's really helpful for hitting awkward item boxes, or hitting enemies from outside their tricky hitboxes (like those blue worms that have electricity rings around them)
Anyhow, I hope that the unlockable abilities someday become part of the vanilla experience.
Long story short, I feel like the fact these skills are locked away from 'Save Game' mode, and not innately available to Sonic is kind of dumb. [/quote]
I agree.
Drop dash works quite well for speed. But only if you remember about it.
It's insanely useful when used properly. All the Launch Base Zone bosses, particularly, become vastly easier with the insta-shield.
Partly obviously because it makes you briefly invulnerable, meaning you don't have to worry about spikes or other obstacles at the point of impact. But mostly because it slightly enlarges your hitbox, allowing you to score hits from further away - this reduces the amount of time you're in a dangerous position. Both those factors are extremely useful against Sonic 3's final boss.
It's also *extremely* difficult to nail Launch Base's orbinaut badniks without insta-shield, and there are numerous other enemies throughout S3&K (eg. Death Egg's chainspike badnik) that it makes a lot easier or less risky to take out.