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it's co-developed by richard garfield.
'nuff said.
Gwent is the fairest, but its whole gameplay doesn't really click with me. Just feels like blackjack on steroids.
Artifact, while not F2P friendly, lets me just skip the crap and not have me worry if I got the daily gold I desperately need. I can just hop in on weekends and run a gauntlet or two.
who is richard garfield?
Gwent has some really amazing art (it has the best foil cards of any card game I've every seen hands down) and a lot of work has clearly gone into it, but I just don't like gwent as a game.
My current go to card game is Eternal. I really dig the mechanics and it's the only F2P card game I've ever played that lived up to the promise of you not having to pay to be competive. If artifact is as fun as it looks I have no problem paying into it too.
back when I played it guarenteed you a legend after 40 packs. Artifact having atleast 1 rare per pack should do a lot to fix one of the biggest problems I had with hearthstone.
If you are a true 'free' F2P players, Gwent is far and away the most generous CCG. Just don't open any kegs until after the first time you hit level 60 so you double your rares per keg (pack). I recommend just using ore to play Arena matches to both learn the game as well as level up to 60 that first time.
If Hearthstone gets 'fixed', it's easily the most casual friendly. I should explain that...
Hearthstone matches are quick because the game is attackers-choice (ie. the attack decides to attack minions or face). This makes it much easier and faster to play. The decks are also only 30 cards and there is so much RNG in the game that generally the difference between a casual homebrew deck and a tier 1 meta deck is only 5-10% win rate. I say normally because there is so much RNG paired with so many extra strong cards that make card draw more important than player skill that practically all of the pro players are complaining and even the non-pro players are finding things pretty stale since the cards that matter haven't changed in two years.
MtG:Arena is a ripoff. Technically, it's free. But if you think Hearthstone is stingy, you haven't seen anything compare to MTGA. Worse, because Wizard's apparently thinks it's okay to sell packs of cards that might end up giving you zero cards (5th copies of cards just disappear into the nether and become a tiny smidge of progress to a hidden vault opening that will net you exactly 1 wildcard you care about and a few you don't). But if you love Magic and don't mind grinding, go for it.
Artifact looks like it'll be fun and far deeper gameplay than the other card games. Not just the 3 lanes, but the entire idea of the store, initiative gameplay, color limits, etc. This kinda worries me in that it might not be very newbie friendly and that's usually a very bad thing in a card game. But I'm cautiously optimistic.
Why other games are bad:
HS - too much random, not enough competition, power creeping, viable F2P options removed, regular nerfes to make new sets more appealing and such ♥♥♥♥. It was good in 2104, but worse and worse every year after.
Gwent - they basically took all good things their game had in close/open beta and dumped it into trash bin. They even decreased lanes count to make easier porting to mobiles. But completely lost whole idea, Gwent in Witcher 3 is more fun then what they did. I can't say they spoiled the game instantly, they 'fixed' it patch after patch, and then killed it with 'release' changes, now it's unplayable. At least it was really fun to play last year, now the game is dead for me.
TES:L - same Hearthstone but with 2 lanes, I don't think 2 lanes are better then 1 and the game is quite bland overall, nothing special.
MtG - last game I liked was Microprose Shandalar and it was really good back in days. After that I tried new versions they had released and they all were utter ♥♥♥♥. Didn't try MtG: Arena though, don't like they didn't release it in Steam, if something is not in Steam - it's not exist for me.
Shadowverse - didn't play as well, visual style is not appealing to me.
Artifact - too complicated and too expensive. Don't like you can't see whole board and how you play line after line, seems too boring for me, also colors and how they affect spells you can play. All thing are too complicated and it's not complexity I like. I like games with simple rules but with deep opportunities to combos. This game seems quite opposite. And price on top of it, may be I would try it for free, but to pay money to try something you don't impressed already is definitely not an option.
Only my opinion ofc.
And as for Artifact I watched streams, tournament, read about rules, and it doesn't seem fun for me. No wow-feeling this time. Just another card game with complicated rules and $20 price, nothing special, nothing to impress me in 2018.
"complicated rules", you have not tried it.
anyway its your turn to buy or not to buy this game