Freedom Locomotion VR

Freedom Locomotion VR

Huxley288 Mar 13, 2017 @ 12:41pm
Please sell this on the Unity Asset Store!
Your locomotion method is amazing!

I think you should definitely sell it on the Unity Asset Store because this needs to be a standard for VR games!
< >
Showing 1-8 of 8 comments
Zaptruder  [developer] Mar 13, 2017 @ 6:43pm 
Thanks for the compliment! I do plan on getting it up on both the Unreal and Unity stores - but it won't be an immediate process, as I'm a solo developer that's yet to learn Unity. But if I can get help from other devs and get it done quicker, then I'm down to do that too.
WarPigeon Mar 13, 2017 @ 9:06pm 
OOC is Unreal's VR integration as simple as Unity's is? I'm just a hobbyist and I got VR working in Unity in 15 minutes with no prior experience. If Unreal is just as easy then maybe I'll give that engine a try, too.
VanDerGroot Mar 14, 2017 @ 6:36pm 
Originally posted by Zaptruder:
Thanks for the compliment! I do plan on getting it up on both the Unreal and Unity stores - but it won't be an immediate process, as I'm a solo developer that's yet to learn Unity. But if I can get help from other devs and get it done quicker, then I'm down to do that too.

I'm a Unity dev, and I'd love to help you get this into Unity. This is amazing and will change how VR games are made! :D
LilithLeftEden Mar 15, 2017 @ 4:09pm 
If you won't be releasing this now, have you thought about open sourcing it? That might encourage devs to contribute.
Huxley288 Mar 16, 2017 @ 11:07am 
I'm also a Unity Dev and would be happy to help! :)
Syrsly Mar 20, 2017 @ 6:29pm 
VRTK already has some similar systems available to Unity VR devs. It has climbing, walk-in-place, and so on. I actually prefer VRTK's walk-in-place.
Zaptruder  [developer] Mar 20, 2017 @ 9:22pm 
Originally posted by Syrsly:
VRTK already has some similar systems available to Unity VR devs. It has climbing, walk-in-place, and so on. I actually prefer VRTK's walk-in-place.

I'm continuing to work on the fine tuning of the walk-in-place system based off user suggestions. I think I just cleared a big hump in the way that the direction was been set (wasn't as robust as ideal given the wide variance of movement styles). If you have any specific suggestions for improvements, I'd love to hear them!
Caldor Aug 27, 2017 @ 4:38pm 
Originally posted by TapSkill:
VRTK already has some similar systems available to Unity VR devs. It has climbing, walk-in-place, and so on. I actually prefer VRTK's walk-in-place.

It was walk in place? I will have to look into that.

Was about to suggest VRTK as it does have a nice climbing system and so on. I really enjoyed climbing that big robot in this game... or VR demo or whatever you call it.

I have only used the sliding movement so far, and the climbing movement, but the COATS system or whatever its called sure seem interesting.
< >
Showing 1-8 of 8 comments
Per page: 1530 50