The End Is Nigh

The End Is Nigh

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TylerGlaiel  [developer] Jul 21, 2017 @ 3:16pm
Crash issue progress
ok I think all opengl 3 crash issues have been fixed

I wasn't able to get opengl 2.0 fallbacks working unfortunately (after buying multiple low spec pcs on amazon and newegg to try and find one that only supported opengl 2.0). If you were waiting on a fix for this please request a refund. Sorry
Last edited by TylerGlaiel; Aug 5, 2017 @ 12:15pm
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Showing 1-15 of 98 comments
☭iNZⒶNE☭ Jul 21, 2017 @ 3:21pm 
Here's what happens for me: I open the game, I immediately get a white screen and "The End is Nigh stops working" pops up. Sometimes the popup comes up before, but I don't even get a loading screen. It's just a white screen. Then I close out of the popup and the game closes.
TylerGlaiel  [developer] Jul 21, 2017 @ 3:23pm 
does it make a debug log? can i get system specs also?
☭iNZⒶNE☭ Jul 21, 2017 @ 3:26pm 
Here's the debug log:

message: [category: class glaiel::EndApplication; file: ..\..\..\..\Engine\code\engine\Startup\Application.cpp; function: glaiel::ApplicationBase::openWindow; line: 175;timestamp: 2017-07-21-18-21-49; ] GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
☭iNZⒶNE☭ Jul 21, 2017 @ 3:27pm 
And here are my specs:

-Windows 7 Pro 64-bit
-Intel Core 2 Duo CPU E6750 @ 2.66GHz 2.67GHz
-4 GB RAM
-Intel Q45/Q43 Express Chipset
José Esperma Jul 21, 2017 @ 3:48pm 
what happens to me is:
-Whenever the game updates I start it, Ash's face appears, then crashes
-From them, the same thing happens, but it always shows a three or a nuclear mushroom
-Notice that the "Loading" word moves for a few secs

my settings are:
Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i3 350M @ 2.27GHz 60 °C
Tecnologia Arrandale 32nm
RAM
4,00GB Dual-Channel DDR3 @ 532 Mhz (7-7-7-20)
Mother Board
Sony Corporation VAIO (N/A) 62 °C
Gráficos
Generic PnP Monitor (1366x768@60Hz)
Intel HD Graphics (Sony)
Storage
298GB TOSHIBA MK3265GSX (SATA) 34 °C
Optic Drivers
MATSHITA DVD-RAM UJ890AS
Áudio
Dispositivo de High Definition Audio

and the debug says this:
message: [category: class glaiel::EndApplication; file: ..\..\..\..\Engine\code\engine\Startup\Application.cpp; function: glaiel::ApplicationBase::openWindow; line: 175;timestamp: 2017-07-21-17-04-54; ] GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
Last edited by José Esperma; Jul 21, 2017 @ 3:51pm
TylerGlaiel  [developer] Jul 21, 2017 @ 3:53pm 
I just put a new build up that logs a few more potential errors into debug.log, can you update and run it again and send me the log? Use pastebin.com for the logs so it doesnt crows up the posts here
José Esperma Jul 21, 2017 @ 3:55pm 
Originally posted by Glaiel:
I just put a new build up that logs a few more potential errors into debug.log, can you update and run it again and send me the log? Use pastebin.com for the logs so it doesnt crows up the posts here
gonna be afk for almost 2 hours, gonna say what happens when i come back
Kaos126 Jul 21, 2017 @ 4:10pm 
When i select a save file to star a new game, the game crash, yeah i hear music on the title screen.

-Intel(R) HD Graphics
-Intel(R) Pentium(R) CPU B960 @ 2.20GHz (2 CPUs) 2.2GHz
-4 GB RAM
-Windows 7 Ultimate 64 bits

https://pastebin.com/6Ur8QNaH
TylerGlaiel  [developer] Jul 21, 2017 @ 4:11pm 
does it crash the moment you select the file or does the screen fade out first?
Kaos126 Jul 21, 2017 @ 4:17pm 
Originally posted by Glaiel:
does it crash the moment you select the file or does the screen fade out first?
The screen turns black, like it would going to start the game, but suddenly the music disappear and the end is nigh stop working.
☭iNZⒶNE☭ Jul 21, 2017 @ 4:19pm 
Alright, this definitely looks different than the previous log. https://pastebin.com/JDXpczY2

Thanks for being patient with these weird problems by the way

EDIT: Ah whoops, didn't mean to post the link twice.
Last edited by ☭iNZⒶNE☭; Jul 21, 2017 @ 4:26pm
TylerGlaiel  [developer] Jul 21, 2017 @ 4:30pm 
can you upload your settings.txt also? or at least the stuff at the top of it (before all the control bindings)
MayBeHer0 Jul 21, 2017 @ 4:39pm 
My case is: I'm loading the game, I see the main menu, hear music, everything is fine. I'm heading to save file menu, clicking any of them, the sound resembling a child plays (I thought this was intentional, maybe i'm wrong), the screen fades to black, for some time I can hear rain ambience from the main menu, then it suddenly cuts off and an error message pops up, "The End Is Nigh has stopped working...". Once when the game kinda froze, I heard intro levels theme for a bit mixed with still playing main menu theme, but this cut off as well.
I'd load my debug.log, but it's a bit lengthy and I don't know what part is important, if I delete the file before loading the game, will it be generated fresh?

also just a question tho - how exactly a sound problem can crash a game?
☭iNZⒶNE☭ Jul 21, 2017 @ 4:40pm 
Originally posted by Glaiel:
can you upload your settings.txt also? or at least the stuff at the top of it (before all the control bindings)
Where would settings.txt be? I'm not seeing it.
TylerGlaiel  [developer] Jul 21, 2017 @ 4:41pm 
settings.txt should be right next to the exe
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