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I'm a Unity dev, and I'd love to help you get this into Unity. This is amazing and will change how VR games are made! :D
I'm continuing to work on the fine tuning of the walk-in-place system based off user suggestions. I think I just cleared a big hump in the way that the direction was been set (wasn't as robust as ideal given the wide variance of movement styles). If you have any specific suggestions for improvements, I'd love to hear them!
It was walk in place? I will have to look into that.
Was about to suggest VRTK as it does have a nice climbing system and so on. I really enjoyed climbing that big robot in this game... or VR demo or whatever you call it.
I have only used the sliding movement so far, and the climbing movement, but the COATS system or whatever its called sure seem interesting.