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Mana Absorption sucks MP from enemies.
Your Healing spells recover some MP.
Psyche of Aad Sphera recovers MP when you use it.
Aad Sphera Training recovers MP when you use it.
Detonative Flow recovers MP per hit.
Fissure Wave recovers MP per hit.
Voltaic Pulse recovers MP per hit.
Main thing is make your attack combos always include a MP recovery spell.
But primarily max out your Main Skill Spellbound Heart, put it on the quick slot, and keep it going all of the time.
I recommend adding mana leech addons for all your main skills until you get an infinite mana potion.
I like Fissure Wave a lot because it only has a 3 second cool down. So in general I cast:
E - Toxic damage over time
Shift-LMB - fast cone spell
S+LMB+RMB (Fissure Wave)
Shift-F (all around area attack)
Fissure Wave
shift-RMB (slow but strong cone spell)
Fissure Wave
[Repeat]
(I see Tsel13 also mentioned Fissure Wave. That's great.)
https://youtu.be/d3bnGDtigUw
Monster damage, -dp debuff (stack with a skill that says -dp), attack speed + crit on one skill.
So have at least two of your main skills you cast with these addons, the rest can be +mp +hp (preferrably a skill with 5-10+ hits)
I feel OP is just fishing for dumb comments and new players might listen to some of them
for anyone new reading this topic
use mana absorption(space key after any mainhand skill) on any mob and you will be just fine
Mana absorption isn't an awakened skill
Thanks didn't knew those existed,
I also noticed mana on hit works extremely good in mushroom pack zone and probably all zones with dense monster packs.
You just won't be able to use Prime skills.
For this reason I never ever switch stances in hard zones unless there is nothing near me that can one shot kill me.