Balthazar's Dream

Balthazar's Dream

View Stats:
Bug: Finishing gravity-reversal level doesn't unlock "Crazy dog" achievement
1) "Crazy dog: level one!" achievement doesn't unlock

I've finished the new level multiple times, have tried doing the switches in different orders, and have even finished it without using any checkpoints... but the "Crazy dog: level one!" achievement still doesn't unlock. =/

I did notice that the "Congratulations" message at the end never goes away, so if the achievement unlock is programmed to trigger after the message, maybe it should be moved to trigger upon reaching the fridge (i.e. before the congratulations message), instead. ^^


Other bugs related to the new level:

2) Bonus level select is off-screen in 16:10 resolution: In 16:10 (1280x800), the left and right sides of the screen are cut off, so on the Main Menu, the bonus level select icon is actually off-screen! You can still see the sparkles, though, so if you click the very left edge of the screen, you can still select the bonus level... but it'd be nice if the icon was fully visible, like it is in 16:9 resolution (1280x720).

3) Always facing right: In the bonus level, whenever Balthazar stands still, he faces the right side of the screen. He doesn't move to the right, so it's not a huge inconvenience... but this does mean you have to actively move to the left if you want to place/throw the ball to the left (like in the cat hallway), instead of the right.
- This bug happens only in the bonus level. It doesn't happen in the main game.
- This bug happens both on keyboard (with no controller plugged in) and on an XB360 controller. I'm running the game on Windows 7.
Last edited by Cavalcadence; Jul 7, 2017 @ 2:21pm
Originally posted by psilocybegames:
Ok guys here's the deal. I'm really overworked right now with the release of Artificer. But after I release the game in May and spend a month bugfixing I'll revisit Balthazar to fix this and improve performance. I know it's a long wait but I'm just one dev so please understand.
< >
Showing 1-6 of 6 comments
psilocybegames  [developer] Jul 7, 2017 @ 3:41pm 
Hello Cavalcadence!

Thank you so much for this! I'll check the bugs ASAP! I'll introduce a secret code in the next build for you to get the crazy level achievement. Was it hard by the way?
Cavalcadence Jul 8, 2017 @ 11:42am 
Originally posted by psilocybegames:
Was it hard by the way?
Figuring out how to get to the section with the stick took a little while to figure out, but the rest seemed relatively straightforward (after learning where all the hazards were). ^^

Originally posted by psilocybegames:
I'll introduce a secret code in the next build for you to get the crazy level achievement
No need for a code. The level's not too long, once you know what you're doing, so once the achievement's fixed, I can just play through it again.


Oh, while on the subject of Achievements, for the "Lost? Found!" achievement, not picking up the map is a requirement, right? (my first time through the maze, I picked up the map, and didn't get the achievement... but my second time through, I didn't pick it up, and got the achievement at the end of the maze)

If so, "without picking up the map" (or something similar) should probably be mentioned in the achievement description. ^^
psilocybegames  [developer] Jul 9, 2017 @ 7:39am 
You should get Lost and Found after going through the maze, regardless of whether you took the map or not. The achievement wasn't coded until the last update so probably that's the case. I'll look into the script anyways :)
Cavalcadence Jul 9, 2017 @ 12:13pm 
Originally posted by psilocybegames:
You should get Lost and Found after going through the maze, regardless of whether you took the map or not.
Hmm, I'm positive I've seen at least one or two other people who had "The hero we need!" (Complete the game) but didn't have "Lost? Found!"...

Originally posted by psilocybegames:
The achievement wasn't coded until the last update
Ah, were the "Lost? Found!" unlock conditions added at the same time as the Bonus Level? (other achievements were active previously, so I thought all of them were) I don't remember if I finished the maze before or after the Bonus Level was added, but if it was before, then that would explain it.

Originally posted by psilocybegames:
I'll look into the script anyways :)
Probably a good idea, just to make sure it's not something that will affect new players. ^^
Last edited by Cavalcadence; Jul 9, 2017 @ 12:28pm
LeLobster Feb 29, 2020 @ 9:27am 
Ive tried it on the Linux build and several of the Windows builds
(4420902273324993248, 4181413686423475676 and 7768908873897932779)
Bonus level doesnt even load on build 783386158665523704
but this achievement is broken on all of them.
Last edited by LeLobster; Feb 29, 2020 @ 9:55am
The author of this thread has indicated that this post answers the original topic.
psilocybegames  [developer] Apr 10, 2020 @ 9:07am 
Ok guys here's the deal. I'm really overworked right now with the release of Artificer. But after I release the game in May and spend a month bugfixing I'll revisit Balthazar to fix this and improve performance. I know it's a long wait but I'm just one dev so please understand.
< >
Showing 1-6 of 6 comments
Per page: 1530 50