Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
God forbid someone play a support in any game ever. It's ok though, people like you were the reason I got paid 5 plat in WoW to heal in every end game dungeon before group finder, because 80% of every games population refuses to heal.
Unless you're playing a Witch or Wizard, or you created the guild you would be kicked just to make room for a support player. You are completely expendable, and will be replaced for someone like me. Is that why you're so mad?
Just because your life is crap doesn't mean you have to try to make yourself feel better by throwing names at someone.
Have a nice day.
You won't get special treatment for being a "support" player in a game like BDO. This isn't WoW; there is no trinity and most classes are self-sustaining. You're better off picking a class because you personally like it, not because you need to feel more important than everyone around you and you think playing a Shai entitles you to worship.
The only time you'll see a call for a support is in GvGs, where people specifically want Witches for Protected Area. Health pools drop so quickly in node wars that damage prevention and burst healing are infinitely more effective than trying to regen through a CC combo.
Anyway, Red Nose armour's effect only applies to your character, and it isn't a percentage. It applies to the passive health regen ticks characters get every 2-3 seconds. If by default you get 6HP per tick, Red Nose would increase that to 16.
There's a huge difference between a god complex and knowing what something is worth. The people selling 2oz hand sanitizer for $75 on amazon and getting over 100 order per day don't have a god complex they just know what things are worth.
In every game in the world damage is calculated before defenses. Defenses lower damage received, and in some cases prevent it all together. Protective Barrier increases DP by 999 (999 DP + character DP + damage reduction = how much damage makes it through). If a Shai play's Sun's Fury which increases hit damage output by 1093%x 7 and 50% bonus accuracy for up to 10 allies, a well placed group of archers and rangers can blow up an enemy team even through protected barrier (AP + scaling = damage output + 1,093% x 7 = how mush DP you need to not instantly die).
Or have a Guardian jump on the enemy team in a choke point with Forest's Echo for 1093% x 16 area damage, with a bonus of 50% accuracy and still instakill an entire push through Protected Barrier.
Wanna destroy the game even more? Use Sun's Fury with your pick axes to win a node war in under 10 seconds. Node wars are done in seconds, 3hr Seiges are a thing of the past. All you need is a small group of 3-5 and nothing last for more than a few minutes.
God complex? No, god no, just knowledge. I'm not blowing up the enemy, my guild mates are, I'm just enabling my damage dealers to do so with my help. I'm not a god, and neither is Shai. But a single smart Shai can change the face of BDO forever. Knowledge is knowledge, not an attempt to be a god.
Want me to keep going, or have I changed the game enough for one day?
EDIT: I'm not a god, Shai are not gods, but they can sure as hell create gods. Get 2 Shai together with Sun's Fury with every ability doing 20-30 hits each, even if the Shai only does 1 damage per hit normally, now each hit now kills on contact, one shot Shai is now live. Still not a god, still not a god complex, just knowledge of numbers and how they work.
Sorry had to destroy the game one more time, just couldn't live with myself if I didn't talk about the one shot Shai potential.
So the answer to my thread question is no, the health regen from Red Nose Armor does not do anything for my healing abilities. Red Nose Armor health regen is 10hp no matter what. Thank you for answering my question, I couldn't find anything definitive or even the set number for Red Nose Armor hp regen you gave me while I was looking.
Thank you very much.
All classes have health regen, either on good hit from multiple abilities (every class but support classes) or ability based (support classes), buffs, and debuffs. Doesn't mean you can't get bursted in less than 3 seconds, and can't use "support" to push the odds in your favor. 2250hp over 3 seconds is just about your entire health pool unless you're a zerker or a warrior.
I play support because I like playing support, that was not always the case though. If I wanted to see WoW content I had to play support and hated it which is why I was an ass, but fell in love with the class while playing Star Wars. I could always re-spec my dps on the fly if I didn't want to wait in queue for 3hrs and didn't have an online healers in my guild. The option of not having to re-roll a new character/constantly switch characters/level a class I didn't want to - just to progress in the game was amazing. The ease that I could switch to doing something else allowed me to see the class in a different light.
I rolled a witch and hated the class, I refuse to play it even though I know I could get into just about any high ranking guild with it. The 50 witch/wizard push is still real in most guilds.
I love my Tamer and my Shai, but I would never consider Red Nose Armor for my Tamer (I get one shot by witches even with dim tree spirit armor, health regen would never save me), and didn't want to waste my time upgrading an armor I wouldn't be using at end game. The only reason I considered it for my Shai is as I stated in my question, half of Shai's kit is healing, and all healing in the game is called health regen. It made me wonder if it would be worth it or not.
Unlike any other class in this game Shai can't do anything on their own, they need a group of people to make them worth the time to play, and I'm okay with that. I'll never be a War Hero and I'm okay with that, my joy now comes from preventing someone from dying not in killing them. If I hit a clutch Get Well and rob someone of their kill because I did my job, that's what I enjoy, that's what makes the game worth playing for me. Do I expect a thank you for doing my job no, and I don't thank expect to have to thank my teammates every time they get a kill, with or without my help.
ap+scaling = base damage output + Sun's Fury 1093% x 7
200 + 1000% = 2,000 + 1093% = 24,046 x 7 = 183,722 total damage output.
Let's do a Witch
full pen boss gear
Dim Tree - DP 89, Damage reduction 73
Giath's DP 80, damage reduction 68
Urugon's - DP 79, damage reduction 77
Bheg's - DP 60, damage reduction 53
Kutum - DP 19, damage reduction 8 - we're going the tanky route for this
327 DP gives us an extra 17% damage reduction from the renown system. 17% of 279 (this includes hidden damage reduction) is 47.43 let's round it up to 48 bringing total damage reduction to 375.
Protective Barrier + DP = total DP
999 + 327 = 1326
How much damage does each point of dp need to stop this incoming attack out right?
183,722 divided by 1326 = 138.55 damage reduction per point of DP to not need damage reduction and take no damage. Let's round this up to 139 to make it easier.
And this is at 200 ap not 420 which is the highest renown damage bracket, and I did not take any hidden or renown ap into calculating damage, but included all shown and hidden DP, DR, and renown DR.
At an average of 138 damage reduction per point of dp you would reduce damage taken by 183,988 taking 734 damage.
In order for your damage reduction to stop the incoming damage over your DP your scaling would need to be between 138.2 and 138.3 to get a total DP damage reduction per hit of 183,347 which would leave 375 damage for you actual DR score to absorb.
it is great that you like the shai
good for you
In a one shot meta...200HP are not enough. It´s like they never existed. 200HP doesn´t make an armor BiS.
280 DP ?.......You would be surprised to know that I have 3 ultra geared characters. Amongst them a Tamer with 214AP and 400 DP (235 evasion).
Guess what ? Nearly no one can kill me, even softcap players (unless they have magic AP which ignores evasion).
So how do they kill me? by grabbing......because once you are grabbed and knocked down, all your evasion goes down to 0. Even 6000HP cannot help you during a knockdown state....because this is where PVP is the worst -> knockdown is death 99% of the time.
"Damage reduced"........."greatly reduced" is for Shais.