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If you want something where you only need two weeks to achieve end game and which you'll eventually run out of stuff to do or try, then no.
I personally have a ton of fun with the game, and like it to relax with "busy work" tasks of life skilling, which is things like Cooking, Alchemy, Farming, Fishing, Gathering, Sailing, etc. There are thousands of hours that take to master each to Guru level.
Now is the best time to join, as it is Summer Season. Create a season character, and play on a season server, and choose the Land of the Morning Light quest line for the best experience. You'll be grinding mobs at level 61+ in no time!
you should not tell a brand new player to start at LoML
same with Eternal winter
it is mostly just a bunch of reading and...in some cases very confusing and unfocused stories being told(mostly talking about eternal winter here)
almost no combat for hours and hours and hours
when the combat was probably atleast to some extent the reason they became interested in the game to begin with
can you even start the magnus questline from the loml ?
you need to take the ferry or get a boat yourself to the mainland
for a new player there should be only one option when they start a new account
ancient stone chamber
the other 2 options are...not good introductions to the game
Great. In retrospect, you should probably choose the first starting point for the game. I merely said the third option so you can see the new content area first, but the person who replied above is probably right. That way you can uncover most of the main map first, the third option is an island away from everything that you do not get to see until you hit level 56, which you can do within a day or two if you hit 'r' repeatedly to skip dialogue.
ancient stone chamber
the other 2 options are...not good introductions to the game" - joj0.st4r
I'm glad someone said this. Neither 'Eternal Winter' nor 'Morning Light' are good introductions to the game. In fact I think the Devs actually said that ML especially is meant to be a totally new aspect of the game which will provide neither the flavour nor the true depth of play found in the original. Begin at the beginning is my advice - and you won't regret doing that.
I would go one step further and say that while Season characters are fun and a fast way to build, they also do not provide the full experience and many players, after season graduation, will resort to returning to Velia to pick up all the things they omitted by taking the fast route. There is a lot of value in doing that if you want the full experience. You are of course given the option of doing that, even during season play.
- Astronomic microtransactions.
- Inmersion breaking skins.
- boobs, a lot of them.
- Poping everywhere and poor optimization.
- Hundreds of activities and minigames
(Thats one of the few good things I can say about BDO)
Overall, BDO is a medriocre game (I mean it literally, like a 5) with some grat features.
Combat and minibosses are nice, you have various minigames for some activities instead of the tipical "press this button over 500 times to get good" but in the other hand u have a lot of P2W items to upgrade all your armours and weapons (bc upgrades are RNG based and after +10 your only hope is pray or buying items that let u fail without consequences)
They dont force you to buy things... but man it's a hell lot easier
game is honestly really fun but it lacks content its mostly just a pretty looking grind fest which is ok i just wouldnt make it my main game
It's a completely barren, empty world of auto-running from fetch quest to fetch quest with a bunch of REALLY bad cutscenes and dialog that sounds like it's written by an edgy teenager.
It's full of fourth-wall-breaking pop culture references from the 2000's and the gameplay only really "Begins" when you've reached endgame which takes either days or weeks of grinding through the slog of a story, or a couple hours if you have high level friends who will just carry you through.
Before endgame, enemies fold like lawn chairs and die in 1-2 auto attacks, so there's no challenge. "Bosses" maybe take 30 seconds if you're being lazy and just auto attacing. Using any forms of skills or abilities (Of which there are tons) will melt them all the same. And that's assuming the game doesn't cut the fight short and save you with yet another skirt with a face attached who you'll never see again. the writers have a fascination with creating characters, using them once, and then never again.
Once you hit endgame there's no raids, enemies just kill you in 1-2 hits, but the movement is so clunky and the servers are so schizophrenic that you'll get hit from attacks 10 feet away well after the animation is finished. So you'll be grinding dungeons with people who are screaming at you for not "pLaYiNg OpTiMuLy"if you aren't preforming actions like a korean starcraft GM with an adderall addiction.
Not to mention the constant crashing. Just tried to start a new character and I've crashed TWICE just trying to get out of the tutorial.
And it's not a hardware issue. It's the game itself.
I'm running the game on a m.2, with a 2080 super and an I9-9900k, with 32 gigs of ddr4 ram. It's literally just the game itself crashing to desktop because it's coded by monkeys on typewriters.
I also mention it because bdo is ram fussy my 32gb of ddr4 4000 kit plays havoc with the game at it's XMP setting, so i have to manually set the timings a little looser to maintain stability when entering exiting the magnus (wells)