Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Interest Level and Favor are not useless, they're the foundation of the Amity formulae, but you're right in the sense that it doesn't really matter in the grand scheme of things.
As for the combo attribute: The wording is not super clear on what it means, but you'll notice a small blue arrow that goes from that node to the node where the "combo" will take effect. What games calls "turns", it means nodes in the graph.
For example, talking to Eileen about Clorince:
Next combo effect: After 3 turns, Interest Level will be increased by 3 for 4 turns
This means that 3 nodes after conversation hits Clorince, calculation for Interest Level will have additional +3 in the equations. This will be applied to 4 nodes. You can see these numbers when you hover your mouse over those nodes. Obviously, if it says after 5 turns and you put it in the end, this will not do anything as there are not enough nodes left. So it makes sense to try and put these in the beginning so you can reap full benefits if it goes through. Apparently they can also have negative effects, or they did at least, but I can't remember a single time I've seen this recently. Combo only gets applied if the node that will produce the combo sparked successfully.
There's also a question of your zodiac sign, but I have never given it too much thought. I do make a point to have my characters have different signs, but that's more roleplaying than anything else. I believe we don't have the exact formulae for amity calculation, so it's hard to say how much the Zodiac sign contributes, but it's not enough to stress over for sure.
When in doubt: Greet
You also say: "Interest Level and Favor are not useless, they're the foundation of the Amity formulae, but you're right in the sense that it doesn't really matter in the grand scheme of things."
But you do not explain why they're not useless, do you? I presume from your coment you looked at my picture and that you're asserting one of the fields I said is useless (or worse misleading) is not useless, but you do not explain why you disagree. I assert only three fields matter in the mini-game for knowing what NPCs in the wheel to pick, and you have not offered a reason you disagree.
As for combo cards, are you aware that all the combos do not generate favor? It's always better to pick a card that adds 20 or 30 favor than to pick a combo box which adds no favor. Worse to your assertion, if you need to gain 90 or 140 favor to win, there's absolutely no chance you can achieve that picking a combo card. It's always better to pick something that adds favor over picking a combo card.
Finally, you bring up zodiac but are not explaining what that has to do with the mini-game.
But truly the worst advice you're giving new players ion how to play the mini-game is telling them not to play the mini-game :(