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Colours added the Wisps, which is a step forward because it's adding something new. How did it go backwards? It made 90% of the game 2D, with the actual 3D sections feeling like just a fatter 2D section.
Lost World added parkour. Step forward! It also made Sonic play more like Classic Sonic and bring back Flickies, along with nothing but classic enemies. Step backwards...
Mania is a new 2D Sonic game with a ton of new stages that we've never seen Sonic go through, along with a new ability: the drop dash. Step foward! 60% of the stages are stages we've already played in, despite not being the official 25th anniversay game (Forces is the 25th anniversary title). Step backwards...
Forces has Eggman concour 99% of the world with Sonic, his friends, G.U.N, and a custom character helping to take back the world. Step forward! It has Classic Sonic. Step backwards...
See what I mean? We can't let Sonic Team pander to nostalgia anymore, it can only go on for so long before it just becomes a staple in the series instead of a little treat for the fans.
Look, I'm sure Mania is fantastic and I'll be picking both it and Forces up when it launches, but I just want Sega to stop pandering to our childhoods and just move forward, it's getting tiring now. I'm done with returing stages, I'm done with old Sonic meeting new Sonic, I'm done with the flood of nostalgia bait that Sega flooded us with on the 25th anniversary and just ask one simple thing: Make a game that pushes forward, not brings us back, and (if you're going to use it) use nostalgia as a bonus and not as a crutch.
I'm fine with Mania 2, but please Sega, just make it have nostalgia as a little treat for being a fan of the game and catching the reference instead of making it the crutch to sell your game.
I may seem like I hate Mania but I don't, I love the Sonic series and just don't like the direction it's heading, and I'm sure people agree with me.
But now that they have, I hope they work on something new involving Classic sonic.
I can understand Sega taking the direction they are because they are playing it safe. Everytime Sega has taken a new direction, people hated it, or in the case of colors, not very many people heard of it or played it.
Generations worked, people loved Classic Sonic and Modern Sonic on Rails. So now we've got a solid push on a Retro Sonic and if anything, Sonic Forces is what looks like "Generations 2", having both generations of sonic to play stages in both new and old styles with 3d and 2d perspectives for controls...
I'm sure whatever comes next from Sonic Team or Sega's money put into Sonic again will be something different again. Likely another take on trying to appeal to the Mario audience like Lost World and Sonic Boom kind-of were.
Personally, I'd just like to see them port over the rest of the Sonic library to Steam, considering how many games we have already here, but we're still missing games like Shadow the Hedgehog, Unleashed, Colors, Sonic Boom, The Sonic Advance series, Sonic the Fighters, Sonic Riders, etc. etc.
I already know that I enjoyed Shadow a lot, the rest I would like to have just to be able to have again or check out if I haven't played them.
I would also like to see a Sonic Mania 2, or rather just the continuation of Retro Sonic as well, though I would also prefer all original levels as well (I was hoping this would have more original levels to be honest.)
Just keep in mind that Sega has more than just Sonic Team and they tend to get different people to work on different types of games for the franchise. Whitehead is a pretty solid developer for Retro stuff. Sonic Team does what they think they need to, and I like that they still branch out to try new stuff sometimes. Every now and then you've got other third party developers to mix things up.
Forces seems (as of right now on the 14th of Aug. 2017) to contain more original stages than Mania.
That, and Classic, Modern, and Avatar seem to have their own stories like Sonic Adventure instead of having both Classic and Modern exploring the story at the same time like Generations.
Which makes me wonder... will Forces be the first game since Sonic 06 to have a "true ending" mode...?
My main worry is that, regardless of the relative successes of Mania and Forces, the two eras will never find a middle ground, continuing to run their separate paths with only their own characteristics in tow. And if one game ends up dominating the other, we could be stuck with mostly that era's game style for the foreseeable future. In any case, the series looks to end up becoming so constrained by its own rules that it'll soon be unable to evolve and eventually atrophy. I sort of wish that Mania and Forces didn't exist—not as they are, anyway. I mean, even though I'm not a fan of most of Forces's ideas, I can at least certainly get behind the "Eggman's all but won" plot. If Sonic Team had even one neuron and the game's other ideas were more agreeable, actually taking from the Classic games and evolving to fit the third dimension, plus a handful of non-Classic elements whether old or new, all while managing to play well, Mania would have considerably less reason to exist, though it would still be nice to have it as a bonus. (And for purists like moi, go ahead and throw in a Classic/Modern character look toggle a la the Lucasfilm Games/Lucasarts adventure remasters or the HD editions of Street Fighter II, 'cause why not? :<P)
There are quite possibly 4-dimensional beings of some kind living right among us that we cannot see or understand. Even if they were to come into view in our world........we would only see a 3-dimensional representation of what they actually look like as it is physically impossible for us to comprehend it.
Imagine a sphere being put into a 2-dimensional videogame. The sphere could be put in, but it will not look like a sphere inside the 2-dimensional world. It will merely look like a 2-dimensional circle. Fascinating.
But stop making Modern games, just stop