Black Desert

Black Desert

Tsel13 Jan 14, 2023 @ 4:29pm
CombatXP, Level 62 and Higher
When one reaches level 62 the combatXP given is drastically diminished.
01) I know that partying up and grinding in group zones give better CombatXP.
02) I know Red Battlefield gives better combatXP.

Soloing, are there other things one can do, places to grind, to improve the combatXP gains at level 62 and higher?
Last edited by Tsel13; Jan 14, 2023 @ 5:26pm
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Showing 1-15 of 25 comments
Maconijnr Jan 14, 2023 @ 5:54pm 
elvia realms/atoraxxion/hysteria or any high ap grind zone still takes an age though lol you need to stack as many combat xp buffs as you can, a lot of players use the training dummies and just AFK overnight it that can gain you a few percent a night but again it's hrs to reward ratio is really bad lol
Drandok Jan 14, 2023 @ 6:02pm 
Originally posted by Tsel13:
When one reaches level 62 the combatXP given is drastically diminished.
01) I know that partying up and grinding in group zones give better CombatXP.
02) I know Red Battlefield gives better combatXP.

Soloing, are there other things one can do, places to grind, to improve the combatXP gains at level 62 and higher?

Upper Sycria is one of the more efficient low-ap spots from what I have heard, haven't tested myself but a few sources (like duodecil) say it's better than Miru
Orc Camp/Bloody are the best go-to that require mid-tier gear to be efficient
Gyfins is your high end powerhouse (Lower)

In terms of group grinds, most of them are actually quite bad for 62+ exp at the moment with Gyfin upper and mirumok being really the only worthwhile sources of exp for 62+, but even at that it is better to go to bloody or orcs until you are strong enough for Gyfins.

Good rates for exp at 62-63 grinds are 3-6% an hour
Good rates for 63-64 are 2% an hour
Good rates for 64-65 (and 66) are as close to 1% as you can get
65-66 as far as I can tell so far is the same amount as 64-65.

Spoken as a level 65 Dark Knight player. GL out there!

Also I apologize if another spot has escaped my notice, I really haven't been to a lot of the lower ap zones in a long time, but as far as I know those are best-in-slot grinds depending on ap values.
Last edited by Drandok; Jan 14, 2023 @ 6:05pm
Tsel13 Jan 14, 2023 @ 6:09pm 
My Tamer is 277 / 280 / 323, I finally hit level 62 is why I asked the question.
So, my gear is okay to do Bloody or Orcs?

GrumpyGreen shows a 340 DP requirement for Bloody and Orcs, but that is probably, in reality, a 352 DP requirement.
The reason why I ask the question here is because most posted information is too low.
The areas actually need higher AP/DP to grind them efficiently.
Last edited by Tsel13; Jan 14, 2023 @ 6:27pm
Drandok Jan 14, 2023 @ 7:09pm 
Originally posted by Tsel13:
My Tamer is 277 / 280 / 323, I finally hit level 62 is why I asked the question.
So, my gear is okay to do Bloody or Orcs?

GrumpyGreen shows a 340 DP requirement for Bloody and Orcs, but that is probably, in reality, a 352 DP requirement.
The reason why I ask the question here is because most posted information is too low.
The areas actually need higher AP/DP to grind them efficiently.


281/341 is fine for any class at orcs, provided you have good understanding of your protections and/or adamantines to prevent chain stuns. That being said, 346 is comfort, 341 is manageable. Now at Bloody that changes dramatically. Bloody you want at least two or even three more brackets in dp because of the boss that spawns, otherwise you might die to him. But without him (and he is fairly rare), you'd be fine at 346 with a stun or two every once and a while getting you fairly low. 352 You will never die at either spot with proper rotations, but bloody is a much harder zone in my experience.
Last edited by Drandok; Jan 14, 2023 @ 7:12pm
imemilyig Jan 14, 2023 @ 7:14pm 
I was just in the 341 DP bracket at orcs, and it's perfectly reasonable. You will die if you get stunned repeatedly. As a Tamer at that DP, I would recommend three spots for you until you reach 341 for orcs. Kratuga, Abyssal Sycaria and Mirumok. They all provide decent silver p/h around 400mil each with average numbers. Get 341, and 281 then go try out Orcs :)

Edit: I forgot you were asking about XP, Mirumok is your best bet to get to level 62
Last edited by imemilyig; Jan 14, 2023 @ 7:17pm
Drandok Jan 14, 2023 @ 7:16pm 
Originally posted by imemilyig:
I was just in the 341 DP bracket at orcs, and it's perfectly reasonable. You will die if you get stunned repeatedly. As a Tamer at that DP, I would recommend three spots for you until you reach 341 for orcs. Kratuga, Abyssal Sycaria and Mirumok. They all provide decent silver p/h around 400mil each with average numbers. Get 341, and 281 then go try out Orcs :)


The only thing to note about sycria is that there are a lot of 700+ gs players here that will dfs you, so you may have to occasionally swap servers due to ubergeared players stomping into your rot and oneshotting you, but usually they are polite and do dfs. It's also hard to grind at krat and sycria during drop rate events due to congestion, but if you can get a spot the zones are worth it at your ap for sure. Best money by a long shot till Orcs/bloody.




A note I should have made in my original post, all of the zones being mentioned here are practice-reliant, meaning that if you just grind there for an hour and quit once a year, you won't see as much money as you could. For any zones that require combos, you will need a lot of practice to get good numbers, but if you put time and effort into it, you can and will exceed garmoth's stats for the spot. Don't get discouraged about your numbers as you learn, some zones can take dozens or even hundreds of hours to refine. Just understand the strat your class has for dealing damage and hone it, a lot. Wait until you see the money you make after a week at Orcs, versus your first week. :)
Last edited by Drandok; Jan 14, 2023 @ 7:21pm
2 tay 3 súng Jan 14, 2023 @ 8:15pm 
Originally posted by Tsel13:
My Tamer is 277 / 280 / 323, I finally hit level 62 is why I asked the question.
So, my gear is okay to do Bloody or Orcs?

GrumpyGreen shows a 340 DP requirement for Bloody and Orcs, but that is probably, in reality, a 352 DP requirement.

The reason why I ask the question here is because most posted information is too low.
The areas actually need higher AP/DP to grind them efficiently.
Lvl 62 is enough for most zones without getting acc penalty.

Just focus on improving your gears at this point, and I would recommend avoiding Bloody and Orcs as geared players won't let you grind in peace.

Not to mention, your gear won't be efficient enough at those two spots, they are the 2 strongest spots in Serendia Elvia.

Swamp Fogans and Nagas will be better for you with less gear requirement, and they also yield decent number of shards per hour. Swamp Nagas also has good combat EXP too.
Last edited by 2 tay 3 súng; Jan 14, 2023 @ 8:17pm
Drandok Jan 14, 2023 @ 10:51pm 
Originally posted by 2 tay 3 súng:
Originally posted by Tsel13:
My Tamer is 277 / 280 / 323, I finally hit level 62 is why I asked the question.
So, my gear is okay to do Bloody or Orcs?

GrumpyGreen shows a 340 DP requirement for Bloody and Orcs, but that is probably, in reality, a 352 DP requirement.

The reason why I ask the question here is because most posted information is too low.
The areas actually need higher AP/DP to grind them efficiently.
Lvl 62 is enough for most zones without getting acc penalty.

Just focus on improving your gears at this point, and I would recommend avoiding Bloody and Orcs as geared players won't let you grind in peace.

Not to mention, your gear won't be efficient enough at those two spots, they are the 2 strongest spots in Serendia Elvia.

Swamp Fogans and Nagas will be better for you with less gear requirement, and they also yield decent number of shards per hour. Swamp Nagas also has good combat EXP too.


Nagas and fogans are good, but the silver/hr is absolutely inferior to agris kratuga or droprate sycria, and as far as nagas goes, you'll get absolutely deleted at that dp bracket unless you have forward guards, and even at that the poison will massively hurt your hp. Geared players will mess with you anywhere you go, and as far as elvia is concerned after the server change, you'll easily find of of the less optimal rotations open at any given time on at least one server unless there's an agris coin event. The reality of it is that unless you're at orcs or bloody, krat and syc give way better numbers for the effort, fogans is literally less than all of the above by a rather large margin (Krat is rng so not as reliable, but syc is super reliable money, and even better with rng). Please do yourself a favor and never go to fogans unless you need cups, because you'll get better money with the gear used to farm it elsewhere. Nagas is a different case, and is actually quite good depending on your rng, but it has the same dp requirements as sycria, which again is sadly just better. TLDR: Non orcs/bloody elvia is kinda bad at the moment compared to other alternatives for gearscore, if it wasn't I'd wholeheartedly recommend them as they are quite pretty and fun. But if you're not able to grind orcs and you're 62 you need gear, not exp to progress. I had the same issue when I first started playing where I went and focused on levels rather than money and it wasn't the best idea. You'll get all the hours of exp you'll miss out on at gyfins in just a day or two once you get to it. FYI, the accuracy comment is very correct, and you should be at level 62 to grind most elvia spots as the debuff to your hitrate is actually really buns, but stick with sycria until orcs is an option. If your dp feels too low for sycria (which it kinda is atm), then stick with krat until it is.


Also there are 730 gs players that farm noobs at pollys forest all day long, the only reason I mentioned sycria is because aside from gyfins and hexe, it's the best money in the game atm, so it's congested. Don't let the possibility of pvp bother you, you'll get griefed anywhere you go, so you might as well go big.
Last edited by Drandok; Jan 14, 2023 @ 10:52pm
2 tay 3 súng Jan 15, 2023 @ 12:11am 
Originally posted by Drandok:
Originally posted by 2 tay 3 súng:
Lvl 62 is enough for most zones without getting acc penalty.

Just focus on improving your gears at this point, and I would recommend avoiding Bloody and Orcs as geared players won't let you grind in peace.

Not to mention, your gear won't be efficient enough at those two spots, they are the 2 strongest spots in Serendia Elvia.

Swamp Fogans and Nagas will be better for you with less gear requirement, and they also yield decent number of shards per hour. Swamp Nagas also has good combat EXP too.


Nagas and fogans are good, but the silver/hr is absolutely inferior to agris kratuga or droprate sycria, and as far as nagas goes, you'll get absolutely deleted at that dp bracket unless you have forward guards, and even at that the poison will massively hurt your hp. Geared players will mess with you anywhere you go, and as far as elvia is concerned after the server change, you'll easily find of of the less optimal rotations open at any given time on at least one server unless there's an agris coin event. The reality of it is that unless you're at orcs or bloody, krat and syc give way better numbers for the effort, fogans is literally less than all of the above by a rather large margin (Krat is rng so not as reliable, but syc is super reliable money, and even better with rng). Please do yourself a favor and never go to fogans unless you need cups, because you'll get better money with the gear used to farm it elsewhere. Nagas is a different case, and is actually quite good depending on your rng, but it has the same dp requirements as sycria, which again is sadly just better. TLDR: Non orcs/bloody elvia is kinda bad at the moment compared to other alternatives for gearscore, if it wasn't I'd wholeheartedly recommend them as they are quite pretty and fun. But if you're not able to grind orcs and you're 62 you need gear, not exp to progress. I had the same issue when I first started playing where I went and focused on levels rather than money and it wasn't the best idea. You'll get all the hours of exp you'll miss out on at gyfins in just a day or two once you get to it. FYI, the accuracy comment is very correct, and you should be at level 62 to grind most elvia spots as the debuff to your hitrate is actually really buns, but stick with sycria until orcs is an option. If your dp feels too low for sycria (which it kinda is atm), then stick with krat until it is.


Also there are 730 gs players that farm noobs at pollys forest all day long, the only reason I mentioned sycria is because aside from gyfins and hexe, it's the best money in the game atm, so it's congested. Don't let the possibility of pvp bother you, you'll get griefed anywhere you go, so you might as well go big.
Ngl but I also agree with these.

Valencia currently is very good with silvers for low gearscore players, and they are also less competent. Serendia Elvia is mainly for shards and cups, and they are also annoying to play (DFS, inconsistent Elvia weapon drops, low silver income, etc,...). We can easily use silver from other good spots and buy cups from the market if waiting time is no concern.

I only go to Sycr for special occasions, but gotta admit that they are quite peaceful as going there is quite a hassle. Income is better than average and comparable to Orcs though.
Tsel13 Jan 15, 2023 @ 6:34am 
Thank you to everyone for the GREAT advice.

I did Kratuga today and it DOES give good combatXP, but 323 DP is not enough DP for a Tamer to grind there comfortably. I play an Awaken Tamer and Awaken Tamers have a Block, but few Frontal Guard skills. Most of their skills are Stun. I never came close to dying or anything, but I had to be very cautious.
Used a Simple Cron Meal, Khalk Elixir, and Destruction Crystal.
Set my Fairy HP Potion at 65% and it only used 3 potions.

The funny thing is, most Kratuga advice informs to watch out for the Belloten and Elqueesh attacks, but I found them the easiest. I could 2 and 3 shot them.
The difficult monsters were the Bamole and Kimel. The Bamole being the toughest and they hit hard when they bounce. If three or more bounce at the same time, you'll be in for a world of hurt. That's why I don't think 323 DP is enough to comfortably grind at Kratuga.

In one very, very cautious hour I made 0.70 combatXP.

Now it's time to try different spots you all suggested, like Sycraia.
I need to prepare, to get my movement speed up and get +45 second water breathing.
Thank you again everyone. 😊
joj0.st4r Jan 15, 2023 @ 10:58am 
Sycraia upper and protty cave are very good spots for exp after level 62

if you did not like Kratuga
I do not think you will like lower sycria and if you have to "work" too much to kill mobs your exp/hour will be terrible
so if you want exp
upper or protty cave

you do not need to swim to sycraia btw
just swim over or go there by boat untill the text say you are over sycria
then use
escape escape
and it will teleport you to the upper sycraia vendor
Last edited by joj0.st4r; Jan 15, 2023 @ 10:58am
Drandok Jan 15, 2023 @ 11:27am 
Originally posted by Tsel13:
Thank you to everyone for the GREAT advice.

I did Kratuga today and it DOES give good combatXP, but 323 DP is not enough DP for a Tamer to grind there comfortably. I play an Awaken Tamer and Awaken Tamers have a Block, but few Frontal Guard skills. Most of their skills are Stun. I never came close to dying or anything, but I had to be very cautious.
Used a Simple Cron Meal, Khalk Elixir, and Destruction Crystal.
Set my Fairy HP Potion at 65% and it only used 3 potions.

The funny thing is, most Kratuga advice informs to watch out for the Belloten and Elqueesh attacks, but I found them the easiest. I could 2 and 3 shot them.
The difficult monsters were the Bamole and Kimel. The Bamole being the toughest and they hit hard when they bounce. If three or more bounce at the same time, you'll be in for a world of hurt. That's why I don't think 323 DP is enough to comfortably grind at Kratuga.

In one very, very cautious hour I made 0.70 combatXP.

Now it's time to try different spots you all suggested, like Sycraia.
I need to prepare, to get my movement speed up and get +45 second water breathing.
Thank you again everyone. 😊

Kratuga and Sycria are an introduction into a new phase of gameplay that requires a different mentality than previous areas. They themselves can be played in the traditional old style where you are essentially one shot grinding, but also not really. Mid-game is a very jarring experience until you get used to it that can't really be compared to early that well. It's fun, more fun than early game even, but you need to get used to it before that will really feel like the case to you. I remember my first experience with the mid-game and I was so frustrated with it that I went back to oneshot grinding for a few hundred hours and simply refused to give it the time of day, but then one of my friends encouraged me to give it a lot more effort, and so I did. That decision to give it more effort changed my outlook on the game entirely. Yes, you can always stick to the ol'reliable that never challenges you and never kills you for any reason whatsoever, but if you give that scary dungeon-like area a bit of elbow grease, you'll see progress so much faster. See I used to go off of garmoth and say 'well, this area only makes another 200m over my other grind, it's not that good for me' and end it there. Garmoth may have the correct average stats, but it accounts very little (If any at all) for class mastery. Oneshot areas and mid/late-game have a very unique difference, and that difference is: with mastery of a class, the game changes completely. With early game you can just run around and kill stuff with whatever oneshot move is the fastest, but the later grindzones don't let you get away with that. You have to figure out multiple different combos that are efficient and killing mobs back to back, as cooldowns are not low enough on most classes to simply use one combo between mobs for good trash numbers. Now at first this is going to sound like (and probably be) the most stressful experience of your bdo life. But if you push yourself through it for just a little bit, give yourself time to really learn, you will never see the game in the same light again. Give yourself time to adapt to the new playstyle and understand that at first it's going to feel impossible or just plain unfun, but that it WILL change. Look up some youtube on your class if you want ideas for combos in pve, ask other, more experienced combo players for ideas for addons and crystal setups. You'd be surprised what you're missing once you find the right person or guide.

Just my two cents, and once again I have faith that if you put your mind to it, you'll get over that hump :)
Tsel13 Jan 15, 2023 @ 1:16pm 
Originally posted by Drandok:

Kratuga and Sycria are an introduction into a new phase of gameplay that requires a different mentality than previous areas. They themselves can be played in the traditional old style where you are essentially one shot grinding, but also not really. Mid-game is a very jarring experience until you get used to it that can't really be compared to early that well. It's fun, more fun than early game even, but you need to get used to it before that will really feel like the case to you. I remember my first experience with the mid-game and I was so frustrated with it that I went back to oneshot grinding for a few hundred hours and simply refused to give it the time of day, but then one of my friends encouraged me to give it a lot more effort, and so I did. That decision to give it more effort changed my outlook on the game entirely. Yes, you can always stick to the ol'reliable that never challenges you and never kills you for any reason whatsoever, but if you give that scary dungeon-like area a bit of elbow grease, you'll see progress so much faster. See I used to go off of garmoth and say 'well, this area only makes another 200m over my other grind, it's not that good for me' and end it there. Garmoth may have the correct average stats, but it accounts very little (If any at all) for class mastery. Oneshot areas and mid/late-game have a very unique difference, and that difference is: with mastery of a class, the game changes completely. With early game you can just run around and kill stuff with whatever oneshot move is the fastest, but the later grindzones don't let you get away with that. You have to figure out multiple different combos that are efficient and killing mobs back to back, as cooldowns are not low enough on most classes to simply use one combo between mobs for good trash numbers. Now at first this is going to sound like (and probably be) the most stressful experience of your bdo life. But if you push yourself through it for just a little bit, give yourself time to really learn, you will never see the game in the same light again. Give yourself time to adapt to the new playstyle and understand that at first it's going to feel impossible or just plain unfun, but that it WILL change. Look up some youtube on your class if you want ideas for combos in pve, ask other, more experienced combo players for ideas for addons and crystal setups. You'd be surprised what you're missing once you find the right person or guide.

Just my two cents, and once again I have faith that if you put your mind to it, you'll get over that hump :)
Thank you for the words of encouragement.
Oh, I am by no means going back to the old grind I was doing previously.
I will be doing the areas suggested by everyone in this thread.
I'm currently working on the third book of Fughars Journal to get that extra +1 DP family wide.
I have been working most of the Adventure Logs / Journals.
Igor Bartali’s Adventure Log (completed 100%)
Deve’s Encyclopedia (completed 100%)
Herald’s Journal (Completed to the beginning of book 3, got the +1 DP)
Dorin Morgrim (completed 100%)
Book of Margahan (Completed book 1)
Fughar’s Log (Started book 3)

I know I need to start saving my caphras to insert them into my PEN
Dim Tree
Urugon's Shoes
Bheg's Gloves
to get that extra DP
I also need to finally PEN my Griffon's Helmet.

With every ones help here and me getting my toes wet it's no longer words, but rather a road map to finally get into those areas.
All is good and I am not discouraged.
I will be going into the suggested areas, but I need to bump up my DP a bit more. 😊

EDIT: I did find Kratuga easier than Manshaum, but Manshaum gave better trash loot.
In case some wonder why my DP is so low with PEN boss gear, it is because I use a Nouver instead of a Kutum. I prefer the resistance the Nouver gives versus the extra DP the Kutum gives.
Last edited by Tsel13; Jan 15, 2023 @ 1:26pm
Drandok Jan 15, 2023 @ 5:39pm 
Originally posted by Tsel13:
Originally posted by Drandok:

Kratuga and Sycria are an introduction into a new phase of gameplay that requires a different mentality than previous areas. They themselves can be played in the traditional old style where you are essentially one shot grinding, but also not really. Mid-game is a very jarring experience until you get used to it that can't really be compared to early that well. It's fun, more fun than early game even, but you need to get used to it before that will really feel like the case to you. I remember my first experience with the mid-game and I was so frustrated with it that I went back to oneshot grinding for a few hundred hours and simply refused to give it the time of day, but then one of my friends encouraged me to give it a lot more effort, and so I did. That decision to give it more effort changed my outlook on the game entirely. Yes, you can always stick to the ol'reliable that never challenges you and never kills you for any reason whatsoever, but if you give that scary dungeon-like area a bit of elbow grease, you'll see progress so much faster. See I used to go off of garmoth and say 'well, this area only makes another 200m over my other grind, it's not that good for me' and end it there. Garmoth may have the correct average stats, but it accounts very little (If any at all) for class mastery. Oneshot areas and mid/late-game have a very unique difference, and that difference is: with mastery of a class, the game changes completely. With early game you can just run around and kill stuff with whatever oneshot move is the fastest, but the later grindzones don't let you get away with that. You have to figure out multiple different combos that are efficient and killing mobs back to back, as cooldowns are not low enough on most classes to simply use one combo between mobs for good trash numbers. Now at first this is going to sound like (and probably be) the most stressful experience of your bdo life. But if you push yourself through it for just a little bit, give yourself time to really learn, you will never see the game in the same light again. Give yourself time to adapt to the new playstyle and understand that at first it's going to feel impossible or just plain unfun, but that it WILL change. Look up some youtube on your class if you want ideas for combos in pve, ask other, more experienced combo players for ideas for addons and crystal setups. You'd be surprised what you're missing once you find the right person or guide.

Just my two cents, and once again I have faith that if you put your mind to it, you'll get over that hump :)
I prefer the resistance the Nouver gives versus the extra DP the Kutum gives.


Use kutum it's superior in pvp in almost every way, dp included. A few brackets are worth but stick kutum either way.
Tsel13 Jan 15, 2023 @ 6:21pm 
Originally posted by Drandok:

Use kutum it's superior in pvp in almost every way, dp included. A few brackets are worth but stick kutum either way.
I have to stick with my Nouver to keep my AP up.
I lack the funds currently to get good AP TET or PEN accessories.
I do have some good ones, but not all the way around.
The AP jump using a Nouver is significant.
If I went back to the Kutum, I would not be able to grind Kratuga and other similar places, due to the much lower AP I would have.
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Date Posted: Jan 14, 2023 @ 4:29pm
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