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https://youtu.be/5gr6h3ViGGQ
I don't have an answer for Tsel13 because I don't know the reason.
The game does have aggro limits, it's 10 for most classes iirc, and Heilang also has an extra limit (I think it's 4 last I checked) meaning Tamer can aggro more mobs than Guardian (10 Vs 14). I don't think these numbers have changed in the last few years. It's possible you're seeing this difference. You could test this by comparing some pulls with Heilang Vs a number without. Also, your friend could try pulling more mobs, if the mobs regen HP extremely fast and ignore them, they've reached the aggro cap. Try not to use CC in the ranged pull though, that'll delay the HP regen.
The pet taunt does not increase this aggro limit btw, anything taunt grabs is counted to the players 10 limit.
If you're right (Tsel13 would have to decide I think), then the difference could be a play style issue.
I can say, when I simply run past a group or running up to a group, withing the 10 to 15 foot range they start reacting to my presence immediately with no delays.
I have not attacked them yet.
I am simply running up to them or past them at a slight distance.
The groups are reacting and chasing after me.
I've noticed for me, playing my Tamer at ANY spot. Well, any spot that I am not way over leveled for the area. There is never a need for me to do any pulls. My Tamers presence alone starts pulling mobs to her.
Because of this, I have developed a fast group to group Tamer play style, so I can start walloping on them before they can defend or fight back.
I thought the aggro was like that for all classes, but Karna5's video shows otherwise.
That's why I was curious and asked the question.
In Karna5's video, you can see the Guardian does indeed facepull, 0:16 mark, you can see they ready their weapons, but she kills them quick enough for them not to move. This happens a lot throughout the video. My assumption is your guardian friend already had the aggro limits worth of enemies on them, but maybe pulled them so far out of range, they were running back to their spots. During this return run, they still count as aggro'd.
It is an assumption though, I've not played tamer in PvE for a good few years. I did timepiece to a tamer for PvP season fun, so I'll give it a try and let you know if I notice anything different.
There was no change.
I was grinding a little slower in the area than I would normally grind, so my knowledge pets could pick up most of the loot.
I finally got my S knowledge on the last creature there, so I switched to my fast gather pets.
This allowed me to grind at a much greater speed.
Increasing my group to group movement from fast to super fast made a BIG difference.
I was finally able to get to each group before they started running at me.
It also enabled me to get an extra 50 mil trash loot silver in an hour.
Making my 2 hour grind there, with no agris, 315 mil trash loot silver.
My 273/276/346 gear score allowed me to 1 and 2 shot them most of the time.
Sometimes it takes more when they are blocking my attacks.
My gear has been changing for the better a lot lately, because I have been actively PEN'ing them and adding caphras. I only have 2 more TET pieces to PEN.
In the end, my Tamer has to move at a greater speed from group to group versus the Guardian to not have to deal with aggro happening too quickly.
Usually i run past the group, turn around and using howling to gather the mobs together, then kill them. If the mobs arn't close together, some will die a little earlier than others since tamers attacks tend to have low-mid aoe range, low damage per hit, but high number of hits, and that causes other mobs to catch aggro nearby.
If you are awakening and grinding much weaker mobs, like kags or cadry, you can use turtle dance to one shot them in a very large area and you don't get that slow leaking in of mobs as your aggro limit drops below 10. Since its a true one shot and large aoe, you clear out the group instantly and move on before anything else has a chance to wander in.
Keeping in mind what you wrote, I just completed an hours grind at the Necropolis.
That is exactly what is happening.
I attack one group and the next group is already alerted, but not coming at me yet.
When I finish one group and run towards the next alerted group, they're already coming at me, unless I do Cloud Stomping or Moonlight Strike to get to them fast.
I understand now. 😊